Player Matchup

Shiva
Shiva
Chrmar507
Shiva
Level 123
God Stats
1W - 0L
1,718 SR
Queue Stats
207W - 166L
1,626 Elo+
Party 2
Charybdis
Charybdis
SlurpingSoup
Charybdis
Level 42
God Stats
4W - 0L
1,706 SR
Queue Stats
35W - 20L
1,626 Elo+
Solo
Tiamat
Tiamat
VCN-THEDON
Tiamat
Level 69
God Stats
13W - 8L
1,682 SR
Queue Stats
100W - 80L
1,608 Elo+
Party 2
Guan Yu
Guan Yu
nick_ruga112
Guan Yu
Level 46
God Stats
3W - 1L
1,708 SR
Queue Stats
59W - 33L
1,608 Elo+
Party 2
Fenrir
Fenrir
xX__SNIPZ_Xx
Fenrir
Level 123
God Stats
2W - 2L
1,301 SR
Queue Stats
210W - 192L
1,548 Elo+
Party 2
Team Averages
Level 81
1,623 SR
1,603 Elo+

VS

Team Averages
Level 115
1,477 SR
1,523 Elo+
Horus
Horus
 
Horus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
 
Shiva
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
Akuey
Sol
Level 100
God Stats
9W - 10L
1,203 SR
Queue Stats
223W - 201L
1,510 Elo+
Party 1
Atlas
Atlas
GhosT-FeaR54
Atlas
Level 42
God Stats
2W - 3L
1,435 SR
Queue Stats
20W - 17L
1,475 Elo+
Party 3
Baba Yaga
Baba Yaga
Lodbrokson
Baba Yaga
Level 132
God Stats
13W - 2L
1,744 SR
Queue Stats
63W - 54L
1,630 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Chrmar507
Shiva
15
2 / 2 / 8
8,174
584
5,889
10,554
4,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
SlurpingSoup
Charybdis
16
11 / 0 / 5
9,734
695
16,517
10,860
3,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
VCN-THEDON
Tiamat
14
5 / 1 / 4
8,597
614
6,240
5,270
2,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
nick_ruga112
Guan Yu
13
1 / 0 / 0
7,056
504
5,082
8,392
8,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
13
5 / 0 / 12
8,554
611
5,914
10,163
8,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
0 / 0 / 1
7,663
547
5,802
10,226
6,359
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Shiva
 
Shiva
11
2 / 7 / 0
6,792
485
8,344
12,337
4,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sol
Akuey
Sol
10
0 / 4 / 1
5,901
422
2,582
7,602
1,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 6 / 1
6,161
440
5,387
14,291
10,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baba Yaga
Lodbrokson
Baba Yaga
10
0 / 7 / 1
6,207
443
3,691
9,621
2,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
7
24
Kills
3
3
Deaths
24
29
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
0
1
0.5
L
Shiva
 
Shiva
2
7
0
0.29
L
Sol
Akuey
Sol
0
4
1
0.13
W
Shiva
Chrmar507
Shiva
2
2
8
3
L
1
6
1
0.25
L
Baba Yaga
Lodbrokson
Baba Yaga
0
7
1
0.07
W
Charybdis
SlurpingSoup
Charybdis
11
0
5
13.5
W
Tiamat
VCN-THEDON
Tiamat
5
1
4
7
W
Guan Yu
nick_ruga112
Guan Yu
1
0
0
1
W
Fenrir
5
0
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,642
Damage
25,806
45,239
Taken
54,077
28,215
Mitigated
23,982
22,436
Healing
10,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,802
2,237
88
3,266
10,226
6,359
0
416
9,185
1,579
41,406
L
Shiva
 
Shiva
8,344
1,254
172
2,448
12,337
4,251
0
2,045
10,268
0
40,196
L
Sol
Akuey
Sol
2,582
314
0
888
7,602
1,095
0
0
7,602
22,735
3,903
W
Shiva
Chrmar507
Shiva
5,889
929
603
4,808
10,554
4,502
0
2,319
8,046
0
60,919
L
5,387
1,775
177
2,246
14,291
10,063
0
2,262
12,029
18,923
0
L
Baba Yaga
Lodbrokson
Baba Yaga
3,691
113
0
1,329
9,621
2,214
0
1,579
8,042
32,148
0
W
Charybdis
SlurpingSoup
Charybdis
16,517
7,157
0
6,012
10,860
3,976
953
4,167
6,667
0
84,581
W
Tiamat
VCN-THEDON
Tiamat
6,240
632
0
1,766
5,270
2,935
526
981
4,211
57,583
0
W
Guan Yu
nick_ruga112
Guan Yu
5,082
277
221
4,572
8,392
8,560
24
432
7,960
0
34,026
W
Fenrir
5,914
1,369
588
3,866
10,163
8,242
50
3,755
6,308
62
17,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,115
Gold Earned
32,724
456
Minions Killed
315
0
Camps Cleared
0
1,490,562
Distance Traveled
1,399,668
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,663
547
95
7
0
298,238
2
L
Shiva
6,792
485
66
5
0
288,685
2
L
Sol
5,901
422
59
4
0
273,807
0
W
Shiva
8,174
584
110
8
0
327,560
5
L
Atlas
6,161
440
19
1
0
261,972
4
L
Baba Yaga
6,207
443
76
5
0
276,966
4
W
Charybdis
9,734
695
141
10
0
265,108
3
W
Tiamat
8,597
614
115
8
0
291,347
3
W
Guan Yu
7,056
504
69
5
0
302,182
2
W
Fenrir
8,554
611
21
2
0
304,365
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role