Player Matchup

Vamana
Vamana
Elvis jesuino
Vamana
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
330W - 361L
1,388 Elo+
Solo
Shiva
Shiva
LivePrune
Shiva
Level 71
God Stats
5W - 3L
1,269 SR
Queue Stats
60W - 46L
1,478 Elo+
Solo
He Bo
He Bo
SkyFox
He Bo
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,694 Elo+
Party 1
Ymir
Ymir
ZORITAAA
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,694 Elo+
Party 1
Neith
Neith
chaosnight12
Neith
Level 67
God Stats
5W - 6L
1,500 SR
Queue Stats
78W - 94L
1,437 Elo+
Solo
Team Averages
Level 71
1,454 SR
1,538 Elo+

VS

Team Averages
Level 86
1,471 SR
1,551 Elo+
Shiva
Shiva
DarixxNooob_SAWN
Shiva
Level 119
God Stats
10W - 10L
1,506 SR
Queue Stats
234W - 266L
1,473 Elo+
Party 3
Cthulhu
Cthulhu
LemesGu
Cthulhu
Level 91
God Stats
1W - 1L
1,285 SR
Queue Stats
97W - 94L
1,509 Elo+
Party 2
King Arthur
King Arthur
M1dxas
King Arthur
Level 53
God Stats
3W - 0L
1,500 SR
Queue Stats
8W - 4L
1,649 Elo+
Party 2
Danzaburou
Danzaburou
Viros-Punk
Danzaburou
Level 67
God Stats
7W - 3L
1,565 SR
Queue Stats
206W - 222L
1,429 Elo+
Solo
Persephone
Persephone
mewtael_maicra
Persephone
Level 100
God Stats
1W - 2L
1,500 SR
Queue Stats
186W - 185L
1,694 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 3
8,626
454
10,726
15,654
13,280
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shiva
LivePrune
Shiva
16
8 / 6 / 4
10,356
545
13,647
19,124
8,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

He Bo
SkyFox
He Bo
10
1 / 7 / 3
6,873
362
3,387
9,065
1,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
11
0 / 4 / 8
7,275
383
4,775
16,156
10,740
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
1 / 8 / 6
8,165
430
7,300
12,852
3,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
14 / 3 / 6
10,628
559
16,807
15,533
8,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
LemesGu
Cthulhu
13
5 / 2 / 16
9,979
525
13,906
18,590
24,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
M1dxas
King Arthur
15
3 / 2 / 5
9,645
508
8,932
10,910
8,981
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Viros-Punk
Danzaburou
18
3 / 1 / 3
11,375
599
6,198
9,511
3,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Persephone
mewtael_maicra
Persephone
15
2 / 5 / 4
10,089
531
13,325
11,034
3,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
61
13
Kills
27
27
Deaths
13
24
Assists
34
Player
Kills
Deaths
Assists
KDA
W
14
3
6
5.67
L
3
2
3
2.25
W
Cthulhu
LemesGu
Cthulhu
5
2
16
6.5
L
Shiva
LivePrune
Shiva
8
6
4
1.67
W
King Arthur
M1dxas
King Arthur
3
2
5
2.75
L
He Bo
SkyFox
He Bo
1
7
3
0.36
W
Danzaburou
Viros-Punk
Danzaburou
3
1
3
4.5
L
Ymir
0
4
8
1
L
1
8
6
0.5
W
Persephone
mewtael_maicra
Persephone
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,835
Damage
59,168
72,851
Taken
65,578
38,153
Mitigated
48,386
13,827
Healing
15,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,807
3,614
473
1,085
15,533
8,204
507
1,796
13,671
0
71,303
L
10,726
3,929
0
4,874
15,654
13,280
0
4,745
10,799
8,170
41,314
W
Cthulhu
LemesGu
Cthulhu
13,906
1,884
781
3,283
18,590
24,115
139
5,303
13,063
29,579
0
L
Shiva
LivePrune
Shiva
13,647
2,593
47
5,158
19,124
8,874
0
6,378
12,569
0
54,150
W
King Arthur
M1dxas
King Arthur
8,932
1,467
0
2,374
10,910
8,981
139
2,010
8,822
0
39,270
L
He Bo
SkyFox
He Bo
3,387
356
76
161
9,065
1,687
0
3,186
5,774
14,251
0
W
Danzaburou
Viros-Punk
Danzaburou
6,198
3,370
0
5,182
9,511
3,995
4,078
525
8,986
0
90,967
L
Ymir
4,775
1,274
0
1,390
16,156
10,740
0
8,113
7,832
18,055
0
L
7,300
2,054
0
2,121
12,852
3,572
0
4,144
8,646
0
39,987
W
Persephone
mewtael_maicra
Persephone
13,325
958
0
2,256
11,034
3,091
1,788
890
10,073
65,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,295
Gold Earned
51,716
286
Minions Killed
472
0
Camps Cleared
0
1,627,234
Distance Traveled
1,851,875
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,628
559
82
4
0
407,203
0
L
Vamana
8,626
454
66
3
0
367,926
5
W
Cthulhu
9,979
525
30
2
0
387,445
5
L
Shiva
10,356
545
87
5
0
363,237
0
W
King Arthur
9,645
508
79
4
0
418,568
2
L
He Bo
6,873
362
20
1
0
255,636
3
W
Danzaburou
11,375
599
164
9
0
331,573
3
L
Ymir
7,275
383
28
1
0
334,973
1
L
Neith
8,165
430
85
4
0
305,462
5
W
Persephone
10,089
531
117
6
0
307,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role