Player Matchup

Vamana
Vamana
Silver II
 
Vamana
Silver II
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Gold III
Etreex
Ares
Gold III
Level 89
God Stats
3W - 1L
1,753 SR
Queue Stats
60W - 85L
1,247 MMR
Solo
Guan Yu
Guan Yu
Gold II
MLGrealg
Guan Yu
Gold II
Level 89
God Stats
8W - 5L
1,670 SR
Queue Stats
47W - 60L
1,483 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 92
1,641 SR
1,410 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 107
1,443 SR
1,364 MMR
Achilles
Achilles
Silver III
 
Achilles
Silver III
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Silver I
MageMastahFresh
Hera
Silver I
Level 135
God Stats
0W - 6L
1,330 SR
Queue Stats
57W - 58L
1,262 MMR
Solo
Chaac
Chaac
Gold V
Sertugu
Chaac
Gold V
Level 106
God Stats
24W - 30L
1,498 SR
Queue Stats
53W - 60L
1,330 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
19
11 / 3 / 3
15,728
828
25,359
30,305
39,948
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ares
Etreex
Ares
17
1 / 5 / 9
13,242
697
13,250
24,875
32,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
MLGrealg
Guan Yu
17
2 / 6 / 10
12,520
659
12,564
25,834
29,887
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
BastetThothSobekAh Muzen CabGilgamesh

VS

Bans
FenrirHou YiMedusaNeithIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
1 / 5 / 12
11,721
617
13,680
20,036
22,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
7 / 5 / 5
13,122
691
27,924
13,529
4,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
Sertugu
Chaac
17
6 / 4 / 6
13,019
685
19,835
23,920
26,028
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
37
14
Kills
14
14
Deaths
14
22
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
11
3
3
4.17
L
Achilles
 
Achilles
1
5
12
1.4
W
Ares
Etreex
Ares
1
5
9
1.1
W
Guan Yu
MLGrealg
Guan Yu
2
6
10
1.17
L
7
5
5
1.9
L
Chaac
Sertugu
Chaac
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,173
Damage
61,439
81,014
Taken
57,485
102,542
Mitigated
53,320
34,278
Healing
16,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
25,359
13,625
2,276
10,014
30,305
39,948
632
9,299
20,278
0
71,039
L
Achilles
 
Achilles
13,680
3,787
516
4,024
20,036
22,751
851
6,718
12,879
0
23,029
W
Ares
Etreex
Ares
13,250
526
349
3,719
24,875
32,707
702
7,979
16,537
39,367
0
W
Guan Yu
MLGrealg
Guan Yu
12,564
2,954
7,945
9,975
25,834
29,887
449
10,983
14,648
0
37,950
L
27,924
5,896
0
3,326
13,529
4,541
1,030
2,590
10,797
77,681
0
L
Chaac
Sertugu
Chaac
19,835
3,967
0
8,230
23,920
26,028
555
4,888
18,137
0
52,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,490
Gold Earned
37,862
155
Minions Killed
192
6
Camps Cleared
7
1,110,766
Distance Traveled
1,020,718
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
15,728
828
65
3
0
373,130
1
L
Achilles
11,721
617
19
1
1
331,187
3
W
Ares
13,242
697
45
2
1
365,059
6
W
Guan Yu
12,520
659
45
2
5
372,577
4
L
Hera
13,122
691
116
6
5
341,560
0
L
Chaac
13,019
685
57
3
1
347,971
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role