Player Matchup

Janus
Janus
 
Janus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Avengal
King Arthur
Level 128
God Stats
13W - 12L
1,521 SR
Queue Stats
48W - 51L
1,544 Elo+
Solo
Tsukuyomi
Tsukuyomi
DarkAhS
Tsukuyomi
Level 65
God Stats
4W - 3L
1,491 SR
Queue Stats
309W - 294L
1,458 Elo+
Party 1
Shiva
Shiva
abooofahad
Shiva
Level 105
God Stats
0W - 6L
1,220 SR
Queue Stats
584W - 483L
1,561 Elo+
Party 1
Team Averages
Level 94
1,446 SR
1,513 Elo+

VS

Team Averages
Level 102
1,591 SR
1,532 Elo+
Cabrakan
Cabrakan
CHATIN
Cabrakan
Level 142
God Stats
1W - 2L
1,326 SR
Queue Stats
253W - 224L
1,493 Elo+
Party 3
Thanatos
Thanatos
MarioREKT
Thanatos
Level 105
God Stats
3W - 1L
1,748 SR
Queue Stats
90W - 91L
1,531 Elo+
Party 2
Apollo
Apollo
ShadowX07
Apollo
Level 54
God Stats
3W - 0L
1,500 SR
Queue Stats
40W - 35L
1,538 Elo+
Solo
Atlas
Atlas
Waggly11
Atlas
Level 107
God Stats
9W - 16L
1,686 SR
Queue Stats
377W - 355L
1,550 Elo+
Party 3
Olorun
Olorun
greenEYEcat
Olorun
Level 101
God Stats
9W - 4L
1,697 SR
Queue Stats
194W - 191L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
1 / 6 / 1
9,304
490
8,164
10,565
3,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
 
Danzaburou
16
0 / 3 / 0
9,236
486
6,192
11,041
3,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
Avengal
King Arthur
16
2 / 5 / 3
10,481
552
11,893
18,358
11,898
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
DarkAhS
Tsukuyomi
15
4 / 10 / 0
9,270
488
7,633
18,600
6,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shiva
15
2 / 5 / 3
9,799
516
10,229
22,136
13,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
CHATIN
Cabrakan
16
3 / 0 / 9
10,467
551
6,066
8,428
9,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
MarioREKT
Thanatos
19
8 / 3 / 9
11,920
627
15,899
17,314
7,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Apollo
ShadowX07
Apollo
20
6 / 1 / 2
12,543
660
6,965
11,303
4,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
Waggly11
Atlas
17
2 / 2 / 7
10,699
563
11,290
14,244
11,545
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Olorun
20
10 / 3 / 7
13,176
693
19,232
18,296
9,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
63
9
Kills
29
29
Deaths
9
7
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
6
1
0.25
L
Danzaburou
 
Danzaburou
0
3
0
0
L
King Arthur
Avengal
King Arthur
2
5
3
0.7
W
Cabrakan
CHATIN
Cabrakan
3
0
9
7.5
L
Tsukuyomi
DarkAhS
Tsukuyomi
4
10
0
0.4
W
Thanatos
MarioREKT
Thanatos
8
3
9
4.17
W
Apollo
ShadowX07
Apollo
6
1
2
7
W
Atlas
Waggly11
Atlas
2
2
7
2.75
L
Shiva
2
5
3
0.7
W
Olorun
10
3
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,111
Damage
59,452
80,700
Taken
69,585
39,825
Mitigated
41,773
16,335
Healing
44,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
8,164
523
0
1,943
10,565
3,871
0
7,247
3,318
62,531
0
L
Danzaburou
 
Danzaburou
6,192
2,588
0
3,807
11,041
3,853
0
614
10,427
0
75,387
L
King Arthur
Avengal
King Arthur
11,893
1,559
0
1,970
18,358
11,898
0
8,112
10,246
0
67,461
W
Cabrakan
CHATIN
Cabrakan
6,066
798
506
2,801
8,428
9,444
0
1,028
7,318
20,006
0
L
Tsukuyomi
DarkAhS
Tsukuyomi
7,633
1,835
0
4,045
18,600
6,534
0
7,702
10,898
0
56,816
W
Thanatos
MarioREKT
Thanatos
15,899
3,848
0
14,956
17,314
7,224
0
2,120
14,964
0
95,587
W
Apollo
ShadowX07
Apollo
6,965
4,840
0
7,601
11,303
4,285
2,922
0
11,303
0
103,608
W
Atlas
Waggly11
Atlas
11,290
3,180
0
4,697
14,244
11,545
610
369
13,835
61,338
0
L
Shiva
10,229
1,588
557
4,013
22,136
13,669
0
12,913
9,223
0
34,162
W
Olorun
19,232
11,445
1,152
12,299
18,296
9,275
5,756
4,041
14,001
102,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,090
Gold Earned
58,805
563
Minions Killed
632
0
Camps Cleared
0
1,809,203
Distance Traveled
1,934,273
31
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,304
490
136
7
0
348,688
6
L
Danzaburou
9,236
486
146
8
0
366,118
7
L
King Arthur
10,481
552
134
7
0
333,200
7
W
Cabrakan
10,467
551
27
1
0
411,268
10
L
Tsukuyomi
9,270
488
107
6
0
378,726
5
W
Thanatos
11,920
627
125
7
0
404,794
3
W
Apollo
12,543
660
188
10
0
365,815
7
W
Atlas
10,699
563
118
6
0
394,806
2
L
Shiva
9,799
516
40
2
0
382,471
6
W
Olorun
13,176
693
174
9
0
357,590
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role