Player Matchup

Merlin
Merlin
 
Merlin
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
BULL-MINT
Vamana
Level 138
God Stats
1W - 2L
1,479 SR
Queue Stats
66W - 70L
1,521 Elo+
Party 1
Kali
Kali
OldManKisuke
Kali
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 1
Hel
Hel
ScratchNote_
Hel
Level 68
God Stats
1W - 2L
1,700 SR
Queue Stats
80W - 75L
1,530 Elo+
Party 1
Neith
Neith
xXCHINO__2IDXx
Neith
Level 67
God Stats
2W - 3L
1,545 SR
Queue Stats
109W - 103L
1,465 Elo+
Party 1
Team Averages
Level 75
1,545 SR
1,503 Elo+

VS

Team Averages
Level 92
1,499 SR
1,418 Elo+
Bakasura
Bakasura
Panch0013
Bakasura
Level 105
God Stats
13W - 11L
1,691 SR
Queue Stats
387W - 413L
1,415 Elo+
Solo
Charybdis
Charybdis
dragoneye61
Charybdis
Level 118
God Stats
18W - 10L
1,511 SR
Queue Stats
55W - 60L
1,469 Elo+
Solo
Shiva
Shiva
infamouslykill
Shiva
Level 81
God Stats
27W - 11L
1,326 SR
Queue Stats
98W - 99L
1,447 Elo+
Solo
Cthulhu
Cthulhu
xXdax-demoXx
Cthulhu
Level 88
God Stats
12W - 5L
1,463 SR
Queue Stats
31W - 49L
1,307 Elo+
Solo
Hades
Hades
zoldlovag
Hades
Level 69
God Stats
5W - 6L
1,505 SR
Queue Stats
86W - 83L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 6 / 1
6,657
512
5,860
9,180
3,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vamana
BULL-MINT
Vamana
11
2 / 4 / 1
6,917
532
8,855
12,787
11,063
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
2 / 3 / 0
6,600
508
2,261
9,885
3,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 6 / 1
5,652
435
1,955
9,790
4,553
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
2 / 6 / 1
6,957
535
7,387
9,688
3,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Panch0013
Bakasura
14
6 / 2 / 3
7,843
603
5,782
10,234
4,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
dragoneye61
Charybdis
11
6 / 1 / 5
7,543
580
7,410
7,455
2,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
3 / 3 / 0
7,386
568
8,161
10,280
5,928
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
xXdax-demoXx
Cthulhu
12
5 / 1 / 8
8,101
623
5,125
8,343
7,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hades
zoldlovag
Hades
13
5 / 0 / 8
8,033
618
9,499
8,670
6,061
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
7
Kills
25
25
Deaths
7
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
6
1
0.25
L
Vamana
BULL-MINT
Vamana
2
4
1
0.63
L
2
3
0
0.67
W
Bakasura
Panch0013
Bakasura
6
2
3
3.75
L
0
6
1
0.08
W
Charybdis
dragoneye61
Charybdis
6
1
5
8.5
W
3
3
0
1
L
2
6
1
0.42
W
Cthulhu
xXdax-demoXx
Cthulhu
5
1
8
9
W
Hades
zoldlovag
Hades
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,318
Damage
35,977
51,330
Taken
44,982
26,046
Mitigated
26,177
14,751
Healing
16,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,860
501
0
1,371
9,180
3,025
564
5,326
3,854
40,564
0
L
Vamana
BULL-MINT
Vamana
8,855
4,227
0
3,897
12,787
11,063
1,004
1,175
11,612
0
37,150
L
2,261
1,114
0
1,915
9,885
3,752
107
1,121
8,617
0
33,059
W
Bakasura
Panch0013
Bakasura
5,782
4,306
0
4,244
10,234
4,864
273
1,200
8,926
0
40,686
L
1,955
636
1,963
2,681
9,790
4,553
0
4,953
4,762
13,390
0
W
Charybdis
dragoneye61
Charybdis
7,410
3,982
0
2,912
7,455
2,126
943
612
6,799
0
38,490
W
8,161
2,376
0
2,319
10,280
5,928
1,114
0
10,280
0
42,514
L
7,387
3,926
262
2,662
9,688
3,653
152
2,049
7,589
0
40,318
W
Cthulhu
xXdax-demoXx
Cthulhu
5,125
511
143
1,297
8,343
7,198
404
972
7,329
22,327
0
W
Hades
zoldlovag
Hades
9,499
653
272
5,808
8,670
6,061
692
4,431
3,833
45,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,783
Gold Earned
38,906
298
Minions Killed
354
0
Camps Cleared
0
1,195,291
Distance Traveled
1,320,345
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,657
512
84
6
0
225,333
2
L
Vamana
6,917
532
62
5
0
254,733
0
L
Kali
6,600
508
58
4
0
273,754
1
W
Bakasura
7,843
603
87
7
0
304,586
0
L
Hel
5,652
435
20
2
0
212,152
1
W
Charybdis
7,543
580
64
5
0
232,659
2
W
Shiva
7,386
568
70
5
0
266,491
0
L
Neith
6,957
535
74
6
0
229,319
4
W
Cthulhu
8,101
623
37
3
0
259,474
1
W
Hades
8,033
618
96
7
0
257,135
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role