Player Matchup

Danzaburou
Danzaburou
Piranha75
Danzaburou
Level 122
God Stats
22W - 28L
1,465 SR
Queue Stats
92W - 102L
1,456 Elo+
Solo
Merlin
Merlin
Skilpadde95
Merlin
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 10L
1,609 Elo+
Solo
Sylvanus
Sylvanus
VoidRunn3r
Sylvanus
Level 146
God Stats
12W - 8L
1,798 SR
Queue Stats
133W - 139L
1,463 Elo+
Solo
Nu Wa
Nu Wa
husanave46
Nu Wa
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 12L
1,588 Elo+
Solo
Gilgamesh
Gilgamesh
ianoob
Gilgamesh
Level 75
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 13L
1,505 Elo+
Solo
Team Averages
Level 120
1,553 SR
1,524 Elo+

VS

Team Averages
Level 112
1,465 SR
1,453 Elo+
Vulcan
Vulcan
AnkleBrker33
Vulcan
Level 61
God Stats
0W - 2L
1,323 SR
Queue Stats
82W - 84L
1,465 Elo+
Solo
Izanami
Izanami
M2S T GOTTI
Izanami
Level 128
God Stats
0W - 6L
1,449 SR
Queue Stats
11W - 18L
1,435 Elo+
Party 1
Zeus
Zeus
OGSourBean
Zeus
Level 124
God Stats
21W - 17L
1,554 SR
Queue Stats
267W - 280L
1,520 Elo+
Solo
Ravana
Ravana
Ronelye
Ravana
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 43L
1,438 Elo+
Solo
Shiva
Shiva
Sammieb44
Shiva
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 31L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Piranha75
Danzaburou
19
10 / 1 / 12
11,754
840
15,022
16,153
7,412
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
19
2 / 3 / 7
11,202
800
9,901
9,647
3,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
VoidRunn3r
Sylvanus
18
5 / 0 / 14
11,530
824
6,906
19,531
16,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
19
7 / 1 / 13
11,407
815
20,128
10,902
4,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
ianoob
Gilgamesh
17
4 / 1 / 12
10,246
732
6,707
12,711
7,993
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
16
2 / 5 / 1
9,410
672
11,001
11,893
3,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
M2S T GOTTI
Izanami
17
1 / 7 / 2
10,180
727
7,280
15,040
4,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
1 / 4 / 2
10,084
720
25,217
11,356
3,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ravana
Ronelye
Ravana
14
0 / 6 / 1
8,659
619
4,771
16,247
7,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shiva
Sammieb44
Shiva
15
2 / 6 / 0
8,828
631
6,721
15,860
12,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
12
28
Kills
6
6
Deaths
28
58
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Vulcan
2
5
1
0.5
L
Izanami
M2S T GOTTI
Izanami
1
7
2
0.29
L
1
4
2
0.5
W
Danzaburou
Piranha75
Danzaburou
10
1
12
16
L
Ravana
Ronelye
Ravana
0
6
1
0.08
L
Shiva
Sammieb44
Shiva
2
6
0
0.33
W
Merlin
2
3
7
1.83
W
Sylvanus
VoidRunn3r
Sylvanus
5
0
14
12
W
Nu Wa
7
1
13
13.5
W
Gilgamesh
ianoob
Gilgamesh
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,664
Damage
54,990
68,944
Taken
70,396
40,192
Mitigated
31,636
27,240
Healing
7,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
11,001
4,305
75
1,042
11,893
3,691
0
5,713
6,074
32,476
0
L
Izanami
M2S T GOTTI
Izanami
7,280
3,615
0
1,024
15,040
4,471
0
8,681
6,122
0
43,437
L
25,217
866
465
2,111
11,356
3,480
41
6,686
4,424
63,375
0
W
Danzaburou
Piranha75
Danzaburou
15,022
7,295
0
4,917
16,153
7,412
1,094
6,688
9,291
0
40,191
L
Ravana
Ronelye
Ravana
4,771
257
0
1,615
16,247
7,406
0
7,659
8,513
0
28,773
L
Shiva
Sammieb44
Shiva
6,721
474
18
986
15,860
12,588
0
7,470
8,328
0
16,353
W
Merlin
9,901
254
0
199
9,647
3,751
0
4,269
5,211
50,112
0
W
Sylvanus
VoidRunn3r
Sylvanus
6,906
900
8,510
11,548
19,531
16,792
460
11,191
8,039
23,456
0
W
Nu Wa
20,128
5,437
0
1,262
10,902
4,244
2,048
7,439
3,191
51,446
0
W
Gilgamesh
ianoob
Gilgamesh
6,707
2,096
0
804
12,711
7,993
365
6,011
6,411
0
12,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,139
Gold Earned
47,161
264
Minions Killed
304
0
Camps Cleared
0
1,469,667
Distance Traveled
1,296,224
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
9,410
672
46
3
0
268,305
1
L
Izanami
10,180
727
97
7
0
227,725
1
L
Zeus
10,084
720
101
7
0
265,683
1
W
Danzaburou
11,754
840
56
4
0
318,875
1
L
Ravana
8,659
619
42
3
0
264,807
2
L
Shiva
8,828
631
18
1
0
269,704
0
W
Merlin
11,202
800
103
7
0
276,275
2
W
Sylvanus
11,530
824
35
3
0
293,335
1
W
Nu Wa
11,407
815
57
4
0
276,710
2
W
Gilgamesh
10,246
732
13
1
0
304,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role