Player Matchup

Bellona
Bellona
Hyugaaa63
Bellona
Level 81
God Stats
29W - 21L
1,372 SR
Queue Stats
298W - 299L
1,335 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
PRINCETREYxx
Ah Muzen Cab
Level 64
God Stats
3W - 3L
1,444 SR
Queue Stats
146W - 166L
1,294 Elo+
Party 1
Chaac
Chaac
RtN Anthro
Chaac
Level 65
God Stats
9W - 7L
1,681 SR
Queue Stats
79W - 64L
1,523 Elo+
Solo
Anubis
Anubis
Wrex Marvelo
Anubis
Level 43
God Stats
24W - 29L
1,500 SR
Queue Stats
41W - 51L
1,500 Elo+
Solo
Ah Puch
Ah Puch
ZonateBow63
Ah Puch
Level 46
God Stats
4W - 5L
1,145 SR
Queue Stats
186W - 227L
1,319 Elo+
Party 1
Team Averages
Level 60
1,428 SR
1,394 Elo+

VS

Team Averages
Level 97
1,506 SR
1,363 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BigSlimGamer
Sol
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,315 Elo+
Solo
Bacchus
Bacchus
DeathRock8907
Bacchus
Level 43
God Stats
7W - 3L
1,650 SR
Queue Stats
151W - 129L
1,406 Elo+
Solo
Thoth
Thoth
DrCrookie
Thoth
Level 67
God Stats
2W - 2L
1,500 SR
Queue Stats
171W - 177L
1,349 Elo+
Solo
Shiva
Shiva
UnHandyplotYT
Shiva
Level 158
God Stats
10W - 6L
1,379 SR
Queue Stats
82W - 77L
1,247 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Hyugaaa63
Bellona
14
1 / 3 / 1
8,448
497
4,132
12,336
9,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
PRINCETREYxx
Ah Muzen Cab
12
1 / 4 / 6
7,767
457
6,747
8,858
2,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chaac
14
4 / 5 / 1
8,506
500
9,259
13,772
5,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
12
1 / 10 / 3
7,341
432
6,881
13,437
4,486
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
ZonateBow63
Ah Puch
13
5 / 5 / 1
8,263
486
7,737
12,393
3,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
3 / 2 / 7
9,503
559
6,246
12,937
5,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
5 / 0 / 13
9,280
546
12,770
7,698
2,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
13
5 / 4 / 10
9,047
532
4,294
11,101
12,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thoth
DrCrookie
Thoth
14
2 / 4 / 4
8,759
515
7,456
8,234
2,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
12 / 3 / 5
10,146
597
11,958
14,127
5,659
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
66
12
Kills
27
27
Deaths
13
12
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
2
7
3.25
W
5
0
13
11.5
W
Bacchus
5
4
10
2.5
W
Thoth
DrCrookie
Thoth
2
4
4
1
L
Bellona
Hyugaaa63
Bellona
1
3
1
0.5
L
Ah Muzen Cab
PRINCETREYxx
Ah Muzen Cab
1
4
6
1
L
Chaac
4
5
1
0.9
W
12
3
5
4.83
L
Anubis
1
10
3
0.25
L
Ah Puch
ZonateBow63
Ah Puch
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,756
Damage
42,724
60,796
Taken
54,097
25,037
Mitigated
28,137
21,204
Healing
15,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,246
2,566
259
4,855
12,937
5,458
569
2,204
10,491
0
59,793
W
12,770
4,350
0
3,324
7,698
2,016
3,055
1,685
5,953
58,587
0
W
Bacchus
4,294
286
379
1,856
11,101
12,642
914
4,501
6,521
11,616
0
W
Thoth
DrCrookie
Thoth
7,456
465
248
2,894
8,234
2,362
1,279
741
7,483
44,414
0
L
Bellona
Hyugaaa63
Bellona
4,132
223
0
4,058
12,336
9,010
648
5,448
6,497
8,544
42,655
L
Ah Muzen Cab
PRINCETREYxx
Ah Muzen Cab
6,747
2,354
64
2,340
8,858
2,199
872
3,072
5,768
0
34,620
L
Chaac
9,259
2,962
188
4,756
13,772
5,726
0
4,309
9,448
0
56,232
W
11,958
3,360
0
2,028
14,127
5,659
1,923
5,658
8,084
0
47,609
L
Anubis
6,881
295
64
4,516
13,437
4,486
0
8,317
5,120
42,891
0
L
Ah Puch
ZonateBow63
Ah Puch
7,737
1,459
162
5,056
12,393
3,616
766
2,824
9,443
33,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,325
Gold Earned
46,735
389
Minions Killed
408
0
Camps Cleared
0
1,449,985
Distance Traveled
1,614,720
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,503
559
99
6
0
326,674
3
W
Sol
9,280
546
115
7
0
318,241
7
W
Bacchus
9,047
532
21
1
0
347,851
2
W
Thoth
8,759
515
99
6
0
292,697
3
L
Bellona
8,448
497
110
6
0
312,459
4
L
Ah Muzen Cab
7,767
457
72
4
0
272,426
0
L
Chaac
8,506
500
99
6
0
306,624
4
W
Shiva
10,146
597
74
4
0
329,257
4
L
Anubis
7,341
432
55
3
0
269,120
0
L
Ah Puch
8,263
486
53
3
0
289,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role