Player Matchup

Horus
Horus
KamiShu
Horus
Level 146
God Stats
5W - 3L
1,666 SR
Queue Stats
157W - 170L
1,497 Elo+
Solo
Tyr
Tyr
TheWards1
Tyr
Level 29
God Stats
3W - 3L
1,640 SR
Queue Stats
131W - 114L
1,629 Elo+
Party 1
Merlin
Merlin
ZAD0CK
Merlin
Level 103
God Stats
2W - 0L
1,756 SR
Queue Stats
290W - 276L
1,575 Elo+
Party 3
Jormungandr
Jormungandr
benfreear
Jormungandr
Level 105
God Stats
6W - 3L
1,661 SR
Queue Stats
212W - 216L
1,518 Elo+
Party 3
Neith
Neith
calumf3
Neith
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
159W - 142L
1,677 Elo+
Party 1
Team Averages
Level 102
1,645 SR
1,579 Elo+

VS

Team Averages
Level 102
1,538 SR
1,516 Elo+
Yemoja
Yemoja
 
Yemoja
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Companer0
Shiva
Level 108
God Stats
4W - 4L
1,500 SR
Queue Stats
193W - 208L
1,517 Elo+
Party 2
Chang'e
Chang'e
SourJadeCookie
Chang'e
Level 43
God Stats
2W - 1L
1,851 SR
Queue Stats
11W - 12L
1,618 Elo+
Solo
Loki
Loki
TournevisMan
Loki
Level 109
God Stats
5W - 6L
1,348 SR
Queue Stats
143W - 147L
1,437 Elo+
Party 2
Hou Yi
Hou Yi
Vihviwk
Hou Yi
Level 104
God Stats
2W - 4L
1,489 SR
Queue Stats
78W - 82L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
KamiShu
Horus
20
8 / 2 / 6
14,420
577
13,796
13,524
9,080
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
9 / 2 / 7
12,622
505
13,518
16,226
16,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
ZAD0CK
Merlin
13
3 / 5 / 1
10,288
412
6,375
9,618
3,214
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
benfreear
Jormungandr
18
4 / 2 / 8
12,651
506
14,664
16,976
21,419
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Neith
calumf3
Neith
20
9 / 3 / 5
14,597
584
15,155
16,753
7,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
7
0 / 6 / 1
7,089
284
592
9,999
3,831
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shiva
Companer0
Shiva
13
2 / 10 / 0
9,434
377
9,769
30,015
18,050
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

2
0 / 2 / 0
6,290
252
548
1,659
273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
4 / 8 / 1
12,002
480
6,634
21,021
7,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
Vihviwk
Hou Yi
19
4 / 7 / 3
11,663
467
14,289
24,175
6,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
15
33
Kills
10
14
Deaths
33
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
6
1
0.08
L
Shiva
Companer0
Shiva
2
10
0
0.2
W
Horus
KamiShu
Horus
8
2
6
5.5
L
0
2
0
0
W
9
2
7
6.25
L
4
8
1
0.56
L
Hou Yi
Vihviwk
Hou Yi
4
7
3
0.79
W
Merlin
ZAD0CK
Merlin
3
5
1
0.7
W
Jormungandr
benfreear
Jormungandr
4
2
8
4
W
Neith
calumf3
Neith
9
3
5
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,508
Damage
31,832
73,097
Taken
86,869
57,630
Mitigated
35,905
24,832
Healing
12,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
592
191
177
0
9,999
3,831
0
1,410
8,589
5,770
0
L
Shiva
Companer0
Shiva
9,769
2,434
135
3,992
30,015
18,050
270
9,753
20,262
0
48,498
W
Horus
KamiShu
Horus
13,796
5,819
744
5,664
13,524
9,080
3,068
0
13,524
0
102,272
L
548
34
65
195
1,659
273
0
64
1,595
2,319
0
W
13,518
1,971
0
5,235
16,226
16,164
127
543
15,627
0
40,346
L
6,634
2,131
0
3,139
21,021
7,095
232
6,798
14,223
0
73,533
L
Hou Yi
Vihviwk
Hou Yi
14,289
7,490
0
5,284
24,175
6,656
0
3,014
21,161
0
82,142
W
Merlin
ZAD0CK
Merlin
6,375
460
0
500
9,618
3,214
0
1,500
8,118
48,367
0
W
Jormungandr
benfreear
Jormungandr
14,664
3,790
0
4,918
16,976
21,419
1,179
26
16,643
80,123
0
W
Neith
calumf3
Neith
15,155
8,020
0
7,771
16,753
7,753
7,581
475
16,238
0
133,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,578
Gold Earned
46,478
649
Minions Killed
342
0
Camps Cleared
0
2,183,572
Distance Traveled
1,487,608
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,089
284
12
0
0
235,775
0
L
Shiva
9,434
377
80
3
0
351,902
2
W
Horus
14,420
577
184
7
0
488,960
1
L
Chang'e
6,290
252
6
0
0
69,299
1
W
Tyr
12,622
505
44
2
0
484,679
1
L
Loki
12,002
480
121
5
0
432,035
1
L
Hou Yi
11,663
467
123
5
0
398,597
7
W
Merlin
10,288
412
69
3
0
363,563
4
W
Jormungandr
12,651
506
136
5
0
452,794
3
W
Neith
14,597
584
216
9
0
393,576
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role