Player Matchup

Bellona
Bellona
Bronze III
 
Bellona
Bronze III
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kukulkan
Kukulkan
Bronze III
Jvry
Kukulkan
Bronze III
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,410 MMR
Party 2
Ne Zha
Ne Zha
Gold V
Mosule
Ne Zha
Gold V
Level 106
God Stats
49W - 56L
1,476 SR
Queue Stats
153W - 186L
1,281 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 72
1,492 SR
1,397 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,580 SR
1,434 MMR
Artio
Artio
Silver I
 
Artio
Silver I
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver I
E7Soldier
Neith
Silver I
Level 124
God Stats
3W - 1L
1,612 SR
Queue Stats
16W - 23L
1,401 MMR
Party 1
Sol
Sol
Silver I
Monkeymedia96
Sol
Silver I
Level 127
God Stats
10W - 8L
1,626 SR
Queue Stats
16W - 23L
1,401 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
1 / 5 / 1
7,798
650
7,977
15,151
16,757
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Kukulkan
Jvry
Kukulkan
11
0 / 5 / 1
7,313
609
8,281
9,502
3,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ne Zha
Mosule
Ne Zha
11
1 / 6 / 1
7,706
642
7,602
11,274
5,510
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AphroditeThothGebBastetAnubis

VS

Bans
Ah Muzen CabKhepriGilgameshAchillesMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
5 / 0 / 9
10,249
854
10,481
18,661
23,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
E7Soldier
Neith
13
4 / 2 / 9
8,770
731
9,076
10,048
4,086
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
7 / 0 / 6
9,681
807
13,806
5,814
2,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
2
Kills
16
16
Deaths
2
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
5
1
0.3
W
Artio
 
Artio
5
0
9
9.5
W
Neith
E7Soldier
Neith
4
2
9
4.25
L
Kukulkan
Jvry
Kukulkan
0
5
1
0.1
W
7
0
6
10
L
Ne Zha
Mosule
Ne Zha
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,860
Damage
33,363
35,927
Taken
34,523
25,439
Mitigated
30,528
6,570
Healing
17,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
7,977
1,710
309
1,885
15,151
16,757
0
9,693
5,458
0
18,214
W
Artio
 
Artio
10,481
1,591
1,982
9,953
18,661
23,854
249
6,346
12,315
24,772
0
W
Neith
E7Soldier
Neith
9,076
3,394
0
2,787
10,048
4,086
715
1,753
8,295
0
39,149
L
Kukulkan
Jvry
Kukulkan
8,281
1,419
985
1,800
9,502
3,172
0
5,368
4,134
30,309
0
W
13,806
6,101
0
2,321
5,814
2,588
2,286
1,286
4,528
40,675
4,444
L
Ne Zha
Mosule
Ne Zha
7,602
1,003
180
1,411
11,274
5,510
0
7,841
3,433
0
23,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,817
Gold Earned
28,700
114
Minions Killed
144
1
Camps Cleared
9
610,345
Distance Traveled
661,614
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,798
650
24
2
0
216,835
2
W
Artio
10,249
854
26
2
1
228,989
3
W
Neith
8,770
731
54
5
5
194,232
4
L
Kukulkan
7,313
609
69
6
1
194,824
4
W
Sol
9,681
807
64
5
3
238,393
3
L
Ne Zha
7,706
642
21
2
0
198,686
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role