Player Matchup

Loki
Loki
 
Loki
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Natefo
He Bo
Level 149
God Stats
14W - 6L
1,823 SR
Queue Stats
168W - 80L
1,659 Elo+
Party 1
Ullr
Ullr
NàTeFo
Ullr
Level 27
God Stats
19W - 8L
1,704 SR
Queue Stats
143W - 54L
1,810 Elo+
Party 1
Chaac
Chaac
Ulth
Chaac
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 32L
1,408 Elo+
Solo
Team Averages
Level 88
1,605 SR
1,576 Elo+

VS

Team Averages
Level 51
1,545 SR
1,409 Elo+
Cliodhna
Cliodhna
DwqM
Cliodhna
Level 82
God Stats
3W - 4L
1,500 SR
Queue Stats
15W - 18L
1,497 Elo+
Solo
Ganesha
Ganesha
GreedyMads
Ganesha
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,339 Elo+
Party 2
Cu Chulainn
Cu Chulainn
LightingMC
Cu Chulainn
Level 16
God Stats
1W - 1L
1,723 SR
Queue Stats
5W - 9L
1,375 Elo+
Party 2
Danzaburou
Danzaburou
QCdiPaolo
Danzaburou
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,351 Elo+
Solo
Tiamat
Tiamat
grisenz
Tiamat
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
17
4 / 3 / 22
10,671
889
8,842
9,795
3,862
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atlas
 
Atlas
17
4 / 4 / 26
10,430
869
17,361
16,742
14,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

He Bo
Natefo
He Bo
18
9 / 3 / 21
10,890
908
14,522
12,215
3,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
NàTeFo
Ullr
20
22 / 0 / 16
13,137
1,095
28,991
9,751
4,030
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
Ulth
Chaac
17
4 / 5 / 28
10,417
868
10,428
21,326
16,328
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
DwqM
Cliodhna
16
7 / 8 / 2
9,940
828
9,850
15,116
5,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ganesha
GreedyMads
Ganesha
14
0 / 10 / 11
8,746
729
7,762
22,548
19,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cu Chulainn
LightingMC
Cu Chulainn
15
2 / 13 / 11
8,916
743
11,925
23,853
16,500
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
QCdiPaolo
Danzaburou
16
3 / 6 / 4
9,267
772
8,304
15,502
4,877
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
grisenz
Tiamat
15
2 / 7 / 6
8,240
687
7,632
11,926
6,047
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

156
Kill Participation
48
43
Kills
14
15
Deaths
44
113
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
4
3
22
5
W
Atlas
 
Atlas
4
4
26
4.25
L
Cliodhna
DwqM
Cliodhna
7
8
2
1
L
Ganesha
GreedyMads
Ganesha
0
10
11
0.55
L
Cu Chulainn
LightingMC
Cu Chulainn
2
13
11
0.58
W
He Bo
Natefo
He Bo
9
3
21
6.5
W
Ullr
NàTeFo
Ullr
22
0
16
30
L
Danzaburou
QCdiPaolo
Danzaburou
3
6
4
0.83
W
Chaac
Ulth
Chaac
4
5
28
3.6
L
Tiamat
grisenz
Tiamat
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,144
Damage
45,473
69,829
Taken
88,945
42,767
Mitigated
52,641
16,023
Healing
6,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
8,842
1,113
0
1,503
9,795
3,862
169
1,315
8,480
0
41,719
W
Atlas
 
Atlas
17,361
4,896
359
4,262
16,742
14,907
286
3,212
13,530
33,785
0
L
Cliodhna
DwqM
Cliodhna
9,850
166
0
1,022
15,116
5,692
0
6,085
9,031
0
28,419
L
Ganesha
GreedyMads
Ganesha
7,762
947
233
1,250
22,548
19,525
0
5,800
16,748
12,465
0
L
Cu Chulainn
LightingMC
Cu Chulainn
11,925
1,783
0
733
23,853
16,500
0
7,954
15,899
0
21,952
W
He Bo
Natefo
He Bo
14,522
758
511
2,093
12,215
3,640
1,092
3,887
8,328
28,086
0
W
Ullr
NàTeFo
Ullr
28,991
15,316
0
529
9,751
4,030
9,501
1,491
8,260
0
71,303
L
Danzaburou
QCdiPaolo
Danzaburou
8,304
3,218
0
1,110
15,502
4,877
0
7,834
7,668
0
27,300
W
Chaac
Ulth
Chaac
10,428
3,437
0
6,766
21,326
16,328
322
5,489
15,837
3,882
21,372
L
Tiamat
grisenz
Tiamat
7,632
753
357
1,776
11,926
6,047
0
5,557
6,369
18,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,545
Gold Earned
45,109
251
Minions Killed
129
0
Camps Cleared
0
1,397,917
Distance Traveled
1,138,626
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,671
889
58
5
0
317,037
2
W
Atlas
10,430
869
46
4
0
265,138
5
L
Cliodhna
9,940
828
45
4
0
241,673
4
L
Ganesha
8,746
729
3
0
0
231,079
1
L
Cu Chulainn
8,916
743
18
2
0
204,977
3
W
He Bo
10,890
908
28
2
0
268,784
1
W
Ullr
13,137
1,095
91
8
0
275,223
3
L
Danzaburou
9,267
772
38
3
0
229,670
1
W
Chaac
10,417
868
28
2
0
271,735
2
L
Tiamat
8,240
687
25
2
0
231,227
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role