Player Matchup

Izanami
Izanami
Farming-Sucks
Izanami
Level 7
God Stats
2W - 0L
1,711 SR
Queue Stats
6W - 0L
1,843 Elo+
Party 2
Mulan
Mulan
Sir_Duck3535
Mulan
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 0L
1,843 Elo+
Party 2
Atlas
Atlas
deathholdsnofear
Atlas
Level 144
God Stats
3W - 3L
1,360 SR
Queue Stats
133W - 128L
1,466 Elo+
Party 2
Team Averages
Level 52
1,523 SR
1,717 Elo+

VS

Team Averages
Level 48
1,366 SR
1,459 Elo+
Anhur
Anhur
ApostleCobra
Anhur
Level 63
God Stats
0W - 1L
1,285 SR
Queue Stats
3W - 2L
1,524 Elo+
Party 1
Zeus
Zeus
IMtoughMONEY
Zeus
Level 62
God Stats
25W - 13L
1,508 SR
Queue Stats
325W - 377L
1,427 Elo+
Solo
Ymir
Ymir
TheGoldenGryphon
Ymir
Level 18
God Stats
2W - 4L
1,305 SR
Queue Stats
5W - 8L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
14
9 / 0 / 10
9,081
908
13,187
7,709
3,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
14 / 0 / 7
9,949
995
9,036
9,567
9,216
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
0 / 4 / 17
7,539
754
5,196
13,633
13,979
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 10 / 1
6,342
634
3,358
10,680
2,912
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
2 / 7 / 1
6,659
666
7,531
7,209
2,183
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 6 / 3
6,936
694
3,809
12,916
7,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
9
23
Kills
4
4
Deaths
23
34
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
10
1
0.15
W
Izanami
9
0
10
14
L
2
7
1
0.36
W
14
0
7
17.5
L
1
6
3
0.42
W
0
4
17
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,419
Damage
14,698
30,909
Taken
30,805
26,428
Mitigated
12,621
7,130
Healing
1,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,358
1,671
0
200
10,680
2,912
0
1,629
9,051
0
12,239
W
Izanami
13,187
9,043
0
2,273
7,709
3,233
1,744
3,968
3,741
0
53,872
L
7,531
448
38
654
7,209
2,183
0
1,815
5,394
20,468
0
W
9,036
1,522
477
3,003
9,567
9,216
314
3,163
6,217
1,225
19,325
L
3,809
627
0
658
12,916
7,526
0
2,202
10,714
13,321
0
W
5,196
1,968
0
1,377
13,633
13,979
72
4,467
9,166
12,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,569
Gold Earned
19,937
128
Minions Killed
72
7
Camps Cleared
2
507,709
Distance Traveled
399,626
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,342
634
22
2
0
130,064
1
W
Izanami
9,081
908
88
9
4
180,433
2
L
Zeus
6,659
666
27
3
1
125,374
2
W
Mulan
9,949
995
28
3
3
170,368
1
L
Ymir
6,936
694
23
2
1
144,188
2
W
Atlas
7,539
754
12
1
0
156,908
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role