Player Matchup

Merlin
Merlin
Gold II
 
Merlin
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold II
Bad2388
Bacchus
Gold II
Level 144
God Stats
3W - 4L
1,449 SR
Queue Stats
83W - 80L
1,612 MMR
Party 1
Izanami
Izanami
Gold II
Jurrrrd
Izanami
Gold II
Level 147
God Stats
11W - 8L
1,758 SR
Queue Stats
84W - 81L
1,613 MMR
Party 1
Ravana
Ravana
Gold II
ThaChickenBandit
Ravana
Gold II
Level 124
God Stats
28W - 29L
1,625 SR
Queue Stats
465W - 456L
1,605 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold I
lm Saucing
Cu Chulainn
Gold I
Level 123
God Stats
4W - 3L
1,260 SR
Queue Stats
136W - 138L
1,617 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 139
1,518 SR
1,589 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 122
1,537 SR
1,590 MMR
Cernunnos
Cernunnos
Gold I
 
Cernunnos
Gold I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold II
Bruticoox
Sobek
Gold II
Level 128
God Stats
28W - 21L
1,955 SR
Queue Stats
119W - 112L
1,624 MMR
Solo
Nemesis
Nemesis
Gold III
Fr3ck1ly
Nemesis
Gold III
Level 160
God Stats
18W - 17L
1,500 SR
Queue Stats
172W - 175L
1,615 MMR
Solo
Cthulhu
Cthulhu
Gold III
Wait OnMyWay
Cthulhu
Gold III
Level 67
God Stats
0W - 3L
1,255 SR
Queue Stats
104W - 92L
1,612 MMR
Solo
Ra
Ra
Gold II
xF3ARtheB3ASTx
Ra
Gold II
Level 110
God Stats
0W - 3L
1,474 SR
Queue Stats
35W - 37L
1,599 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 0 / 3
6,164
616
3,578
2,476
730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Bad2388
Bacchus
8
0 / 0 / 2
5,284
528
3,400
4,693
3,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Jurrrrd
Izanami
10
2 / 3 / 1
6,141
614
3,926
6,909
1,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 0 / 0
5,702
570
2,976
4,919
1,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cu Chulainn
lm Saucing
Cu Chulainn
10
2 / 0 / 0
6,057
606
5,156
6,203
2,977
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
GebCliodhnaAthenaArachneAchilles

VS

Bans
AtlasKaliArtioThothBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
8
1 / 3 / 1
5,222
522
4,013
6,311
1,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Bruticoox
Sobek
7
1 / 1 / 0
4,742
474
1,463
6,719
3,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nemesis
Fr3ck1ly
Nemesis
9
0 / 0 / 1
5,223
522
2,443
4,898
1,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Wait OnMyWay
Cthulhu
10
0 / 0 / 0
5,330
533
2,922
5,972
3,973
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

10
0 / 2 / 0
5,653
565
1,111
5,034
1,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
6
Kills
2
3
Deaths
6
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
0
3
1.5
L
Cernunnos
 
Cernunnos
1
3
1
0.5
W
Bacchus
Bad2388
Bacchus
0
0
2
1
L
Sobek
Bruticoox
Sobek
1
1
0
1
L
Nemesis
Fr3ck1ly
Nemesis
0
0
1
0.5
W
Izanami
Jurrrrd
Izanami
2
3
1
0.83
W
2
0
0
2
L
Cthulhu
Wait OnMyWay
Cthulhu
0
0
0
0
W
Cu Chulainn
lm Saucing
Cu Chulainn
2
0
0
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,036
Damage
11,952
25,200
Taken
28,934
10,603
Mitigated
11,532
6,900
Healing
9,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,578
235
0
250
2,476
730
413
600
1,876
39,935
0
L
Cernunnos
 
Cernunnos
4,013
1,796
0
1,835
6,311
1,287
0
1,507
4,764
0
24,276
W
Bacchus
Bad2388
Bacchus
3,400
411
109
1,266
4,693
3,781
0
693
3,574
9,426
5,102
L
Sobek
Bruticoox
Sobek
1,463
204
0
2,407
6,719
3,602
0
2,151
4,478
7,981
0
L
Nemesis
Fr3ck1ly
Nemesis
2,443
589
0
949
4,898
1,285
0
940
3,912
0
29,499
W
Izanami
Jurrrrd
Izanami
3,926
2,358
0
2,558
6,909
1,576
0
484
6,425
0
37,323
W
2,976
892
0
862
4,919
1,539
0
668
4,251
0
29,749
L
Cthulhu
Wait OnMyWay
Cthulhu
2,922
493
0
2,938
5,972
3,973
0
384
5,588
29,575
0
W
Cu Chulainn
lm Saucing
Cu Chulainn
5,156
901
0
1,855
6,203
2,977
0
3,051
3,152
4,866
30,749
L
1,111
71
435
1,216
5,034
1,385
0
1,800
3,036
44,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,348
Gold Earned
26,170
314
Minions Killed
282
0
Camps Cleared
0
1,033,265
Distance Traveled
1,006,537
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,164
616
91
9
0
195,555
4
L
Cernunnos
5,222
522
63
6
0
180,486
0
W
Bacchus
5,284
528
21
2
0
218,741
2
L
Sobek
4,742
474
7
1
0
192,981
4
L
Nemesis
5,223
522
58
6
0
225,404
2
W
Izanami
6,141
614
76
8
0
178,502
1
W
Ravana
5,702
570
71
7
0
229,680
0
L
Cthulhu
5,330
533
66
7
0
204,691
4
W
Cu Chulainn
6,057
606
55
6
0
210,787
5
L
Ra
5,653
565
88
9
0
202,975
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role