Player Matchup

Sobek
Sobek
Im 4 Duck
Sobek
Level 75
God Stats
7W - 1L
1,786 SR
Queue Stats
25W - 17L
1,604 Elo+
Party 2
Guan Yu
Guan Yu
TechnicalOne55
Guan Yu
Level 145
God Stats
2W - 1L
1,248 SR
Queue Stats
113W - 106L
1,551 Elo+
Party 2
Cernunnos
Cernunnos
Zeus DPDC9586
Cernunnos
Level 140
God Stats
19W - 15L
1,804 SR
Queue Stats
371W - 374L
1,604 Elo+
Solo
Baron Samedi
Baron Samedi
blackdog100
Baron Samedi
Level 135
God Stats
4W - 1L
1,500 SR
Queue Stats
74W - 59L
1,531 Elo+
Party 2
Fenrir
Fenrir
rvbt s2k
Fenrir
Level 122
God Stats
2W - 2L
1,701 SR
Queue Stats
65W - 62L
1,543 Elo+
Party 2
Team Averages
Level 123
1,608 SR
1,567 Elo+

VS

Team Averages
Level 132
1,517 SR
1,531 Elo+
Neith
Neith
 
Neith
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
CHEEZ19
Xing Tian
Level 144
God Stats
10W - 12L
1,770 SR
Queue Stats
168W - 141L
1,385 Elo+
Solo
Kali
Kali
VeryRareBuddha
Kali
Level 118
God Stats
9W - 7L
1,521 SR
Queue Stats
112W - 137L
1,498 Elo+
Solo
Ra
Ra
iiWrexity
Ra
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
198W - 140L
1,664 Elo+
Party 1
Artemis
Artemis
sly313
Artemis
Level 119
God Stats
0W - 2L
1,292 SR
Queue Stats
184W - 156L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Im 4 Duck
Sobek
17
3 / 0 / 21
12,573
524
8,079
23,251
40,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
7 / 0 / 12
14,604
609
15,303
26,593
34,058
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cernunnos
Zeus DPDC9586
Cernunnos
20
10 / 0 / 5
16,353
681
16,613
14,812
7,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
blackdog100
Baron Samedi
19
7 / 4 / 11
13,227
551
16,577
16,364
7,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
rvbt s2k
Fenrir
20
11 / 3 / 7
14,142
589
18,751
21,730
11,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
3 / 8 / 3
11,992
500
13,606
17,171
5,120
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Xing Tian
CHEEZ19
Xing Tian
15
1 / 6 / 2
9,750
406
10,489
22,847
22,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

17
3 / 8 / 2
11,000
458
14,690
26,086
9,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
0 / 9 / 1
10,126
422
10,221
18,271
4,760
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
sly313
Artemis
17
0 / 7 / 0
10,407
434
4,479
12,908
2,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
15
38
Kills
7
7
Deaths
38
56
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
8
3
0.56
L
Xing Tian
CHEEZ19
Xing Tian
1
6
2
0.33
W
Sobek
Im 4 Duck
Sobek
3
0
21
13.5
W
7
0
12
13
L
3
8
2
0.5
W
Cernunnos
Zeus DPDC9586
Cernunnos
10
0
5
12.5
W
Baron Samedi
blackdog100
Baron Samedi
7
4
11
3.13
L
0
9
1
0.06
W
Fenrir
rvbt s2k
Fenrir
11
3
7
4.83
L
Artemis
sly313
Artemis
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,323
Damage
53,485
102,750
Taken
97,283
100,136
Mitigated
44,737
45,117
Healing
19,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
13,606
4,845
0
2,552
17,171
5,120
0
6,879
10,292
0
91,963
L
Xing Tian
CHEEZ19
Xing Tian
10,489
482
0
1,533
22,847
22,997
160
9,832
13,015
38,417
0
W
Sobek
Im 4 Duck
Sobek
8,079
565
944
5,875
23,251
40,910
896
4,760
18,491
32,974
0
W
15,303
1,272
5,433
9,369
26,593
34,058
950
5,551
21,042
11,478
94,551
L
14,690
6,802
0
8,952
26,086
9,079
0
7,322
17,888
0
75,219
W
Cernunnos
Zeus DPDC9586
Cernunnos
16,613
8,785
0
8,097
14,812
7,078
4,448
2,825
11,987
0
154,460
W
Baron Samedi
blackdog100
Baron Samedi
16,577
1,447
3,106
4,596
16,364
7,076
3,252
3,815
12,549
85,510
0
L
10,221
585
39
3,629
18,271
4,760
0
1,875
16,396
77,469
0
W
Fenrir
rvbt s2k
Fenrir
18,751
4,836
0
7,697
21,730
11,014
1,811
3,759
17,681
0
116,793
L
Artemis
sly313
Artemis
4,479
2,049
0
2,819
12,908
2,781
1,060
826
12,082
0
71,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,899
Gold Earned
53,275
727
Minions Killed
627
0
Camps Cleared
0
2,372,344
Distance Traveled
2,022,116
16
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,992
500
183
8
0
388,576
9
L
Xing Tian
9,750
406
39
2
0
422,664
6
W
Sobek
12,573
524
42
2
0
446,928
4
W
Guan Yu
14,604
609
169
7
0
516,317
7
L
Kali
11,000
458
111
5
0
412,714
7
W
Cernunnos
16,353
681
231
10
0
440,154
3
W
Baron Samedi
13,227
551
132
6
0
443,810
1
L
Ra
10,126
422
144
6
0
419,109
1
W
Fenrir
14,142
589
153
6
0
525,135
1
L
Artemis
10,407
434
150
6
0
379,053
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role