Player Matchup

Odin
Odin
Fikizolo
Odin
Level 45
God Stats
0W - 3L
1,500 SR
Queue Stats
21W - 37L
1,124 Elo+
Solo
Kali
Kali
Rus_kiwi1516
Kali
Level 52
God Stats
1W - 3L
1,479 SR
Queue Stats
60W - 85L
1,275 Elo+
Solo
Cthulhu
Cthulhu
S1m0ncete-12
Cthulhu
Level 28
God Stats
1W - 6L
1,295 SR
Queue Stats
290W - 432L
1,218 Elo+
Party 2
Anubis
Anubis
francaleroo__
Anubis
Level 24
God Stats
3W - 5L
1,500 SR
Queue Stats
38W - 48L
1,100 Elo+
Party 2
Zeus
Zeus
smker004
Zeus
Level 43
God Stats
12W - 9L
1,653 SR
Queue Stats
461W - 577L
1,152 Elo+
Party 2
Team Averages
Level 38
1,485 SR
1,174 Elo+

VS

Team Averages
Level 54
1,536 SR
1,393 Elo+
Heimdallr
Heimdallr
DeterrentLion02
Heimdallr
Level 34
God Stats
3W - 5L
1,510 SR
Queue Stats
66W - 86L
1,240 Elo+
Party 1
Shiva
Shiva
Surge_Maskx
Shiva
Level 80
God Stats
4W - 1L
1,849 SR
Queue Stats
63W - 60L
1,623 Elo+
Solo
Fenrir
Fenrir
TomBoel
Fenrir
Level 77
God Stats
9W - 8L
1,682 SR
Queue Stats
306W - 354L
1,423 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
chibixami
Morgan Le Fay
Level 29
God Stats
2W - 3L
1,201 SR
Queue Stats
116W - 145L
1,315 Elo+
Party 1
Xing Tian
Xing Tian
space gerbils
Xing Tian
Level 49
God Stats
28W - 32L
1,439 SR
Queue Stats
195W - 228L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
8
0 / 7 / 0
5,409
386
1,340
9,699
2,539
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 5 / 0
6,739
481
5,609
10,780
3,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
S1m0ncete-12
Cthulhu
8
0 / 10 / 0
5,344
382
3,870
11,692
9,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
0 / 8 / 1
5,369
384
2,487
7,374
2,014
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Zeus
10
1 / 10 / 1
6,743
482
2,530
9,070
2,099
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DeterrentLion02
Heimdallr
13
7 / 1 / 8
8,413
601
8,146
7,330
2,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
11 / 1 / 1
9,072
648
13,038
10,912
7,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
TomBoel
Fenrir
14
10 / 1 / 6
8,989
642
8,940
9,154
3,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
chibixami
Morgan Le Fay
14
5 / 0 / 6
8,535
610
3,870
5,072
1,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
space gerbils
Xing Tian
12
7 / 1 / 8
8,301
593
3,371
8,697
4,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
69
2
Kills
40
40
Deaths
4
2
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
DeterrentLion02
Heimdallr
7
1
8
11
L
Odin
0
7
0
0
L
1
5
0
0.2
L
Cthulhu
S1m0ncete-12
Cthulhu
0
10
0
0
W
11
1
1
11.5
W
Fenrir
TomBoel
Fenrir
10
1
6
13
W
Morgan Le Fay
chibixami
Morgan Le Fay
5
0
6
8
L
0
8
1
0.06
L
Zeus
1
10
1
0.15
W
Xing Tian
space gerbils
Xing Tian
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,836
Damage
37,365
48,615
Taken
41,165
19,547
Mitigated
19,451
4,879
Healing
13,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
DeterrentLion02
Heimdallr
8,146
4,151
181
2,769
7,330
2,441
2,229
2,944
4,386
0
49,012
L
Odin
1,340
336
0
1,660
9,699
2,539
0
139
9,286
0
16,164
L
5,609
2,191
0
1,609
10,780
3,173
177
1,351
9,204
0
33,284
L
Cthulhu
S1m0ncete-12
Cthulhu
3,870
381
0
349
11,692
9,722
115
2,355
9,255
18,608
0
W
13,038
2,138
0
1,235
10,912
7,616
674
1,643
9,269
4,106
41,764
W
Fenrir
TomBoel
Fenrir
8,940
2,733
0
4,344
9,154
3,084
0
2,376
6,778
0
47,214
W
Morgan Le Fay
chibixami
Morgan Le Fay
3,870
119
78
2,024
5,072
1,813
372
422
4,650
43,507
0
L
2,487
458
56
722
7,374
2,014
220
1,562
5,732
17,451
0
L
Zeus
2,530
543
0
483
9,070
2,099
779
2,475
6,273
28,681
0
W
Xing Tian
space gerbils
Xing Tian
3,371
554
0
2,558
8,697
4,497
66
1,502
7,195
15,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,604
Gold Earned
43,310
194
Minions Killed
343
0
Camps Cleared
0
1,196,823
Distance Traveled
1,303,981
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,413
601
72
5
0
199,760
1
L
Odin
5,409
386
28
2
0
244,079
0
L
Kali
6,739
481
57
4
0
239,985
3
L
Cthulhu
5,344
382
16
1
0
293,555
2
W
Shiva
9,072
648
85
6
0
276,814
4
W
Fenrir
8,989
642
70
5
0
307,740
4
W
Morgan Le Fay
8,535
610
88
6
0
258,526
3
L
Anubis
5,369
384
31
2
0
191,074
1
L
Zeus
6,743
482
62
4
0
228,130
2
W
Xing Tian
8,301
593
28
2
0
261,141
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role