Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
KillsYouSexily
Nu Wa
Level 25
God Stats
3W - 4L
1,220 SR
Queue Stats
105W - 35L
1,777 Elo+
Party 1
Skadi
Skadi
SlickJolkster
Skadi
Level 64
God Stats
2W - 2L
1,717 SR
Queue Stats
108W - 38L
1,777 Elo+
Party 1
Team Averages
Level 72
1,479 SR
1,685 Elo+

VS

Team Averages
Level 92
1,426 SR
1,745 Elo+
Shiva
Shiva
BRAN16R
Shiva
Level 126
God Stats
2W - 4L
1,277 SR
Queue Stats
68W - 89L
1,500 Elo+
Solo
Ares
Ares
Ooooman3731
Ares
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 1L
2,011 Elo+
Party 2
Zeus
Zeus
PaperGlizzy
Zeus
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
171W - 121L
1,726 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
2 / 7 / 3
8,637
617
7,574
18,204
13,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 8 / 3
8,389
599
12,035
14,050
3,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
4 / 9 / 2
9,093
650
10,870
15,973
3,449
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
BRAN16R
Shiva
14
1 / 2 / 14
10,122
723
10,035
17,560
15,901
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 2 / 15
10,830
774
7,254
17,289
20,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
22 / 2 / 1
13,336
953
25,640
9,397
3,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
54
6
Kills
24
24
Deaths
6
8
Assists
30
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
7
3
0.5
W
Shiva
BRAN16R
Shiva
1
2
14
4
L
0
8
3
0.19
W
1
2
15
4.25
W
22
2
1
11.25
L
4
9
2
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,479
Damage
42,929
48,227
Taken
44,246
20,186
Mitigated
40,218
3,440
Healing
9,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
7,574
770
258
1,642
18,204
13,469
0
11,291
6,913
0
24,202
W
Shiva
BRAN16R
Shiva
10,035
1,190
1,348
5,457
17,560
15,901
646
4,318
12,599
0
58,684
L
12,035
2,242
0
690
14,050
3,268
0
10,701
3,349
36,762
0
W
7,254
203
264
2,068
17,289
20,562
492
5,614
10,914
12,601
0
W
25,640
3,840
0
546
9,397
3,755
1,428
2,139
6,881
63,046
0
L
10,870
5,053
0
850
15,973
3,449
0
11,091
4,882
0
30,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,119
Gold Earned
34,288
125
Minions Killed
171
3
Camps Cleared
7
661,164
Distance Traveled
800,766
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,637
617
39
3
0
244,548
4
W
Shiva
10,122
723
72
5
4
279,612
6
L
Nu Wa
8,389
599
45
3
3
216,895
5
W
Ares
10,830
774
8
1
0
265,192
0
W
Zeus
13,336
953
91
7
3
255,962
1
L
Skadi
9,093
650
41
3
0
199,721
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role