Player Matchup

Cliodhna
Cliodhna
Akymyra
Cliodhna
Level 156
God Stats
28W - 31L
1,542 SR
Queue Stats
68W - 78L
1,507 Elo+
Solo
He Bo
He Bo
ItachiUchihaSPN
He Bo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,353 Elo+
Party 2
Fafnir
Fafnir
LionR
Fafnir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Anhur
Anhur
Nleitao
Anhur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,372 Elo+
Party 2
Amaterasu
Amaterasu
kreksic
Amaterasu
Level 105
God Stats
0W - 1L
1,575 SR
Queue Stats
2W - 4L
1,372 Elo+
Party 2
Team Averages
Level 62
1,523 SR
1,421 Elo+

VS

Team Averages
Level 74
1,618 SR
1,576 Elo+
Sobek
Sobek
BAZEA
Sobek
Level 133
God Stats
8W - 10L
1,500 SR
Queue Stats
267W - 235L
1,520 Elo+
Solo
Hou Yi
Hou Yi
KermitMain
Hou Yi
Level 18
God Stats
23W - 14L
1,650 SR
Queue Stats
53W - 35L
1,633 Elo+
Party 1
Shiva
Shiva
KikoStarfox14
Shiva
Level 108
God Stats
9W - 4L
1,880 SR
Queue Stats
116W - 84L
1,636 Elo+
Party 1
Da Ji
Da Ji
Lichwood
Da Ji
Level 68
God Stats
22W - 14L
1,563 SR
Queue Stats
75W - 58L
1,595 Elo+
Party 1
Ra
Ra
veryfancyhat
Ra
Level 45
God Stats
2W - 2L
1,500 SR
Queue Stats
255W - 275L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Akymyra
Cliodhna
15
3 / 7 / 3
9,382
552
10,442
15,931
5,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

11
2 / 11 / 0
7,402
435
3,640
13,492
3,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
LionR
Fafnir
11
0 / 5 / 1
7,387
435
1,993
13,836
14,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Nleitao
Anhur
12
0 / 8 / 1
6,964
410
1,534
10,441
2,233
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amaterasu
kreksic
Amaterasu
15
5 / 8 / 1
9,736
573
7,810
15,737
13,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BAZEA
Sobek
15
4 / 0 / 15
9,706
571
6,276
10,738
11,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hou Yi
KermitMain
Hou Yi
15
5 / 2 / 4
9,577
563
6,166
8,028
2,388
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
6 / 4 / 10
10,723
631
11,333
14,872
13,645
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Da Ji
Lichwood
Da Ji
18
17 / 2 / 7
11,630
684
17,980
10,017
3,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
7 / 3 / 8
10,191
599
8,594
9,444
3,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
83
10
Kills
39
39
Deaths
11
6
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
Akymyra
Cliodhna
3
7
3
0.64
W
Sobek
BAZEA
Sobek
4
0
15
11.5
L
2
11
0
0.18
W
Hou Yi
KermitMain
Hou Yi
5
2
4
3.5
W
6
4
10
2.75
W
Da Ji
Lichwood
Da Ji
17
2
7
10.25
L
Fafnir
LionR
Fafnir
0
5
1
0.1
L
Anhur
Nleitao
Anhur
0
8
1
0.06
L
Amaterasu
kreksic
Amaterasu
5
8
1
0.69
W
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,419
Damage
50,349
69,437
Taken
53,099
38,480
Mitigated
34,996
11,834
Healing
17,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
Akymyra
Cliodhna
10,442
2,180
0
4,423
15,931
5,339
0
4,002
11,929
0
67,277
W
Sobek
BAZEA
Sobek
6,276
452
0
4,811
10,738
11,591
474
1,247
9,477
31,727
0
L
3,640
146
0
220
13,492
3,288
0
3,539
9,953
28,835
0
W
Hou Yi
KermitMain
Hou Yi
6,166
2,836
0
2,275
8,028
2,388
1,102
709
7,279
0
56,209
W
11,333
2,015
0
1,432
14,872
13,645
393
1,127
13,687
0
66,977
W
Da Ji
Lichwood
Da Ji
17,980
6,402
0
3,494
10,017
3,951
1,552
824
9,193
0
69,373
L
Fafnir
LionR
Fafnir
1,993
737
0
1,870
13,836
14,046
215
2,182
11,654
15,115
0
L
Anhur
Nleitao
Anhur
1,534
1,111
0
1,036
10,441
2,233
1,265
1,522
8,919
0
29,770
L
Amaterasu
kreksic
Amaterasu
7,810
3,484
0
4,285
15,737
13,574
0
3,625
12,112
565
35,162
W
8,594
468
1,955
3,043
9,444
3,421
1,426
2,059
7,265
72,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,871
Gold Earned
51,827
327
Minions Killed
480
0
Camps Cleared
0
1,497,602
Distance Traveled
1,686,351
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
9,382
552
108
6
0
293,441
2
W
Sobek
9,706
571
39
2
0
328,468
8
L
He Bo
7,402
435
67
4
0
283,601
0
W
Hou Yi
9,577
563
101
6
0
331,230
1
W
Shiva
10,723
631
113
7
0
338,084
4
W
Da Ji
11,630
684
104
6
0
359,220
2
L
Fafnir
7,387
435
15
1
0
318,222
3
L
Anhur
6,964
410
74
4
0
292,072
4
L
Amaterasu
9,736
573
63
4
0
310,266
4
W
Ra
10,191
599
123
7
0
329,349
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role