Player Matchup

Thoth
Thoth
Silver II
 
Thoth
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Medusa
Medusa
Silver II
 
Medusa
Silver II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ravana
Ravana
Gold II
Alaxendor
Ravana
Gold II
Level 156
God Stats
7W - 3L
1,500 SR
Queue Stats
216W - 222L
1,510 MMR
Solo
Sylvanus
Sylvanus
Gold IV
BigDaddySwag
Sylvanus
Gold IV
Level 144
God Stats
5W - 1L
1,667 SR
Queue Stats
33W - 33L
1,501 MMR
Solo
Ymir
Ymir
Silver II
R0BBYxHD
Ymir
Silver II
Level 144
God Stats
12W - 5L
1,768 SR
Queue Stats
56W - 63L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 150
1,587 SR
1,502 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 125
1,639 SR
1,522 MMR
Fenrir
Fenrir
Platinum V
 
Fenrir
Platinum V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Bronze III
Polardragon825
Artio
Bronze III
Level 119
God Stats
0W - 2L
1,757 SR
Queue Stats
14W - 16L
1,541 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze IV
Sharkie932208
Baron Samedi
Bronze IV
Level 125
God Stats
1W - 5L
1,500 SR
Queue Stats
147W - 145L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
TrEksi
Sun Wukong
Gold IV
Level 128
God Stats
10W - 8L
1,681 SR
Queue Stats
165W - 159L
1,525 MMR
Solo
Danzaburou
Danzaburou
Bronze IV
Voxum
Danzaburou
Bronze IV
Level 109
God Stats
0W - 1L
1,757 SR
Queue Stats
13W - 21L
1,546 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
11 / 0 / 3
8,830
679
11,386
5,971
1,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
 
Medusa
14
3 / 1 / 2
7,571
582
9,067
5,950
1,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ravana
Alaxendor
Ravana
15
5 / 0 / 4
8,048
619
6,165
5,203
2,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sylvanus
BigDaddySwag
Sylvanus
14
1 / 1 / 2
7,756
597
7,336
12,007
7,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
11
0 / 1 / 10
6,911
532
3,170
10,228
7,333
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
NikeYemojaGilgameshSol

VS

Bans
LokiOsirisBastetPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
1 / 4 / 1
6,709
516
3,302
10,173
2,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 5 / 0
5,226
402
2,590
13,009
6,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Sharkie932208
Baron Samedi
10
1 / 5 / 0
6,026
464
2,848
8,490
2,514
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
TrEksi
Sun Wukong
13
1 / 3 / 0
7,448
573
7,012
12,379
5,266
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Voxum
Danzaburou
11
0 / 3 / 1
6,857
527
3,365
8,627
1,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
20
Kills
3
3
Deaths
20
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
11
0
3
12.5
W
Medusa
 
Medusa
3
1
2
4
L
Fenrir
 
Fenrir
1
4
1
0.38
W
Ravana
Alaxendor
Ravana
5
0
4
7
W
Sylvanus
BigDaddySwag
Sylvanus
1
1
2
2
L
0
5
0
0
W
Ymir
0
1
10
5
L
Baron Samedi
Sharkie932208
Baron Samedi
1
5
0
0.2
L
Sun Wukong
TrEksi
Sun Wukong
1
3
0
0.33
L
Danzaburou
Voxum
Danzaburou
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,124
Damage
19,117
39,359
Taken
52,678
20,741
Mitigated
18,166
15,326
Healing
12,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
11,386
432
0
477
5,971
1,881
94
1,941
4,030
59,348
0
W
Medusa
 
Medusa
9,067
3,836
0
2,784
5,950
1,744
28
800
5,150
0
63,057
L
Fenrir
 
Fenrir
3,302
794
0
1,253
10,173
2,670
0
3,200
6,973
0
45,119
W
Ravana
Alaxendor
Ravana
6,165
1,808
0
1,042
5,203
2,507
0
507
4,696
0
60,190
W
Sylvanus
BigDaddySwag
Sylvanus
7,336
1,767
579
6,838
12,007
7,276
806
0
12,007
46,566
11,355
L
2,590
438
464
2,403
13,009
6,091
0
4,953
8,056
9,992
0
W
Ymir
3,170
1,146
1,550
2,056
10,228
7,333
0
2,190
8,038
14,023
0
L
Baron Samedi
Sharkie932208
Baron Samedi
2,848
84
222
2,075
8,490
2,514
0
5,076
3,414
37,243
0
L
Sun Wukong
TrEksi
Sun Wukong
7,012
1,158
0
3,180
12,379
5,266
0
6,899
5,480
0
48,971
L
Danzaburou
Voxum
Danzaburou
3,365
1,374
0
2,813
8,627
1,625
0
1,132
7,495
0
47,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,116
Gold Earned
32,266
480
Minions Killed
379
0
Camps Cleared
0
1,247,966
Distance Traveled
1,198,962
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,830
679
114
9
0
257,490
4
W
Medusa
7,571
582
121
9
0
224,984
0
L
Fenrir
6,709
516
80
6
0
276,163
4
W
Ravana
8,048
619
108
8
0
318,182
2
W
Sylvanus
7,756
597
120
9
0
230,554
3
L
Artio
5,226
402
17
1
0
235,300
5
W
Ymir
6,911
532
17
1
0
216,756
3
L
Baron Samedi
6,026
464
65
5
0
200,079
5
L
Sun Wukong
7,448
573
114
9
0
254,668
2
L
Danzaburou
6,857
527
103
8
0
232,752
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role