Player Matchup

Thanatos
Thanatos
Geri7a
Thanatos
Level 55
God Stats
8W - 10L
1,335 SR
Queue Stats
78W - 107L
1,339 Elo+
Party 1
King Arthur
King Arthur
JuggF
King Arthur
Level 18
God Stats
1W - 3L
1,197 SR
Queue Stats
2W - 7L
1,192 Elo+
Party 1
Zeus
Zeus
Neropozzi
Zeus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,049 Elo+
Party 1
Ra
Ra
wardwiz
Ra
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Sol
Sol
yRYCH4RD-_-
Sol
Level 109
God Stats
1W - 0L
1,298 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 2
Team Averages
Level 43
1,366 SR
1,316 Elo+

VS

Team Averages
Level 97
1,475 SR
1,435 Elo+
Charybdis
Charybdis
HFields80
Charybdis
Level 119
God Stats
27W - 21L
1,527 SR
Queue Stats
828W - 903L
1,537 Elo+
Solo
Chaac
Chaac
Mau_-04
Chaac
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 86L
1,318 Elo+
Party 3
Aphrodite
Aphrodite
aguilaguerrera9
Aphrodite
Level 108
God Stats
0W - 2L
1,521 SR
Queue Stats
125W - 166L
1,467 Elo+
Party 3
Sobek
Sobek
hatake-escolar
Sobek
Level 49
God Stats
22W - 27L
1,482 SR
Queue Stats
109W - 166L
1,415 Elo+
Party 3
Shiva
Shiva
lucas777peke
Shiva
Level 118
God Stats
2W - 5L
1,344 SR
Queue Stats
111W - 175L
1,440 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Geri7a
Thanatos
15
5 / 2 / 0
9,033
565
5,306
10,790
6,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
JuggF
King Arthur
14
2 / 3 / 6
9,018
564
10,208
13,662
10,244
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zeus
12
3 / 3 / 0
8,026
502
7,116
8,416
2,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 2 / 2
8,183
511
7,224
8,400
4,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 3 / 5
8,151
509
7,481
9,047
2,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
HFields80
Charybdis
14
1 / 3 / 3
7,790
487
5,426
9,158
2,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
Mau_-04
Chaac
15
1 / 1 / 4
8,239
515
4,599
12,104
5,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Aphrodite
aguilaguerrera9
Aphrodite
16
6 / 4 / 4
9,519
595
7,003
11,982
4,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 4 / 7
8,192
512
4,207
14,383
9,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
3 / 5 / 0
8,659
541
9,148
12,334
10,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
31
17
Kills
13
13
Deaths
17
13
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Geri7a
Thanatos
5
2
0
2.5
L
Charybdis
HFields80
Charybdis
1
3
3
0.83
W
King Arthur
JuggF
King Arthur
2
3
6
1.67
L
Chaac
Mau_-04
Chaac
1
1
4
3
W
Zeus
3
3
0
1
L
Aphrodite
aguilaguerrera9
Aphrodite
6
4
4
2
L
2
4
7
1.38
L
3
5
0
0.6
W
4
2
2
2.5
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,335
Damage
30,383
50,315
Taken
59,961
25,592
Mitigated
33,159
20,872
Healing
23,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Geri7a
Thanatos
5,306
2,007
0
10,176
10,790
6,099
0
1,944
8,780
0
58,549
L
Charybdis
HFields80
Charybdis
5,426
3,075
0
3,916
9,158
2,948
0
4,412
4,556
0
59,243
W
King Arthur
JuggF
King Arthur
10,208
1,755
0
1,711
13,662
10,244
0
2,076
11,064
4,009
46,093
L
Chaac
Mau_-04
Chaac
4,599
692
0
2,188
12,104
5,599
0
3,272
8,694
0
62,718
W
Zeus
7,116
1,199
0
1,222
8,416
2,451
844
2,578
5,796
41,673
0
L
Aphrodite
aguilaguerrera9
Aphrodite
7,003
892
3,026
6,950
11,982
4,524
0
4,660
7,036
53,844
0
L
4,207
302
155
3,949
14,383
9,330
46
8,653
4,713
17,712
0
L
9,148
2,432
211
2,763
12,334
10,758
1,058
1,133
11,198
0
49,021
W
7,224
1,199
683
3,351
8,400
4,043
301
1,727
6,673
51,611
0
W
7,481
2,619
0
3,729
9,047
2,755
684
2,885
6,162
41,168
1,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,411
Gold Earned
42,399
461
Minions Killed
462
0
Camps Cleared
0
1,430,040
Distance Traveled
1,457,382
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,033
565
107
7
0
323,010
2
L
Charybdis
7,790
487
109
7
0
277,239
2
W
King Arthur
9,018
564
108
7
0
259,152
3
L
Chaac
8,239
515
106
7
0
286,624
0
W
Zeus
8,026
502
87
5
0
280,025
4
L
Aphrodite
9,519
595
111
7
0
272,077
5
L
Sobek
8,192
512
29
2
0
334,458
7
L
Shiva
8,659
541
107
7
0
286,984
0
W
Ra
8,183
511
85
5
0
296,016
1
W
Sol
8,151
509
74
5
0
271,837
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role