Player Matchup

Awilix
Awilix
FrozenTestie
Awilix
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 60L
1,553 Elo+
Party 1
Janus
Janus
SEBASTYT
Janus
Level 148
God Stats
3W - 1L
1,500 SR
Queue Stats
68W - 71L
1,529 Elo+
Solo
Xing Tian
Xing Tian
SableV0id
Xing Tian
Level 60
God Stats
1W - 1L
1,640 SR
Queue Stats
15W - 16L
1,498 Elo+
Party 1
Team Averages
Level 111
1,547 SR
1,527 Elo+

VS

Team Averages
Level 94
1,593 SR
1,639 Elo+
Ah Puch
Ah Puch
BadatGames2911
Ah Puch
Level 109
God Stats
17W - 10L
1,644 SR
Queue Stats
159W - 156L
1,628 Elo+
Solo
Artio
Artio
MissLippie
Artio
Level 47
God Stats
6W - 3L
1,635 SR
Queue Stats
272W - 294L
1,533 Elo+
Solo
Tsukuyomi
Tsukuyomi
TuMachoAzotador
Tsukuyomi
Level 127
God Stats
3W - 0L
1,500 SR
Queue Stats
37W - 33L
1,756 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
20
6 / 7 / 5
17,610
629
19,865
22,571
8,452
Manikin Hidden Blade

Manikin Hidden Blade

+65
Magical Power
+45
Physical Power
+25
Physical Protection
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
SEBASTYT
Janus
20
6 / 3 / 7
18,720
669
31,057
21,042
7,213
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xing Tian
SableV0id
Xing Tian
20
1 / 4 / 10
17,350
620
17,780
36,031
52,186
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 2 / 4
18,985
678
38,356
17,418
7,365
Archmage's Gem

Archmage's Gem

+85
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
20
3 / 2 / 10
18,963
677
10,887
39,371
62,677
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tsukuyomi
TuMachoAzotador
Tsukuyomi
20
4 / 9 / 4
17,053
609
23,373
26,891
12,922
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
32
13
Kills
14
14
Deaths
13
22
Assists
18
Player
Kills
Deaths
Assists
KDA
W
7
2
4
4.5
L
Awilix
6
7
5
1.21
W
Artio
3
2
10
4
L
Janus
SEBASTYT
Janus
6
3
7
3.17
L
Xing Tian
SableV0id
Xing Tian
1
4
10
1.5
W
Tsukuyomi
TuMachoAzotador
Tsukuyomi
4
9
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,702
Damage
72,616
79,644
Taken
83,680
67,851
Mitigated
82,964
17,491
Healing
16,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
38,356
2,881
0
6,032
17,418
7,365
652
11,233
6,185
149,423
0
L
Awilix
19,865
6,403
0
744
22,571
8,452
0
16,133
6,057
0
70,102
W
Artio
10,887
1,181
1,214
7,731
39,371
62,677
0
21,820
17,551
34,847
0
L
Janus
SEBASTYT
Janus
31,057
3,137
0
6,061
21,042
7,213
1,383
11,613
9,153
136,557
0
L
Xing Tian
SableV0id
Xing Tian
17,780
1,215
638
10,048
36,031
52,186
209
20,696
14,602
32,194
0
W
Tsukuyomi
TuMachoAzotador
Tsukuyomi
23,373
5,978
0
1,491
26,891
12,922
1,869
16,253
10,638
0
68,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,680
Gold Earned
55,001
342
Minions Killed
320
13
Camps Cleared
10
1,533,812
Distance Traveled
1,410,903
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
18,985
678
220
8
4
496,627
5
L
Awilix
17,610
629
72
3
7
520,674
1
W
Artio
18,963
677
39
1
2
455,372
9
L
Janus
18,720
669
227
8
4
511,492
2
L
Xing Tian
17,350
620
43
2
2
501,646
2
W
Tsukuyomi
17,053
609
61
2
4
458,904
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role