Player Matchup

Horus
Horus
Platinum IV
Princeza_Lilith
Horus
Platinum IV
Level 160
God Stats
8W - 5L
1,752 SR
Queue Stats
593W - 586L
1,753 MMR
Solo
Apollo
Apollo
Gold II
Ramskethsu
Apollo
Gold II
Level 140
God Stats
13W - 13L
1,999 SR
Queue Stats
140W - 136L
1,710 MMR
Solo
Cerberus
Cerberus
Gold IV
TowPuppy2
Cerberus
Gold IV
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 43L
1,640 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Platinum IV
andrewthomas08
Morgan Le Fay
Platinum IV
Level 160
God Stats
25W - 25L
1,724 SR
Queue Stats
559W - 552L
1,753 MMR
Party 2
Cliodhna
Cliodhna
Platinum IV
l Namikaze l
Cliodhna
Platinum IV
Level 133
God Stats
3W - 6L
1,562 SR
Queue Stats
446W - 423L
1,785 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 148
1,707 SR
1,728 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 139
1,634 SR
1,727 MMR
Skadi
Skadi
Gold I
Cashin Out34
Skadi
Gold I
Level 127
God Stats
119W - 81L
1,665 SR
Queue Stats
193W - 177L
1,695 MMR
Solo
Sylvanus
Sylvanus
Platinum IV
NeedHerBack
Sylvanus
Platinum IV
Level 121
God Stats
26W - 28L
1,770 SR
Queue Stats
178W - 174L
1,831 MMR
Party 1
Thoth
Thoth
Platinum IV
V_Chimera_V
Thoth
Platinum IV
Level 160
God Stats
7W - 5L
1,723 SR
Queue Stats
44W - 31L
1,970 MMR
Party 3
Fenrir
Fenrir
Gold II
V_Okamii_V
Fenrir
Gold II
Level 157
God Stats
15W - 12L
1,481 SR
Queue Stats
189W - 186L
1,533 MMR
Party 3
Sun Wukong
Sun Wukong
Gold I
richomiedave
Sun Wukong
Gold I
Level 128
God Stats
3W - 6L
1,530 SR
Queue Stats
316W - 322L
1,609 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 19
14,332
531
5,097
25,684
35,485
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apollo
Ramskethsu
Apollo
20
4 / 3 / 7
15,730
583
10,205
24,107
11,003
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
TowPuppy2
Cerberus
20
13 / 0 / 15
16,338
605
23,776
26,154
36,388
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morgan Le Fay
andrewthomas08
Morgan Le Fay
20
7 / 6 / 13
15,632
579
26,160
19,717
9,058
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
l Namikaze l
Cliodhna
20
17 / 4 / 13
17,398
644
37,160
25,006
12,823
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
LokiArtioGebBastet

VS

Bans
AthenaAchillesArachneAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 8 / 2
13,549
502
18,418
18,609
4,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
NeedHerBack
Sylvanus
19
5 / 6 / 4
12,186
451
12,742
28,191
29,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
3 / 9 / 8
12,063
447
24,963
16,478
3,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
V_Okamii_V
Fenrir
17
3 / 12 / 4
10,979
407
6,424
28,584
10,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sun Wukong
richomiedave
Sun Wukong
17
0 / 9 / 5
10,733
398
11,794
32,739
26,749
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
37
44
Kills
14
14
Deaths
44
67
Assists
23
Player
Kills
Deaths
Assists
KDA
L
3
8
2
0.5
L
Sylvanus
NeedHerBack
Sylvanus
5
6
4
1.17
W
3
1
19
12.5
W
Apollo
Ramskethsu
Apollo
4
3
7
2.5
W
Cerberus
TowPuppy2
Cerberus
13
0
15
20.5
L
3
9
8
0.78
L
Fenrir
V_Okamii_V
Fenrir
3
12
4
0.42
W
Morgan Le Fay
andrewthomas08
Morgan Le Fay
7
6
13
2.25
W
Cliodhna
l Namikaze l
Cliodhna
17
4
13
5.88
L
Sun Wukong
richomiedave
Sun Wukong
0
9
5
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,398
Damage
74,341
120,668
Taken
124,601
104,757
Mitigated
74,749
47,612
Healing
24,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,418
4,905
0
1,054
18,609
4,505
0
7,298
11,259
0
103,344
L
Sylvanus
NeedHerBack
Sylvanus
12,742
1,779
2,412
6,901
28,191
29,092
15
11,885
15,890
45,746
16,719
W
5,097
1,385
5,904
13,364
25,684
35,485
961
6,876
17,228
0
20,348
W
Apollo
Ramskethsu
Apollo
10,205
5,253
0
11,856
24,107
11,003
9,247
7,657
16,290
0
161,830
W
Cerberus
TowPuppy2
Cerberus
23,776
1,224
836
9,080
26,154
36,388
938
7,774
18,380
85,039
0
L
24,963
248
0
1,431
16,478
3,407
0
7,842
8,298
87,788
0
L
Fenrir
V_Okamii_V
Fenrir
6,424
788
0
4,572
28,584
10,996
0
7,239
21,215
0
48,371
W
Morgan Le Fay
andrewthomas08
Morgan Le Fay
26,160
1,496
0
3,234
19,717
9,058
2,462
9,202
10,515
115,249
0
W
Cliodhna
l Namikaze l
Cliodhna
37,160
7,278
0
3,338
25,006
12,823
4,694
7,610
17,396
0
144,133
L
Sun Wukong
richomiedave
Sun Wukong
11,794
1,486
0
7,838
32,739
26,749
0
14,556
18,003
0
74,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,430
Gold Earned
59,510
684
Minions Killed
593
0
Camps Cleared
0
2,702,111
Distance Traveled
2,417,154
34
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
13,549
502
184
7
0
468,052
7
L
Sylvanus
12,186
451
64
2
0
469,751
1
W
Horus
14,332
531
16
1
0
570,088
14
W
Apollo
15,730
583
203
8
0
530,335
6
W
Cerberus
16,338
605
144
5
0
537,346
3
L
Thoth
12,063
447
151
6
0
452,955
3
L
Fenrir
10,979
407
71
3
0
490,363
6
W
Morgan Le Fay
15,632
579
158
6
0
501,944
7
W
Cliodhna
17,398
644
163
6
0
562,398
4
L
Sun Wukong
10,733
398
123
5
0
536,033
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role