Player Matchup

Mercury
Mercury
Juan_Perez556
Mercury
Level 19
God Stats
1W - 2L
1,772 SR
Queue Stats
7W - 13L
1,561 Elo+
Solo
Shiva
Shiva
KibitoMen
Shiva
Level 148
God Stats
1W - 1L
1,452 SR
Queue Stats
11W - 10L
1,243 Elo+
Solo
Bastet
Bastet
Tygrêc
Bastet
Level 3
God Stats
10W - 5L
1,701 SR
Queue Stats
64W - 38L
1,597 Elo+
Solo
Artemis
Artemis
Unique 403
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 36L
1,508 Elo+
Solo
Vulcan
Vulcan
xXbubu bastaXx
Vulcan
Level 160
God Stats
51W - 42L
1,480 SR
Queue Stats
654W - 718L
1,549 Elo+
Solo
Team Averages
Level 67
1,581 SR
1,492 Elo+

VS

Team Averages
Level 38
1,619 SR
1,625 Elo+
Ganesha
Ganesha
Camio78
Ganesha
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 78L
1,425 Elo+
Solo
Bastet
Bastet
Gotyourlunch
Bastet
Level 7
God Stats
4W - 0L
1,896 SR
Queue Stats
60W - 6L
1,832 Elo+
Party 1
Nox
Nox
PONtheOriginal
Nox
Level 56
God Stats
7W - 5L
1,697 SR
Queue Stats
131W - 130L
1,476 Elo+
Party 2
Sylvanus
Sylvanus
StealYourLunch
Sylvanus
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 13L
1,826 Elo+
Party 1
Shiva
Shiva
TheBigOzz
Shiva
Level 56
God Stats
16W - 12L
1,504 SR
Queue Stats
156W - 145L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
17
3 / 7 / 2
10,409
651
2,993
13,486
3,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shiva
KibitoMen
Shiva
19
3 / 9 / 8
12,408
776
23,181
29,722
12,959
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bastet
Tygrêc
Bastet
20
10 / 9 / 7
13,222
826
27,633
21,126
6,288
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
Unique 403
Artemis
13
0 / 4 / 3
8,959
560
2,833
5,960
1,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

18
1 / 9 / 6
11,075
692
15,275
14,983
4,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Camio78
Ganesha
19
0 / 3 / 26
12,618
789
6,750
19,764
21,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bastet
20
14 / 5 / 12
14,487
905
24,189
19,949
7,633
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
9 / 7 / 17
12,812
801
14,204
17,140
6,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
20
7 / 1 / 19
13,526
845
13,410
21,428
24,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shiva
TheBigOzz
Shiva
20
8 / 2 / 15
13,224
827
17,361
18,436
8,925
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
127
17
Kills
38
38
Deaths
18
26
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Camio78
Ganesha
0
3
26
4.33
W
Bastet
14
5
12
4
L
Mercury
3
7
2
0.57
L
Shiva
KibitoMen
Shiva
3
9
8
0.78
W
9
7
17
2.5
W
Sylvanus
7
1
19
16.5
W
Shiva
TheBigOzz
Shiva
8
2
15
7.75
L
Bastet
Tygrêc
Bastet
10
9
7
1.5
L
Artemis
Unique 403
Artemis
0
4
3
0.38
L
1
9
6
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,915
Damage
75,914
85,277
Taken
96,717
28,780
Mitigated
68,278
9,278
Healing
29,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Camio78
Ganesha
6,750
404
543
2,818
19,764
21,147
377
3,543
15,959
26,216
0
W
Bastet
24,189
5,953
0
4,744
19,949
7,633
912
1,839
17,863
0
72,410
L
Mercury
2,993
881
0
1,044
13,486
3,664
69
3,406
10,056
0
14,081
L
Shiva
KibitoMen
Shiva
23,181
5,503
542
3,168
29,722
12,959
0
9,717
19,797
0
50,254
W
14,204
638
0
979
17,140
6,349
720
2,604
14,434
40,023
0
W
Sylvanus
13,410
2,650
3,227
9,772
21,428
24,224
1,739
2,764
18,520
41,961
6,006
W
Shiva
TheBigOzz
Shiva
17,361
4,893
1,059
6,091
18,436
8,925
2,763
3,716
14,531
0
49,674
L
Bastet
Tygrêc
Bastet
27,633
3,924
0
2,452
21,126
6,288
0
9,502
11,554
0
58,416
L
Artemis
Unique 403
Artemis
2,833
1,403
0
496
5,960
1,349
0
3,353
2,593
0
7,013
L
15,275
6,229
0
1,576
14,983
4,520
0
7,637
7,282
53,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,073
Gold Earned
66,667
241
Minions Killed
346
0
Camps Cleared
0
1,175,916
Distance Traveled
1,665,848
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
12,618
789
14
1
0
301,605
0
W
Bastet
14,487
905
93
6
0
370,186
1
L
Mercury
10,409
651
21
1
0
238,093
3
L
Shiva
12,408
776
62
4
0
281,990
2
W
Nox
12,812
801
64
4
0
302,242
2
W
Sylvanus
13,526
845
85
5
0
344,552
3
W
Shiva
13,224
827
90
6
0
347,263
0
L
Bastet
13,222
826
66
4
0
293,492
2
L
Artemis
8,959
560
8
1
0
79,765
0
L
Vulcan
11,075
692
84
5
0
282,576
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role