Player Matchup

Ganesha
Ganesha
DWade3Fanatic
Ganesha
Level 117
God Stats
4W - 3L
1,855 SR
Queue Stats
259W - 262L
1,421 Elo+
Solo
Osiris
Osiris
RainbowPinyatta
Osiris
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 121L
1,351 Elo+
Solo
Ne Zha
Ne Zha
Sethra30
Ne Zha
Level 75
God Stats
6W - 3L
1,500 SR
Queue Stats
460W - 525L
1,401 Elo+
Solo
Cabrakan
Cabrakan
Swiftycoor
Cabrakan
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 71L
1,400 Elo+
Solo
King Arthur
King Arthur
cobraxxx69
King Arthur
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 68L
1,538 Elo+
Solo
Team Averages
Level 103
1,571 SR
1,422 Elo+

VS

Team Averages
Level 128
1,474 SR
1,507 Elo+
Tiamat
Tiamat
 
Tiamat
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
CentepideTG
Sol
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,500 Elo+
Solo
Atlas
Atlas
DankDomeShot
Atlas
Level 129
God Stats
1W - 0L
1,691 SR
Queue Stats
37W - 31L
1,599 Elo+
Solo
Kukulkan
Kukulkan
M3TH_860
Kukulkan
Level 158
God Stats
5W - 6L
1,392 SR
Queue Stats
403W - 447L
1,460 Elo+
Solo
Bellona
Bellona
UnlockingTree9
Bellona
Level 100
God Stats
3W - 3L
1,285 SR
Queue Stats
291W - 273L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
16
0 / 2 / 10
8,548
777
8,040
10,158
13,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

15
4 / 5 / 3
8,932
812
10,180
11,130
9,156
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ne Zha
Sethra30
Ne Zha
12
1 / 4 / 4
7,062
642
4,636
7,972
3,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
Swiftycoor
Cabrakan
14
2 / 6 / 5
7,648
695
5,617
12,447
20,033
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
cobraxxx69
King Arthur
12
0 / 6 / 4
7,066
642
9,586
13,123
15,375
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
1 / 2 / 17
8,575
780
9,186
6,376
5,612
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
7 / 3 / 14
9,407
855
11,376
13,477
6,968
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
4 / 1 / 17
9,763
888
7,235
11,043
12,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kukulkan
M3TH_860
Kukulkan
17
5 / 1 / 14
9,293
845
13,117
8,101
5,059
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

16
6 / 3 / 11
9,842
895
7,347
13,407
14,672
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
96
7
Kills
23
23
Deaths
10
26
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
2
17
4.75
W
7
3
14
4.67
L
Ganesha
0
2
10
2.5
W
4
1
17
12.5
W
Kukulkan
M3TH_860
Kukulkan
5
1
14
12
L
4
5
3
1.1
L
Ne Zha
Sethra30
Ne Zha
1
4
4
0.75
L
Cabrakan
Swiftycoor
Cabrakan
2
6
5
0.75
W
6
3
11
3.83
L
King Arthur
cobraxxx69
King Arthur
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,059
Damage
48,261
54,830
Taken
52,404
61,323
Mitigated
45,050
9,716
Healing
19,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
9,186
788
1,191
993
6,376
5,612
1,651
1,253
5,123
20,713
0
W
11,376
5,070
407
5,177
13,477
6,968
1,768
3,988
9,489
24,461
0
L
Ganesha
8,040
215
693
2,913
10,158
13,052
0
8,367
1,791
23,337
0
W
7,235
2,204
1,383
1,871
11,043
12,739
229
3,108
7,935
13,890
0
W
Kukulkan
M3TH_860
Kukulkan
13,117
832
2,843
1,598
8,101
5,059
1,675
1,460
6,641
27,341
0
L
10,180
2,306
517
938
11,130
9,156
0
8,782
2,348
0
19,079
L
Ne Zha
Sethra30
Ne Zha
4,636
511
686
1,228
7,972
3,707
0
6,460
1,512
0
7,821
L
Cabrakan
Swiftycoor
Cabrakan
5,617
536
315
555
12,447
20,033
0
9,264
3,183
10,722
0
W
7,347
2,117
2,532
1,849
13,407
14,672
648
3,848
9,559
0
13,583
L
King Arthur
cobraxxx69
King Arthur
9,586
51
527
1,344
13,123
15,375
140
8,041
5,082
0
21,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,256
Gold Earned
46,880
116
Minions Killed
117
0
Camps Cleared
0
950,009
Distance Traveled
1,078,026
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,575
780
31
3
0
226,448
1
W
Sol
9,407
855
21
2
0
197,536
0
L
Ganesha
8,548
777
5
0
0
205,630
2
W
Atlas
9,763
888
11
1
0
211,666
0
W
Kukulkan
9,293
845
35
3
0
236,241
4
L
Osiris
8,932
812
44
4
0
207,963
0
L
Ne Zha
7,062
642
3
0
0
191,922
0
L
Cabrakan
7,648
695
23
2
0
145,633
0
W
Bellona
9,842
895
19
2
0
206,135
0
L
King Arthur
7,066
642
41
4
0
198,861
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role