Player Matchup

Achilles
Achilles
BlueeFlamee
Achilles
Level 49
God Stats
26W - 26L
1,529 SR
Queue Stats
308W - 331L
1,476 Elo+
Solo
Scylla
Scylla
Ethian04
Scylla
Level 15
God Stats
10W - 0L
1,819 SR
Queue Stats
24W - 16L
1,433 Elo+
Party 2
Medusa
Medusa
RMllZ3R0ll
Medusa
Level 29
God Stats
15W - 3L
1,819 SR
Queue Stats
37W - 31L
1,433 Elo+
Party 2
Atlas
Atlas
Rotoplas
Atlas
Level 10
God Stats
15W - 4L
1,819 SR
Queue Stats
39W - 28L
1,433 Elo+
Party 2
Cliodhna
Cliodhna
lacho12
Cliodhna
Level 113
God Stats
30W - 22L
1,749 SR
Queue Stats
96W - 88L
1,572 Elo+
Party 2
Team Averages
Level 43
1,747 SR
1,470 Elo+

VS

Team Averages
Level 98
1,513 SR
1,481 Elo+
Artio
Artio
BöbaMilkTea
Artio
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Mercury
Mercury
HollaThePlaya
Mercury
Level 66
God Stats
79W - 71L
1,549 SR
Queue Stats
180W - 164L
1,470 Elo+
Solo
Neith
Neith
SnapCrackaPop
Neith
Level 69
God Stats
14W - 12L
1,515 SR
Queue Stats
314W - 342L
1,478 Elo+
Solo
Shiva
Shiva
TheRoniconda
Shiva
Level 126
God Stats
2W - 3L
1,500 SR
Queue Stats
41W - 57L
1,457 Elo+
Solo
Baron Samedi
Baron Samedi
TheStiffiestOn3
Baron Samedi
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BlueeFlamee
Achilles
16
1 / 6 / 5
9,977
499
8,941
17,120
20,179
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
Ethian04
Scylla
18
9 / 3 / 2
11,119
556
17,062
9,562
4,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Medusa
RMllZ3R0ll
Medusa
14
2 / 6 / 3
9,000
450
15,308
14,977
5,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atlas
Rotoplas
Atlas
14
2 / 1 / 8
9,135
457
7,628
12,074
9,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cliodhna
lacho12
Cliodhna
18
11 / 4 / 3
11,705
585
15,397
15,835
6,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 5
9,453
473
8,999
21,694
19,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
15
7 / 4 / 3
10,018
501
10,121
17,439
5,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
4 / 5 / 3
10,671
534
7,605
15,403
4,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
4 / 3 / 3
9,245
462
11,901
15,802
17,453
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
TheStiffiestOn3
Baron Samedi
15
2 / 8 / 4
9,656
483
7,615
14,355
5,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
38
25
Kills
20
20
Deaths
25
21
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Achilles
BlueeFlamee
Achilles
1
6
5
0.58
L
3
5
5
1.1
W
Scylla
Ethian04
Scylla
9
3
2
3.33
L
Mercury
7
4
3
2.13
W
Medusa
RMllZ3R0ll
Medusa
2
6
3
0.58
W
Atlas
Rotoplas
Atlas
2
1
8
6
L
4
5
3
1.1
L
4
3
3
1.83
L
Baron Samedi
TheStiffiestOn3
Baron Samedi
2
8
4
0.5
W
Cliodhna
lacho12
Cliodhna
11
4
3
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,336
Damage
46,241
69,568
Taken
84,693
46,223
Mitigated
51,581
15,831
Healing
21,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BlueeFlamee
Achilles
8,941
1,599
0
4,079
17,120
20,179
531
1,458
15,582
0
53,865
L
8,999
1,693
1,036
5,619
21,694
19,265
0
9,994
11,396
26,903
0
W
Scylla
Ethian04
Scylla
17,062
1,916
108
1,874
9,562
4,124
992
3,087
6,341
83,929
0
L
Mercury
10,121
5,825
0
2,074
17,439
5,488
0
5,273
12,038
0
64,688
W
Medusa
RMllZ3R0ll
Medusa
15,308
7,720
0
4,272
14,977
5,002
814
3,029
11,928
0
67,342
W
Atlas
Rotoplas
Atlas
7,628
3,786
0
1,074
12,074
9,997
0
4,880
7,054
21,340
0
L
7,605
2,868
0
5,287
15,403
4,002
1,130
2,107
13,256
0
69,928
L
11,901
2,022
221
5,631
15,802
17,453
138
0
15,802
0
49,160
L
Baron Samedi
TheStiffiestOn3
Baron Samedi
7,615
426
244
1,295
14,355
5,373
0
6,580
7,511
47,109
0
W
Cliodhna
lacho12
Cliodhna
15,397
1,643
0
4,424
15,835
6,921
0
3,646
12,049
0
75,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,936
Gold Earned
49,043
468
Minions Killed
457
0
Camps Cleared
0
1,972,583
Distance Traveled
1,772,342
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,977
499
107
5
0
371,820
6
L
Artio
9,453
473
25
1
0
358,028
3
W
Scylla
11,119
556
141
7
0
387,827
5
L
Mercury
10,018
501
93
5
0
418,114
5
W
Medusa
9,000
450
95
5
0
350,413
3
W
Atlas
9,135
457
26
1
0
412,091
0
L
Neith
10,671
534
147
7
0
338,548
5
L
Shiva
9,245
462
88
4
0
300,660
2
L
Baron Samedi
9,656
483
104
5
0
356,992
1
W
Cliodhna
11,705
585
99
5
0
450,432
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role