Player Matchup

Sun Wukong
Sun Wukong
Gold I
 
Sun Wukong
Gold I
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold III
 
Bacchus
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold III
Triggerman007
Merlin
Gold III
Level 159
God Stats
49W - 63L
1,373 SR
Queue Stats
406W - 400L
1,523 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold I
VictoriousSoul
Tsukuyomi
Gold I
Level 89
God Stats
7W - 7L
1,570 SR
Queue Stats
137W - 141L
1,527 MMR
Solo
Apollo
Apollo
Gold III
xXYoung_CapalotX
Apollo
Gold III
Level 151
God Stats
5W - 1L
1,500 SR
Queue Stats
353W - 350L
1,518 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 128
1,489 SR
1,514 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 127
1,359 SR
1,522 MMR
Poseidon
Poseidon
Silver II
JayJDub
Poseidon
Silver II
Level 125
God Stats
11W - 11L
1,195 SR
Queue Stats
359W - 346L
1,502 MMR
Party 1
Tyr
Tyr
Silver II
SLiMM SKoRPioN
Tyr
Silver II
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 MMR
Party 2
Yemoja
Yemoja
Silver II
SlimmTarantula
Yemoja
Silver II
Level 142
God Stats
0W - 1L
1,285 SR
Queue Stats
31W - 29L
1,546 MMR
Party 2
Medusa
Medusa
Silver I
TezzyLeGoat
Medusa
Silver I
Level 87
God Stats
0W - 2L
1,313 SR
Queue Stats
44W - 53L
1,514 MMR
Solo
Bastet
Bastet
Silver II
pahnee
Bastet
Silver II
Level 123
God Stats
3W - 3L
1,500 SR
Queue Stats
127W - 122L
1,548 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
6 / 0 / 8
9,357
624
10,536
13,076
11,012
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Bacchus
 
Bacchus
12
1 / 0 / 9
7,821
521
6,063
9,148
9,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 2 / 9
8,625
575
11,236
6,926
2,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
VictoriousSoul
Tsukuyomi
14
5 / 5 / 3
8,814
588
8,593
10,375
3,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
7 / 4 / 4
9,841
656
5,977
9,139
3,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
LokiGilgameshMulan

VS

Bans
TiamatAtlasThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
JayJDub
Poseidon
13
0 / 6 / 4
7,463
498
4,787
9,047
2,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 4 / 2
7,808
521
6,159
12,290
6,526
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
2 / 4 / 6
7,515
501
4,278
14,084
9,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
12
2 / 3 / 1
7,003
467
4,372
10,023
3,184
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
pahnee
Bastet
12
5 / 5 / 4
7,629
509
7,471
13,316
4,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
28
22
Kills
11
11
Deaths
22
33
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
6
0
8
10
W
Bacchus
 
Bacchus
1
0
9
5.5
L
Poseidon
JayJDub
Poseidon
0
6
4
0.33
L
2
4
2
0.75
L
2
4
6
1.25
L
Medusa
2
3
1
0.83
W
3
2
9
3.75
W
Tsukuyomi
VictoriousSoul
Tsukuyomi
5
5
3
1.3
L
Bastet
pahnee
Bastet
5
5
4
1.4
W
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,405
Damage
27,067
48,664
Taken
58,760
29,325
Mitigated
25,943
15,610
Healing
12,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
10,536
2,523
0
7,376
13,076
11,012
566
1,105
11,921
0
51,355
W
Bacchus
 
Bacchus
6,063
674
0
2,153
9,148
9,687
160
1,826
7,267
23,206
0
L
Poseidon
JayJDub
Poseidon
4,787
328
0
1,293
9,047
2,699
0
1,941
6,932
51,489
0
L
6,159
1,371
0
2,350
12,290
6,526
347
1,823
10,333
0
43,702
L
4,278
1,005
1,196
3,235
14,084
9,098
0
5,963
7,893
16,062
0
L
Medusa
4,372
1,217
1
455
10,023
3,184
0
3,175
6,802
49
47,189
W
11,236
114
0
1,690
6,926
2,077
915
1,631
5,129
58,524
0
W
Tsukuyomi
VictoriousSoul
Tsukuyomi
8,593
1,289
0
3,125
10,375
3,460
117
2,731
7,487
0
49,172
L
Bastet
pahnee
Bastet
7,471
2,639
0
3,611
13,316
4,436
0
3,607
9,501
0
37,751
W
5,977
3,064
0
1,266
9,139
3,089
2,088
1,353
7,250
0
61,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,458
Gold Earned
37,418
439
Minions Killed
379
0
Camps Cleared
0
1,513,300
Distance Traveled
1,473,511
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,357
624
89
6
0
308,482
6
W
Bacchus
7,821
521
30
2
0
306,567
6
L
Poseidon
7,463
498
113
8
0
269,164
1
L
Tyr
7,808
521
103
7
0
306,738
1
L
Yemoja
7,515
501
16
1
0
270,269
3
L
Medusa
7,003
467
86
6
0
285,461
7
W
Merlin
8,625
575
108
7
0
285,385
9
W
Tsukuyomi
8,814
588
89
6
0
317,951
1
L
Bastet
7,629
509
61
4
0
341,879
2
W
Apollo
9,841
656
123
8
0
294,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role