Player Matchup

Nu Wa
Nu Wa
Gold III
Arimaseth
Nu Wa
Gold III
Level 155
God Stats
66W - 50L
1,606 SR
Queue Stats
284W - 274L
1,449 MMR
Solo
Yemoja
Yemoja
Silver V
Chhor21
Yemoja
Silver V
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,056 MMR
Solo
Bastet
Bastet
Gold V
FRAZIER40
Bastet
Gold V
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 48L
1,415 MMR
Solo
Vamana
Vamana
Gold IV
Rikiyα
Vamana
Gold IV
Level 146
God Stats
22W - 11L
1,645 SR
Queue Stats
144W - 128L
1,426 MMR
Solo
Medusa
Medusa
Platinum V
noobboon
Medusa
Platinum V
Level 140
God Stats
12W - 9L
1,798 SR
Queue Stats
94W - 108L
1,825 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,610 SR
1,434 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 112
1,584 SR
1,434 MMR
Artio
Artio
Silver II
GladiatoreX
Artio
Silver II
Level 129
God Stats
5W - 5L
1,499 SR
Queue Stats
49W - 64L
997 MMR
Solo
Cerberus
Cerberus
Silver I
Quierosertuhoyo
Cerberus
Silver I
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 24L
1,314 MMR
Solo
Apollo
Apollo
Gold I
Reloadbuffer
Apollo
Gold I
Level 129
God Stats
33W - 15L
1,693 SR
Queue Stats
124W - 112L
1,682 MMR
Solo
Zeus
Zeus
Gold V
UniSwap
Zeus
Gold V
Level 41
God Stats
4W - 7L
1,729 SR
Queue Stats
55W - 56L
1,633 MMR
Solo
Mercury
Mercury
Silver I
YESTINGAMER
Mercury
Silver I
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,544 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Arimaseth
Nu Wa
16
0 / 3 / 1
9,500
528
8,837
6,045
1,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
Chhor21
Yemoja
11
0 / 5 / 1
7,170
398
2,699
13,144
8,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Bastet
FRAZIER40
Bastet
13
1 / 3 / 1
8,122
451
7,289
13,859
3,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Vamana
Rikiyα
Vamana
16
0 / 2 / 0
9,750
542
9,098
15,393
10,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
noobboon
Medusa
16
4 / 2 / 1
9,794
544
9,309
12,855
3,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
IzanamiGebCharybdisThoth

VS

Bans
GilgameshAtlasCliodhnaAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 8
10,436
580
6,633
14,206
16,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
16
1 / 0 / 5
10,187
566
11,251
19,459
23,485
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
17
5 / 3 / 1
10,926
607
10,375
14,180
4,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zeus
UniSwap
Zeus
16
1 / 2 / 6
10,008
556
8,000
8,211
2,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
YESTINGAMER
Mercury
19
4 / 0 / 4
11,069
615
8,371
15,395
6,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
5
Kills
15
15
Deaths
6
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Arimaseth
Nu Wa
0
3
1
0.17
L
Yemoja
Chhor21
Yemoja
0
5
1
0.1
L
Bastet
FRAZIER40
Bastet
1
3
1
0.5
W
4
1
8
8
W
Cerberus
1
0
5
3.5
W
Apollo
5
3
1
1.83
L
Vamana
Rikiyα
Vamana
0
2
0
0
W
Zeus
UniSwap
Zeus
1
2
6
2
W
Mercury
YESTINGAMER
Mercury
4
0
4
6
L
Medusa
noobboon
Medusa
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,232
Damage
44,630
61,296
Taken
71,451
27,908
Mitigated
53,392
22,313
Healing
26,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Arimaseth
Nu Wa
8,837
1,772
0
386
6,045
1,839
257
3,904
2,141
79,248
0
L
Yemoja
Chhor21
Yemoja
2,699
1,367
3,496
4,042
13,144
8,332
0
6,891
6,253
11,024
0
L
Bastet
FRAZIER40
Bastet
7,289
1,491
0
2,585
13,859
3,907
105
5,119
8,740
0
58,006
W
6,633
312
1,214
5,433
14,206
16,378
0
2,852
11,198
33,543
0
W
Cerberus
11,251
1,068
0
9,508
19,459
23,485
0
3,395
15,888
64,980
0
W
Apollo
10,375
6,897
0
6,353
14,180
4,749
1,214
1,801
11,954
0
92,377
L
Vamana
Rikiyα
Vamana
9,098
5,522
0
7,110
15,393
10,005
480
6,309
9,084
0
65,513
W
Zeus
UniSwap
Zeus
8,000
617
0
1,211
8,211
2,538
0
2,801
5,266
80,720
0
W
Mercury
YESTINGAMER
Mercury
8,371
4,530
0
2,723
15,395
6,242
154
2,793
11,838
0
107,354
L
Medusa
noobboon
Medusa
9,309
4,153
0
4,694
12,855
3,825
942
3,845
9,010
0
72,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,336
Gold Earned
52,626
520
Minions Killed
694
0
Camps Cleared
0
1,770,433
Distance Traveled
1,969,705
16
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,500
528
148
8
0
338,393
4
L
Yemoja
7,170
398
18
1
0
336,791
4
L
Bastet
8,122
451
92
5
0
367,487
2
W
Artio
10,436
580
51
3
0
410,019
4
W
Cerberus
10,187
566
182
10
0
351,512
7
W
Apollo
10,926
607
158
9
0
370,140
5
L
Vamana
9,750
542
141
8
0
351,573
0
W
Zeus
10,008
556
152
8
0
376,817
7
W
Mercury
11,069
615
151
8
0
461,217
11
L
Medusa
9,794
544
121
7
0
376,189
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role