Player Matchup

Zeus
Zeus
 
Zeus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
Mister TrOpicO
Mulan
Level 7
God Stats
18W - 21L
1,428 SR
Queue Stats
209W - 184L
1,432 Elo+
Party 2
Shiva
Shiva
TH30R1G1N4LB1GJ
Shiva
Level 87
God Stats
19W - 19L
1,511 SR
Queue Stats
95W - 145L
1,316 Elo+
Solo
Team Averages
Level 83
1,480 SR
1,416 Elo+

VS

Team Averages
Level 75
1,596 SR
1,427 Elo+
Shiva
Shiva
CrazyThreepoint
Shiva
Level 103
God Stats
53W - 32L
1,711 SR
Queue Stats
138W - 159L
1,470 Elo+
Party 1
Bastet
Bastet
skavinha
Bastet
Level 108
God Stats
3W - 3L
1,578 SR
Queue Stats
240W - 333L
1,243 Elo+
Solo
Olorun
Olorun
thiisrigged
Olorun
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
119W - 122L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
2 / 1 / 2
8,835
631
14,289
8,423
2,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

12
1 / 5 / 2
8,346
596
4,528
13,749
6,791
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mace

Mace

+10
Physical Power

12
1 / 6 / 3
8,571
612
9,099
14,097
9,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 10
10,374
741
13,072
16,677
14,010
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
skavinha
Bastet
13
3 / 3 / 4
9,169
655
7,578
9,749
3,482
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Olorun
16
8 / 0 / 2
10,770
769
11,875
12,034
5,211
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
4
Kills
12
12
Deaths
4
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
2
1
2
3
W
1
1
10
6
L
1
5
2
0.4
L
1
6
3
0.42
W
Bastet
skavinha
Bastet
3
3
4
1.67
W
Olorun
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,916
Damage
32,525
36,269
Taken
38,460
19,091
Mitigated
22,703
7,707
Healing
16,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
14,289
670
230
3,064
8,423
2,399
0
3,190
5,233
40,996
0
W
13,072
2,091
1,050
7,642
16,677
14,010
0
7,906
7,804
0
35,601
L
4,528
262
0
1,409
13,749
6,791
0
4,456
9,293
0
6,290
L
9,099
940
577
2,427
14,097
9,901
0
4,610
9,487
1,503
22,211
W
Bastet
skavinha
Bastet
7,578
1,652
0
1,928
9,749
3,482
0
2,211
7,344
0
28,513
W
Olorun
11,875
3,537
542
4,912
12,034
5,211
2,214
4,707
6,806
46,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,752
Gold Earned
30,313
126
Minions Killed
138
2
Camps Cleared
10
696,227
Distance Traveled
804,017
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,835
631
82
6
1
246,386
3
W
Shiva
10,374
741
38
3
1
286,409
0
L
Mulan
8,346
596
9
1
0
224,689
1
L
Shiva
8,571
612
35
3
1
225,152
3
W
Bastet
9,169
655
21
2
5
283,218
5
W
Olorun
10,770
769
79
6
4
234,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role