Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
EightOhHo
Merlin
Level 41
God Stats
2W - 0L
1,751 SR
Queue Stats
98W - 99L
1,561 Elo+
Party 1
Khepri
Khepri
HostileCloud
Khepri
Level 38
God Stats
1W - 2L
1,289 SR
Queue Stats
52W - 51L
1,535 Elo+
Party 1
Zeus
Zeus
kingchubb
Zeus
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 41L
1,531 Elo+
Party 1
Team Averages
Level 80
1,508 SR
1,526 Elo+

VS

Team Averages
Level 131
1,511 SR
1,505 Elo+
Chaac
Chaac
FunkBandit
Chaac
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
158W - 158L
1,645 Elo+
Solo
Jing Wei
Jing Wei
Snitfit
Jing Wei
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,255 Elo+
Solo
Ravana
Ravana
U_SuCk-_-aT_LiFe
Ravana
Level 115
God Stats
0W - 2L
1,401 SR
Queue Stats
252W - 257L
1,559 Elo+
Party 2
Neith
Neith
VixSyn_13
Neith
Level 158
God Stats
30W - 17L
1,652 SR
Queue Stats
832W - 853L
1,550 Elo+
Solo
Zhong Kui
Zhong Kui
xAceDrago
Zhong Kui
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
159W - 175L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
14 / 3 / 15
10,720
1,072
16,924
9,851
6,049
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ganesha
 
Ganesha
15
0 / 1 / 25
9,120
912
4,480
14,534
17,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
EightOhHo
Merlin
17
10 / 1 / 21
10,108
1,011
11,293
8,287
5,097
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
16
3 / 2 / 27
9,308
931
6,377
16,616
17,494
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zeus
16
10 / 1 / 16
10,188
1,019
17,813
6,488
3,501
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
1 / 6 / 5
7,970
797
9,689
16,766
24,067
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jing Wei
Snitfit
Jing Wei
14
5 / 9 / 0
8,447
845
8,076
14,090
4,987
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 9 / 4
6,921
692
3,886
13,678
11,718
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
VixSyn_13
Neith
11
1 / 6 / 2
7,037
704
6,585
8,163
2,686
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Zhong Kui
xAceDrago
Zhong Kui
13
1 / 7 / 4
7,725
773
12,025
12,887
6,663
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
23
37
Kills
8
8
Deaths
37
104
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
14
3
15
7.17
W
Ganesha
 
Ganesha
0
1
25
12.5
W
Merlin
EightOhHo
Merlin
10
1
21
20.5
L
Chaac
1
6
5
0.58
W
Khepri
3
2
27
8.25
L
Jing Wei
Snitfit
Jing Wei
5
9
0
0.56
L
0
9
4
0.22
L
Neith
VixSyn_13
Neith
1
6
2
0.33
W
Zeus
10
1
16
18
L
Zhong Kui
xAceDrago
Zhong Kui
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,887
Damage
40,261
55,776
Taken
65,584
50,129
Mitigated
50,121
20,944
Healing
13,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
16,924
6,875
980
2,086
9,851
6,049
2,949
3,766
5,929
0
35,304
W
Ganesha
 
Ganesha
4,480
744
878
3,469
14,534
17,988
329
3,209
11,087
18,447
0
W
Merlin
EightOhHo
Merlin
11,293
1,166
2,692
1,332
8,287
5,097
610
1,520
6,729
19,217
0
L
Chaac
9,689
1,067
346
4,457
16,766
24,067
0
9,759
7,007
126
20,881
W
Khepri
6,377
497
786
5,450
16,616
17,494
278
2,630
13,986
10,285
0
L
Jing Wei
Snitfit
Jing Wei
8,076
4,541
695
1,651
14,090
4,987
0
9,809
4,281
0
15,244
L
3,886
920
460
976
13,678
11,718
198
7,820
5,858
0
8,332
L
Neith
VixSyn_13
Neith
6,585
219
386
1,053
8,163
2,686
400
4,949
3,214
0
10,489
W
Zeus
17,813
2,995
1,769
1,502
6,488
3,501
358
1,026
5,429
30,454
0
L
Zhong Kui
xAceDrago
Zhong Kui
12,025
491
1,035
2,856
12,887
6,663
0
7,626
5,261
24,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,444
Gold Earned
38,100
107
Minions Killed
85
0
Camps Cleared
0
1,009,066
Distance Traveled
749,285
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,720
1,072
33
3
0
172,178
1
W
Ganesha
9,120
912
0
0
0
200,519
2
W
Merlin
10,108
1,011
27
3
0
204,935
1
L
Chaac
7,970
797
19
2
0
151,272
2
W
Khepri
9,308
931
11
1
0
231,257
0
L
Jing Wei
8,447
845
14
1
0
162,680
1
L
Ravana
6,921
692
4
0
0
152,163
1
L
Neith
7,037
704
12
1
0
124,313
1
W
Zeus
10,188
1,019
36
4
0
200,177
0
L
Zhong Kui
7,725
773
36
4
0
158,857
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role