Player Matchup

Hera
Hera
Amphibiaman
Hera
Level 79
God Stats
0W - 2L
1,961 SR
Queue Stats
15W - 16L
1,550 Elo+
Party 2
Chaac
Chaac
Xuriy
Chaac
Level 141
God Stats
1W - 4L
1,813 SR
Queue Stats
72W - 68L
1,608 Elo+
Party 2
Charybdis
Charybdis
mehkis
Charybdis
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,550 Elo+
Party 2
Team Averages
Level 109
1,758 SR
1,569 Elo+

VS

Team Averages
Level 95
1,668 SR
1,646 Elo+
Horus
Horus
Angelgorm
Horus
Level 25
God Stats
10W - 5L
1,738 SR
Queue Stats
10W - 8L
1,575 Elo+
Party 1
Medusa
Medusa
Esteban14
Medusa
Level 151
God Stats
2W - 0L
1,767 SR
Queue Stats
28W - 21L
1,605 Elo+
Party 1
Ra
Ra
Norden88
Ra
Level 109
God Stats
3W - 0L
1,500 SR
Queue Stats
18W - 9L
1,758 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 7
10,690
629
13,594
10,426
3,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
Xuriy
Chaac
15
3 / 3 / 4
10,403
612
12,241
17,740
16,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
mehkis
Charybdis
15
4 / 4 / 2
11,337
667
7,146
9,238
3,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Angelgorm
Horus
15
1 / 2 / 9
10,679
628
3,782
12,005
14,499
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Medusa
Esteban14
Medusa
16
5 / 4 / 6
12,045
709
20,604
16,143
5,602
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 2 / 3
11,692
688
8,190
13,197
5,846
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
29
8
Kills
11
12
Deaths
8
13
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
5
7
0.9
W
Horus
Angelgorm
Horus
1
2
9
2.75
W
Medusa
Esteban14
Medusa
5
4
6
2
W
5
2
3
3.25
L
Chaac
Xuriy
Chaac
3
3
4
1.67
L
Charybdis
mehkis
Charybdis
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,981
Damage
32,576
37,404
Taken
41,345
23,084
Mitigated
25,947
7,813
Healing
16,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,594
3,130
0
901
10,426
3,313
648
3,636
6,790
50,473
0
W
Horus
Angelgorm
Horus
3,782
1,879
2,337
3,463
12,005
14,499
145
3,760
8,010
0
7,697
W
Medusa
Esteban14
Medusa
20,604
10,373
0
5,738
16,143
5,602
1,978
4,916
10,875
0
80,675
W
8,190
1,333
1,266
4,132
13,197
5,846
456
5,971
6,962
50,025
0
L
Chaac
Xuriy
Chaac
12,241
3,327
0
5,946
17,740
16,157
326
3,320
14,420
0
36,847
L
Charybdis
mehkis
Charybdis
7,146
3,491
0
966
9,238
3,614
540
2,250
6,988
0
23,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,430
Gold Earned
34,416
155
Minions Killed
177
5
Camps Cleared
9
827,701
Distance Traveled
886,978
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,690
629
79
5
3
284,832
6
W
Horus
10,679
628
3
0
0
307,432
2
W
Medusa
12,045
709
98
6
4
284,954
3
W
Ra
11,692
688
76
4
5
294,592
4
L
Chaac
10,403
612
39
2
1
287,380
2
L
Charybdis
11,337
667
37
2
1
255,489
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role