Player Matchup

Ymir
Ymir
DonnyNitro
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,889 Elo+
Party 3
Anhur
Anhur
RuBalla42
Anhur
Level 107
God Stats
10W - 4L
1,784 SR
Queue Stats
59W - 67L
1,623 Elo+
Party 3
Shiva
Shiva
THE ZOMB1E K1NG
Shiva
Level 157
God Stats
1W - 1L
1,582 SR
Queue Stats
11W - 4L
1,761 Elo+
Party 1
Chang'e
Chang'e
TacticaITwinkie
Chang'e
Level 28
God Stats
7W - 4L
1,574 SR
Queue Stats
7W - 4L
1,699 Elo+
Party 1
Thor
Thor
mondragonxc
Thor
Level 28
God Stats
9W - 14L
1,418 SR
Queue Stats
17W - 18L
1,547 Elo+
Solo
Team Averages
Level 70
1,572 SR
1,704 Elo+

VS

Team Averages
Level 73
1,553 SR
1,593 Elo+
Kali
Kali
FermitTheKrg
Kali
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,705 Elo+
Party 2
Bacchus
Bacchus
GOLD3NBLAZ3
Bacchus
Level 48
God Stats
2W - 0L
1,487 SR
Queue Stats
10W - 4L
1,665 Elo+
Party 2
Danzaburou
Danzaburou
RemiRem23
Danzaburou
Level 77
God Stats
2W - 1L
1,765 SR
Queue Stats
13W - 11L
1,575 Elo+
Party 2
Nu Wa
Nu Wa
chachoFlx
Nu Wa
Level 11
God Stats
21W - 15L
1,514 SR
Queue Stats
30W - 27L
1,456 Elo+
Solo
Discordia
Discordia
ewokonaciid
Discordia
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 18L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 7 / 3
10,617
708
6,736
15,272
5,568
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
RuBalla42
Anhur
17
1 / 6 / 3
10,278
685
2,422
12,024
3,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
5 / 6 / 2
10,939
729
13,197
19,347
14,558
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
2 / 7 / 4
10,205
680
6,054
15,040
3,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
4 / 6 / 5
10,747
716
11,697
16,017
7,512
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 4 / 16
12,229
815
9,623
12,003
6,189
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
GOLD3NBLAZ3
Bacchus
16
1 / 3 / 23
10,926
728
7,460
15,048
21,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
RemiRem23
Danzaburou
20
11 / 3 / 15
12,882
859
13,813
12,049
5,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
chachoFlx
Nu Wa
20
5 / 1 / 18
12,618
841
22,746
7,270
2,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Discordia
ewokonaciid
Discordia
19
8 / 3 / 20
12,080
805
13,853
10,234
3,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
124
14
Kills
32
32
Deaths
14
17
Assists
92
Player
Kills
Deaths
Assists
KDA
L
2
7
3
0.5
W
7
4
16
3.75
W
Bacchus
GOLD3NBLAZ3
Bacchus
1
3
23
4.17
W
Danzaburou
RemiRem23
Danzaburou
11
3
15
6.17
L
Anhur
RuBalla42
Anhur
1
6
3
0.42
L
5
6
2
1
L
2
7
4
0.57
W
Nu Wa
chachoFlx
Nu Wa
5
1
18
14
W
Discordia
ewokonaciid
Discordia
8
3
20
6
L
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,106
Damage
67,495
77,700
Taken
56,604
33,886
Mitigated
38,857
7,336
Healing
11,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,736
1,103
0
30
15,272
5,568
790
6,804
8,338
38,474
0
W
9,623
4,152
0
2,565
12,003
6,189
579
3,653
8,350
0
26,408
W
Bacchus
GOLD3NBLAZ3
Bacchus
7,460
966
0
2,042
15,048
21,214
55
2,803
12,245
14,638
0
W
Danzaburou
RemiRem23
Danzaburou
13,813
7,465
0
4,588
12,049
5,360
2,849
2,953
9,096
0
42,892
L
Anhur
RuBalla42
Anhur
2,422
755
0
740
12,024
3,107
1,850
5,638
6,333
0
31,589
L
13,197
1,589
120
2,604
19,347
14,558
0
13,849
5,438
158
33,617
L
6,054
62
1,324
1,748
15,040
3,141
123
9,045
5,963
25,772
0
W
Nu Wa
chachoFlx
Nu Wa
22,746
4,561
236
1,220
7,270
2,478
2,722
1,973
5,297
88,770
0
W
Discordia
ewokonaciid
Discordia
13,853
893
0
1,336
10,234
3,616
1,720
1,449
8,785
33,349
0
L
11,697
2,256
0
770
16,017
7,512
0
8,280
7,521
0
51,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,786
Gold Earned
60,735
279
Minions Killed
276
0
Camps Cleared
0
1,344,236
Distance Traveled
1,562,440
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,617
708
80
5
0
251,167
6
W
Kali
12,229
815
39
3
0
358,246
2
W
Bacchus
10,926
728
10
1
0
303,922
0
W
Danzaburou
12,882
859
54
4
0
296,104
0
L
Anhur
10,278
685
53
4
0
231,177
0
L
Shiva
10,939
729
43
3
0
283,127
1
L
Chang'e
10,205
680
38
3
0
283,731
0
W
Nu Wa
12,618
841
135
9
0
286,097
3
W
Discordia
12,080
805
38
3
0
318,071
2
L
Thor
10,747
716
65
4
0
295,034
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role