Player Matchup

Loki
Loki
 
Loki
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
CagePred
Scylla
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
182W - 163L
1,642 Elo+
Party 1
Bacchus
Bacchus
Mefunei
Bacchus
Level 15
God Stats
5W - 7L
1,484 SR
Queue Stats
51W - 36L
1,512 Elo+
Party 1
Chaac
Chaac
UCK MULTISTRADA
Chaac
Level 61
God Stats
3W - 2L
1,730 SR
Queue Stats
50W - 57L
1,488 Elo+
Party 1
Pele
Pele
nieshieuchiha
Pele
Level 146
God Stats
10W - 7L
1,319 SR
Queue Stats
339W - 283L
1,575 Elo+
Party 1
Team Averages
Level 100
1,506 SR
1,543 Elo+

VS

Team Averages
Level 78
1,483 SR
1,427 Elo+
Thanatos
Thanatos
CasperGW
Thanatos
Level 41
God Stats
10W - 17L
1,507 SR
Queue Stats
11W - 22L
1,377 Elo+
Party 2
Shiva
Shiva
Crzybersrker
Shiva
Level 146
God Stats
34W - 39L
1,382 SR
Queue Stats
467W - 476L
1,407 Elo+
Solo
Nu Wa
Nu Wa
TheSneakyJew22
Nu Wa
Level 121
God Stats
1W - 9L
1,500 SR
Queue Stats
329W - 345L
1,499 Elo+
Solo
Heimdallr
Heimdallr
antonriis2015
Heimdallr
Level 18
God Stats
3W - 7L
1,528 SR
Queue Stats
17W - 32L
1,418 Elo+
Party 2
Xing Tian
Xing Tian
kingboblord94
Xing Tian
Level 64
God Stats
3W - 1L
1,500 SR
Queue Stats
61W - 88L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
8
2 / 1 / 1
4,614
659
1,836
4,749
1,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
CagePred
Scylla
9
4 / 0 / 4
5,310
759
4,558
3,197
707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Mefunei
Bacchus
6
1 / 0 / 2
4,336
619
2,220
3,569
2,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 1 / 0
4,213
602
2,015
5,854
3,028
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
3 / 0 / 3
4,714
673
2,848
4,389
957
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CasperGW
Thanatos
8
1 / 3 / 0
4,815
688
883
5,559
1,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 0 / 1
4,912
702
3,602
4,625
2,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

7
0 / 4 / 1
4,296
614
2,373
4,258
1,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heimdallr
antonriis2015
Heimdallr
5
0 / 2 / 0
3,769
538
2,839
4,346
1,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Xing Tian
kingboblord94
Xing Tian
4
0 / 1 / 0
3,541
506
839
2,957
1,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
10
Kills
1
2
Deaths
10
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
2
1
1
2.5
W
Scylla
CagePred
Scylla
4
0
4
6
L
Thanatos
CasperGW
Thanatos
1
3
0
0.33
L
0
0
1
0.5
W
Bacchus
Mefunei
Bacchus
1
0
2
2
L
0
4
1
0.13
W
0
1
0
0
L
Heimdallr
antonriis2015
Heimdallr
0
2
0
0
L
Xing Tian
kingboblord94
Xing Tian
0
1
0
0
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,477
Damage
10,536
21,758
Taken
21,745
7,882
Mitigated
8,113
9,256
Healing
8,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
1,836
505
0
2,568
4,749
1,109
0
560
4,101
0
22,979
W
Scylla
CagePred
Scylla
4,558
276
0
1,104
3,197
707
407
1,107
1,928
19,579
0
L
Thanatos
CasperGW
Thanatos
883
208
0
3,670
5,559
1,780
0
1,600
3,819
0
25,270
L
3,602
1,450
0
2,061
4,625
2,903
368
0
4,625
0
25,146
W
Bacchus
Mefunei
Bacchus
2,220
639
187
1,671
3,569
2,081
0
431
3,115
6,818
0
L
2,373
214
0
524
4,258
1,182
0
1,607
2,449
19,149
0
W
2,015
457
0
2,303
5,854
3,028
0
190
5,638
0
18,127
L
Heimdallr
antonriis2015
Heimdallr
2,839
1,405
0
988
4,346
1,218
0
1,751
2,591
0
12,156
L
Xing Tian
kingboblord94
Xing Tian
839
140
0
823
2,957
1,030
0
1,406
1,483
2,621
0
W
2,848
666
0
1,423
4,389
957
0
599
3,764
0
24,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,187
Gold Earned
21,333
182
Minions Killed
185
0
Camps Cleared
0
781,760
Distance Traveled
633,058
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
4,614
659
50
7
0
168,524
1
W
Scylla
5,310
759
40
6
0
143,784
1
L
Thanatos
4,815
688
57
8
0
142,184
0
L
Shiva
4,912
702
61
9
0
141,541
0
W
Bacchus
4,336
619
7
1
0
164,870
2
L
Nu Wa
4,296
614
33
5
0
122,104
0
W
Chaac
4,213
602
33
5
0
148,482
1
L
Heimdallr
3,769
538
32
5
0
140,437
0
L
Xing Tian
3,541
506
2
0
0
86,792
0
W
Pele
4,714
673
52
7
0
156,100
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role