Player Matchup

Baron Samedi
Baron Samedi
ELiMi-
Baron Samedi
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 38L
1,459 Elo+
Party 1
Shiva
Shiva
Patataspain
Shiva
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 5L
1,473 Elo+
Party 1
Ganesha
Ganesha
Red_King_19
Ganesha
Level 135
God Stats
4W - 3L
1,480 SR
Queue Stats
93W - 75L
1,560 Elo+
Party 1
Team Averages
Level 126
1,493 SR
1,498 Elo+

VS

Team Averages
Level 113
1,500 SR
1,533 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
 
Shiva
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Jze7272
Merlin
Level 110
God Stats
3W - 6L
1,500 SR
Queue Stats
186W - 147L
1,600 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ELiMi-
Baron Samedi
12
3 / 2 / 8
7,994
799
5,947
7,144
2,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
9 / 1 / 3
8,508
851
8,081
7,582
5,101
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ganesha
Red_King_19
Ganesha
11
0 / 1 / 12
7,811
781
4,856
11,554
9,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
12
0 / 3 / 4
6,828
683
8,381
7,188
2,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Shiva
 
Shiva
8
0 / 4 / 3
6,073
607
4,997
7,608
5,341
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
Jze7272
Merlin
12
4 / 5 / 0
7,396
740
6,910
7,549
2,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
12
Kills
4
4
Deaths
12
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
0
3
4
0.67
L
Shiva
 
Shiva
0
4
3
0.38
W
Baron Samedi
ELiMi-
Baron Samedi
3
2
8
3.5
L
Merlin
Jze7272
Merlin
4
5
0
0.8
W
9
1
3
10.5
W
Ganesha
Red_King_19
Ganesha
0
1
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,884
Damage
20,288
26,280
Taken
22,345
17,508
Mitigated
9,611
8,084
Healing
3,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
8,381
1,543
0
976
7,188
2,216
0
3,867
3,321
0
33,106
L
Shiva
 
Shiva
4,997
683
235
1,277
7,608
5,341
0
2,896
4,712
0
9,030
W
Baron Samedi
ELiMi-
Baron Samedi
5,947
367
1,282
2,198
7,144
2,655
597
3,395
3,749
19,879
0
L
Merlin
Jze7272
Merlin
6,910
206
0
1,301
7,549
2,054
0
4,390
3,159
20,228
0
W
8,081
1,672
482
635
7,582
5,101
559
1,596
5,986
0
16,462
W
Ganesha
Red_King_19
Ganesha
4,856
446
465
3,022
11,554
9,752
320
2,522
9,032
20,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,313
Gold Earned
20,297
87
Minions Killed
106
5
Camps Cleared
4
512,231
Distance Traveled
515,642
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,828
683
51
5
3
204,300
2
L
Shiva
6,073
607
6
1
0
143,488
1
W
Baron Samedi
7,994
799
52
5
4
177,947
2
L
Merlin
7,396
740
49
5
1
167,854
4
W
Shiva
8,508
851
32
3
1
155,780
0
W
Ganesha
7,811
781
3
0
0
178,504
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role