Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
DevaLegion
Awilix
Level 127
God Stats
10W - 9L
1,432 SR
Queue Stats
233W - 210L
1,559 Elo+
Party 3
Shiva
Shiva
GameWyvern
Shiva
Level 128
God Stats
8W - 3L
1,716 SR
Queue Stats
253W - 246L
1,520 Elo+
Party 1
Yemoja
Yemoja
Paranoia O O O
Yemoja
Level 108
God Stats
72W - 40L
1,729 SR
Queue Stats
144W - 106L
1,605 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Virgil_Instinct
Ah Muzen Cab
Level 89
God Stats
9W - 10L
1,787 SR
Queue Stats
184W - 218L
1,356 Elo+
Solo
Team Averages
Level 114
1,633 SR
1,508 Elo+

VS

Team Averages
Level 138
1,631 SR
1,505 Elo+
Shiva
Shiva
Finstere_Seele
Shiva
Level 116
God Stats
2W - 4L
1,633 SR
Queue Stats
83W - 87L
1,482 Elo+
Solo
Chiron
Chiron
MrKyr0ki
Chiron
Level 127
God Stats
4W - 2L
1,965 SR
Queue Stats
18W - 21L
1,503 Elo+
Party 2
Ra
Ra
Nubian_god
Ra
Level 160
God Stats
12W - 21L
1,497 SR
Queue Stats
708W - 722L
1,491 Elo+
Solo
Janus
Janus
SaVex_Skull
Janus
Level 127
God Stats
4W - 8L
1,534 SR
Queue Stats
155W - 145L
1,525 Elo+
Solo
Mulan
Mulan
TripleGK
Mulan
Level 158
God Stats
2W - 2L
1,524 SR
Queue Stats
37W - 32L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
7
0 / 0 / 1
4,301
538
1,463
3,267
1,224
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Awilix
DevaLegion
Awilix
8
0 / 1 / 2
4,887
611
830
4,417
1,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Shiva
10
5 / 0 / 0
5,994
749
5,366
6,581
2,775
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 0 / 0
5,291
661
1,829
4,770
2,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
Virgil_Instinct
Ah Muzen Cab
7
1 / 2 / 0
4,401
550
2,669
5,098
1,007
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
4,586
573
2,784
6,295
2,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
MrKyr0ki
Chiron
8
0 / 0 / 1
4,670
584
3,196
2,445
586
Mace

Mace

+10
Physical Power

10
1 / 1 / 0
5,238
655
2,699
4,934
1,797
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

5
0 / 5 / 0
3,879
485
942
4,093
732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
TripleGK
Mulan
9
1 / 0 / 0
4,926
616
1,991
3,274
1,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
7
Kills
3
3
Deaths
7
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
0
0
1
0.5
W
Awilix
DevaLegion
Awilix
0
1
2
1
L
1
1
0
1
W
Shiva
5
0
0
5
L
Chiron
MrKyr0ki
Chiron
0
0
1
0.5
L
1
1
0
1
W
1
0
0
1
L
0
5
0
0
L
Mulan
TripleGK
Mulan
1
0
0
1
W
Ah Muzen Cab
Virgil_Instinct
Ah Muzen Cab
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,157
Damage
11,612
24,133
Taken
21,041
8,377
Mitigated
7,360
9,137
Healing
8,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
1,463
0
48
2,062
3,267
1,224
0
1,244
2,023
13,329
0
W
Awilix
DevaLegion
Awilix
830
296
0
1,915
4,417
1,294
0
908
3,509
0
22,139
L
2,784
182
53
1,620
6,295
2,969
0
902
5,393
0
11,622
W
Shiva
5,366
1,098
0
1,128
6,581
2,775
0
1,489
5,092
0
29,548
L
Chiron
MrKyr0ki
Chiron
3,196
336
569
946
2,445
586
0
270
2,175
0
29,152
L
2,699
195
67
1,832
4,934
1,797
0
1,379
3,555
29,912
0
W
1,829
569
481
2,333
4,770
2,077
0
0
4,770
18,827
0
L
942
0
0
660
4,093
732
0
0
4,093
10,172
0
L
Mulan
TripleGK
Mulan
1,991
91
0
2,315
3,274
1,276
0
741
2,533
0
25,697
W
Ah Muzen Cab
Virgil_Instinct
Ah Muzen Cab
2,669
660
2
1,168
5,098
1,007
0
0
5,098
0
19,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,874
Gold Earned
23,299
222
Minions Killed
226
0
Camps Cleared
0
864,574
Distance Traveled
829,432
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
4,301
538
20
3
0
174,309
5
W
Awilix
4,887
611
61
8
0
213,130
3
L
Shiva
4,586
573
23
3
0
186,186
3
W
Shiva
5,994
749
60
8
0
184,751
0
L
Chiron
4,670
584
53
7
0
161,275
2
L
Ra
5,238
655
64
8
0
171,174
2
W
Yemoja
5,291
661
32
4
0
150,616
3
L
Janus
3,879
485
23
3
0
112,482
1
L
Mulan
4,926
616
63
8
0
198,315
1
W
Ah Muzen Cab
4,401
550
49
6
0
141,768
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role