Player Matchup

Ymir
Ymir
 
Ymir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
 
Chiron
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
Z_Haruki_
The Morrigan
Level 67
God Stats
20W - 23L
1,403 SR
Queue Stats
285W - 365L
1,346 Elo+
Party 1
Hel
Hel
ambar_dou
Hel
Level 27
God Stats
10W - 9L
1,327 SR
Queue Stats
202W - 251L
1,331 Elo+
Party 1
Geb
Geb
janmo886
Geb
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 32L
1,332 Elo+
Party 1
Team Averages
Level 105
1,446 SR
1,402 Elo+

VS

Team Averages
Level 43
1,447 SR
1,472 Elo+
Thor
Thor
Agusben_Youtube
Thor
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 25L
1,500 Elo+
Party 2
Ra
Ra
BOUBAGRA2006
Ra
Level 34
God Stats
7W - 6L
1,506 SR
Queue Stats
133W - 152L
1,442 Elo+
Party 3
Sun Wukong
Sun Wukong
Kilercroc2
Sun Wukong
Level 87
God Stats
1W - 4L
1,329 SR
Queue Stats
39W - 58L
1,549 Elo+
Party 2
Shiva
Shiva
Lord_DioBrando
Shiva
Level 66
God Stats
5W - 6L
1,614 SR
Queue Stats
171W - 170L
1,449 Elo+
Party 3
Izanami
Izanami
MaidsAreCute
Izanami
Level 24
God Stats
4W - 10L
1,285 SR
Queue Stats
38W - 46L
1,418 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
9 / 1 / 3
8,356
597
10,377
10,221
4,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
 
Chiron
13
5 / 2 / 4
7,820
559
8,741
9,976
2,885
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
Z_Haruki_
The Morrigan
14
5 / 1 / 2
8,344
596
7,252
6,190
2,266
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
6 / 1 / 2
7,939
567
4,312
6,044
2,207
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 2 / 5
6,672
477
4,703
11,871
9,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 9 / 2
5,163
369
1,638
7,894
1,689
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 4 / 1
6,586
470
4,764
7,566
1,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
Kilercroc2
Sun Wukong
10
1 / 5 / 0
6,539
467
3,240
9,594
5,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
4 / 3 / 2
6,817
487
11,573
14,402
5,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Izanami
MaidsAreCute
Izanami
8
1 / 5 / 3
5,765
412
5,029
7,619
1,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
26
Kills
7
7
Deaths
26
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
9
1
3
10.5
W
Chiron
 
Chiron
5
2
4
3.5
L
0
9
2
0.11
L
1
4
1
0.38
L
Sun Wukong
Kilercroc2
Sun Wukong
1
5
0
0.2
L
4
3
2
1.67
L
Izanami
MaidsAreCute
Izanami
1
5
3
0.5
W
The Morrigan
Z_Haruki_
The Morrigan
5
1
2
6
W
6
1
2
7
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,385
Damage
26,244
44,302
Taken
47,075
21,969
Mitigated
16,532
12,218
Healing
9,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
10,377
2,121
0
3,017
10,221
4,837
576
1,286
8,704
45,972
0
W
Chiron
 
Chiron
8,741
4,402
1,214
3,038
9,976
2,885
1,194
896
9,080
0
53,025
L
1,638
954
0
125
7,894
1,689
96
4,249
3,645
0
11,519
L
4,764
116
434
1,542
7,566
1,733
0
5,457
2,109
36,193
0
L
Sun Wukong
Kilercroc2
Sun Wukong
3,240
298
0
1,254
9,594
5,790
0
7,502
2,092
0
32,530
L
11,573
2,516
212
4,463
14,402
5,921
0
5,466
8,936
0
29,663
L
Izanami
MaidsAreCute
Izanami
5,029
3,541
0
1,235
7,619
1,399
0
3,104
4,515
0
18,315
W
The Morrigan
Z_Haruki_
The Morrigan
7,252
1,885
0
1,224
6,190
2,266
1,913
0
5,784
47,541
0
W
4,312
204
281
1,907
6,044
2,207
762
1,576
4,468
35,439
0
W
4,703
747
0
1,537
11,871
9,774
81
1,006
10,865
13,847
4,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,131
Gold Earned
30,870
367
Minions Killed
206
0
Camps Cleared
0
1,316,166
Distance Traveled
1,253,024
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,356
597
81
6
0
284,936
0
W
Chiron
7,820
559
101
7
0
259,831
3
L
Thor
5,163
369
20
1
0
242,057
5
L
Ra
6,586
470
58
4
0
248,413
3
L
Sun Wukong
6,539
467
66
5
0
243,256
1
L
Shiva
6,817
487
28
2
0
291,241
0
L
Izanami
5,765
412
34
2
0
228,057
1
W
The Morrigan
8,344
596
97
7
0
230,481
0
W
Hel
7,939
567
62
4
0
290,332
0
W
Geb
6,672
477
26
2
0
250,586
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role