Player Matchup

Chaac
Chaac
 
Chaac
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
DRAGATON72
Nu Wa
Level 65
God Stats
1W - 0L
1,691 SR
Queue Stats
5W - 9L
1,298 Elo+
Party 3
Shiva
Shiva
JediJason23
Shiva
Level 68
God Stats
2W - 1L
1,650 SR
Queue Stats
5W - 9L
1,298 Elo+
Party 3
Heimdallr
Heimdallr
Pablisky23
Heimdallr
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 113L
1,510 Elo+
Party 1
Ganesha
Ganesha
T1_Juampi20
Ganesha
Level 81
God Stats
37W - 23L
1,659 SR
Queue Stats
83W - 91L
1,487 Elo+
Party 1
Team Averages
Level 92
1,600 SR
1,419 Elo+

VS

Team Averages
Level 82
1,566 SR
1,483 Elo+
Horus
Horus
Bl00ks
Horus
Level 89
God Stats
2W - 5L
1,500 SR
Queue Stats
58W - 64L
1,522 Elo+
Party 2
Ares
Ares
DJT45
Ares
Level 109
God Stats
5W - 4L
1,639 SR
Queue Stats
169W - 174L
1,480 Elo+
Solo
Izanami
Izanami
English vA
Izanami
Level 67
God Stats
5W - 6L
1,330 SR
Queue Stats
22W - 27L
1,433 Elo+
Solo
Merlin
Merlin
OliWarrior2
Merlin
Level 60
God Stats
1W - 2L
1,863 SR
Queue Stats
66W - 68L
1,477 Elo+
Party 2
Fenrir
Fenrir
TJBear04
Fenrir
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
210W - 239L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
4 / 0 / 0
9,897
619
5,555
14,102
10,758
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
13
1 / 4 / 8
8,217
514
8,200
8,465
2,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

16
10 / 2 / 7
9,891
618
14,941
13,010
6,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
Pablisky23
Heimdallr
14
6 / 1 / 2
8,691
543
9,926
8,788
2,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
T1_Juampi20
Ganesha
12
0 / 1 / 11
7,929
496
5,880
13,802
9,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bl00ks
Horus
10
0 / 3 / 3
6,734
421
4,306
14,363
11,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ares
DJT45
Ares
12
1 / 4 / 0
7,467
467
9,264
12,489
9,888
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
English vA
Izanami
13
1 / 3 / 1
7,883
493
6,968
9,770
3,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
13
4 / 5 / 0
7,997
500
8,831
10,509
3,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
TJBear04
Fenrir
12
2 / 6 / 1
7,208
451
3,475
13,644
3,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
21
Kills
8
8
Deaths
21
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
0
0
4
L
Horus
Bl00ks
Horus
0
3
3
0.5
L
Ares
DJT45
Ares
1
4
0
0.25
W
Nu Wa
1
4
8
1.25
L
Izanami
English vA
Izanami
1
3
1
0.5
W
10
2
7
6.75
L
Merlin
4
5
0
0.8
W
Heimdallr
Pablisky23
Heimdallr
6
1
2
7
W
Ganesha
T1_Juampi20
Ganesha
0
1
11
5.5
L
Fenrir
TJBear04
Fenrir
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,502
Damage
32,844
58,167
Taken
60,775
32,072
Mitigated
31,601
24,715
Healing
17,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,555
1,466
70
10,228
14,102
10,758
2,653
7,131
6,971
0
67,991
L
Horus
Bl00ks
Horus
4,306
2,161
1,008
5,276
14,363
11,503
0
3,400
10,845
0
16,187
L
Ares
DJT45
Ares
9,264
717
0
2,109
12,489
9,888
0
1,666
10,696
28,032
0
W
Nu Wa
8,200
2,868
0
500
8,465
2,221
540
4,762
3,703
38,433
0
L
Izanami
English vA
Izanami
6,968
3,990
0
3,937
9,770
3,131
0
924
8,800
0
62,665
W
14,941
3,681
149
5,398
13,010
6,856
0
2,964
10,046
0
59,702
L
Merlin
8,831
250
0
1,240
10,509
3,191
0
4,440
5,733
57,198
0
W
Heimdallr
Pablisky23
Heimdallr
9,926
3,709
0
3,611
8,788
2,871
963
494
8,294
0
59,623
W
Ganesha
T1_Juampi20
Ganesha
5,880
558
429
4,330
13,802
9,366
744
2,744
11,058
22,263
0
L
Fenrir
TJBear04
Fenrir
3,475
40
0
3,671
13,644
3,888
0
2,891
10,621
0
43,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,625
Gold Earned
37,289
432
Minions Killed
400
0
Camps Cleared
0
1,510,097
Distance Traveled
1,445,873
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,897
619
150
9
0
306,364
0
L
Horus
6,734
421
17
1
0
244,708
0
L
Ares
7,467
467
50
3
0
261,211
2
W
Nu Wa
8,217
514
74
5
0
295,255
2
L
Izanami
7,883
493
141
9
0
358,040
2
W
Shiva
9,891
618
94
6
0
344,290
0
L
Merlin
7,997
500
104
7
0
254,026
2
W
Heimdallr
8,691
543
112
7
0
265,664
1
W
Ganesha
7,929
496
2
0
0
298,524
0
L
Fenrir
7,208
451
88
6
0
327,888
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role