Player Matchup

Hera
Hera
Dark_0fNight
Hera
Level 147
God Stats
6W - 2L
1,835 SR
Queue Stats
17W - 14L
1,611 Elo+
Party 3
Gilgamesh
Gilgamesh
LilBunnySwagJoe
Gilgamesh
Level 38
God Stats
1W - 0L
1,824 SR
Queue Stats
8W - 3L
1,659 Elo+
Party 3
Ymir
Ymir
LilWeapon7237
Ymir
Level 46
God Stats
28W - 18L
1,674 SR
Queue Stats
37W - 36L
1,568 Elo+
Party 1
Medusa
Medusa
Nighthawk924471
Medusa
Level 66
God Stats
13W - 7L
1,683 SR
Queue Stats
59W - 54L
1,519 Elo+
Party 1
Amaterasu
Amaterasu
Papier2234
Amaterasu
Level 101
God Stats
2W - 0L
1,504 SR
Queue Stats
6W - 3L
1,617 Elo+
Party 3
Team Averages
Level 80
1,704 SR
1,595 Elo+

VS

Team Averages
Level 94
1,566 SR
1,584 Elo+
Kuzenbo
Kuzenbo
Chrmar507
Kuzenbo
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
207W - 166L
1,642 Elo+
Party 2
Sol
Sol
Samul_17_
Sol
Level 108
God Stats
0W - 1L
1,318 SR
Queue Stats
214W - 236L
1,474 Elo+
Solo
Da Ji
Da Ji
VCN-THEDON
Da Ji
Level 69
God Stats
8W - 8L
1,680 SR
Queue Stats
100W - 80L
1,622 Elo+
Party 2
Izanami
Izanami
nick_ruga112
Izanami
Level 46
God Stats
27W - 8L
1,670 SR
Queue Stats
59W - 33L
1,624 Elo+
Party 2
Susano
Susano
xX__SNIPZ_Xx
Susano
Level 123
God Stats
88W - 59L
1,664 SR
Queue Stats
210W - 192L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 5 / 9
12,946
539
20,872
18,426
5,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
LilBunnySwagJoe
Gilgamesh
20
14 / 3 / 8
13,920
580
20,927
20,204
12,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

17
3 / 5 / 16
11,796
492
10,617
19,528
22,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

19
6 / 5 / 8
12,280
512
11,951
17,864
6,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
Papier2234
Amaterasu
18
2 / 2 / 12
11,596
483
14,132
22,442
21,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Chrmar507
Kuzenbo
14
1 / 6 / 8
9,962
415
12,970
25,522
40,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
3 / 4 / 5
10,682
445
9,418
15,126
5,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
19
8 / 5 / 9
12,223
509
16,755
21,243
9,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
nick_ruga112
Izanami
17
3 / 7 / 2
11,024
459
8,274
16,879
6,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Susano
18
5 / 9 / 3
11,426
476
19,342
22,235
8,661
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
47
31
Kills
20
20
Deaths
31
53
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Chrmar507
Kuzenbo
1
6
8
0.83
W
6
5
9
2.1
W
Gilgamesh
LilBunnySwagJoe
Gilgamesh
14
3
8
6
W
3
5
16
2.2
W
6
5
8
2
W
Amaterasu
Papier2234
Amaterasu
2
2
12
4
L
3
4
5
1.38
L
Da Ji
8
5
9
2.5
L
Izanami
nick_ruga112
Izanami
3
7
2
0.57
L
Susano
5
9
3
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,499
Damage
66,759
98,464
Taken
101,005
68,184
Mitigated
70,062
27,506
Healing
19,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Chrmar507
Kuzenbo
12,970
4,349
736
4,634
25,522
40,606
0
7,957
17,170
41,751
4,798
W
20,872
6,459
1,468
4,098
18,426
5,070
2,118
2,465
15,961
102,925
0
W
Gilgamesh
LilBunnySwagJoe
Gilgamesh
20,927
5,080
572
6,545
20,204
12,871
953
6,756
13,448
5,085
72,077
W
10,617
902
1,208
4,258
19,528
22,402
112
5,769
13,447
33,127
3,271
W
11,951
5,370
872
5,098
17,864
6,251
3,095
3,250
14,614
0
93,086
W
Amaterasu
Papier2234
Amaterasu
14,132
5,662
0
3,387
22,442
21,590
834
3,106
19,336
12,152
69,629
L
9,418
3,119
0
6,081
15,126
5,330
946
4,912
10,007
66,829
0
L
Da Ji
16,755
4,874
0
500
21,243
9,382
0
8,213
12,641
0
90,869
L
Izanami
nick_ruga112
Izanami
8,274
4,261
0
4,519
16,879
6,083
675
5,488
11,222
0
80,558
L
Susano
19,342
3,381
20
3,026
22,235
8,661
0
6,461
15,302
0
77,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,538
Gold Earned
55,317
570
Minions Killed
565
0
Camps Cleared
0
2,194,921
Distance Traveled
2,147,203
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,962
415
49
2
0
446,503
8
W
Hera
12,946
539
167
7
0
436,906
1
W
Gilgamesh
13,920
580
95
4
0
478,308
2
W
Ymir
11,796
492
48
2
0
450,714
7
W
Medusa
12,280
512
149
6
0
399,536
1
W
Amaterasu
11,596
483
111
5
0
429,457
2
L
Sol
10,682
445
113
5
0
414,667
10
L
Da Ji
12,223
509
135
6
0
460,076
2
L
Izanami
11,024
459
139
6
0
415,420
1
L
Susano
11,426
476
129
5
0
410,537
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role