Player Matchup

Da Ji
Da Ji
Cutiepie789
Da Ji
Level 67
God Stats
1W - 2L
1,150 SR
Queue Stats
2W - 13L
1,024 Elo+
Party 1
Kumbhakarna
Kumbhakarna
DankDump420
Kumbhakarna
Level 67
God Stats
4W - 5L
1,364 SR
Queue Stats
71W - 94L
1,368 Elo+
Solo
Hun Batz
Hun Batz
Trippie_Redd-1
Hun Batz
Level 69
God Stats
1W - 2L
1,263 SR
Queue Stats
116W - 187L
1,028 Elo+
Party 1
Team Averages
Level 68
1,259 SR
1,140 Elo+

VS

Team Averages
Level 107
1,648 SR
1,449 Elo+
Shiva
Shiva
 
Shiva
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Albino Rhino236
Nox
Level 68
God Stats
3W - 2L
1,943 SR
Queue Stats
3W - 3L
1,509 Elo+
Solo
Chernobog
Chernobog
ripadot
Chernobog
Level 94
God Stats
2W - 4L
1,500 SR
Queue Stats
120W - 187L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 7 / 2
14,222
790
18,979
18,455
8,650
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
DankDump420
Kumbhakarna
19
2 / 1 / 9
13,341
741
7,020
20,625
30,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Hun Batz
14
1 / 8 / 3
10,973
610
4,939
16,878
6,464
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
17
8 / 6 / 4
13,595
755
18,451
21,591
18,479
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
2 / 1 / 5
10,110
562
4,035
2,410
766
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chernobog
ripadot
Chernobog
17
5 / 7 / 4
12,962
720
14,556
15,477
7,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
28
14
Kills
15
16
Deaths
14
14
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
8
6
4
1.67
L
2
1
5
4.5
W
11
7
2
1.71
W
Kumbhakarna
DankDump420
Kumbhakarna
2
1
9
6.5
W
Hun Batz
1
8
3
0.31
L
Chernobog
ripadot
Chernobog
5
7
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,938
Damage
37,042
55,958
Taken
39,478
45,856
Mitigated
26,367
8,713
Healing
3,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
18,451
3,585
515
2,057
21,591
18,479
0
4,414
17,177
5,154
39,659
L
4,035
419
219
293
2,410
766
660
345
2,065
12,673
0
W
18,979
8,359
534
3,279
18,455
8,650
350
2,633
15,822
0
54,050
W
Kumbhakarna
DankDump420
Kumbhakarna
7,020
963
0
4,900
20,625
30,742
87
2,081
18,544
35,420
0
W
Hun Batz
4,939
572
0
0
16,878
6,464
1,733
1,581
15,297
0
20,795
L
Chernobog
ripadot
Chernobog
14,556
9,405
207
402
15,477
7,122
952
2,852
12,625
0
50,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,536
Gold Earned
36,667
132
Minions Killed
146
6
Camps Cleared
3
843,472
Distance Traveled
600,856
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
13,595
755
42
2
3
249,310
0
L
Nox
10,110
562
19
1
0
98,247
0
W
Da Ji
14,222
790
76
4
1
278,628
1
W
Kumbhakarna
13,341
741
26
1
3
318,027
1
W
Hun Batz
10,973
610
30
2
2
246,817
0
L
Chernobog
12,962
720
85
5
0
253,299
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role