Player Matchup

Cernunnos
Cernunnos
Bereverent
Cernunnos
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 106L
1,385 Elo+
Solo
Janus
Janus
SNOOP TRUMP 420
Janus
Level 76
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 48L
1,502 Elo+
Party 2
Kukulkan
Kukulkan
XUREQUY_GAMES
Kukulkan
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Raijin
Raijin
captonkameron
Raijin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 56L
1,454 Elo+
Party 2
Nike
Nike
heroe100
Nike
Level 15
God Stats
0W - 3L
1,500 SR
Queue Stats
96W - 104L
1,256 Elo+
Solo
Team Averages
Level 30
1,500 SR
1,420 Elo+

VS

Team Averages
Level 88
1,488 SR
1,457 Elo+
Nox
Nox
Avp-_-Venom
Nox
Level 147
God Stats
1W - 2L
1,274 SR
Queue Stats
47W - 54L
1,546 Elo+
Party 1
Serqet
Serqet
LemonDraco
Serqet
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 57L
1,596 Elo+
Party 1
Medusa
Medusa
Veretth
Medusa
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 34L
1,403 Elo+
Solo
Loki
Loki
iMiiTaTe
Loki
Level 20
God Stats
5W - 5L
1,500 SR
Queue Stats
676W - 724L
1,359 Elo+
Solo
Raijin
Raijin
skelatongang
Raijin
Level 118
God Stats
1W - 3L
1,668 SR
Queue Stats
52W - 61L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Bereverent
Cernunnos
19
6 / 4 / 12
11,685
730
15,561
13,548
5,151
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
8 / 6 / 9
12,298
769
16,219
12,406
4,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kukulkan
XUREQUY_GAMES
Kukulkan
19
6 / 3 / 10
11,344
709
12,735
11,552
4,571
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 11 / 6
9,557
597
3,442
14,589
4,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nike
18
2 / 5 / 14
10,755
672
9,421
16,238
14,188
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 3 / 22
13,249
828
16,743
15,355
16,375
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Serqet
LemonDraco
Serqet
18
4 / 8 / 16
12,072
755
9,556
17,197
14,416
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
Veretth
Medusa
20
8 / 5 / 13
13,250
828
11,131
16,100
6,850
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Loki
17
3 / 7 / 10
10,617
664
5,585
13,025
10,003
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
19
8 / 4 / 18
12,009
751
21,934
12,384
4,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
108
24
Kills
29
29
Deaths
27
51
Assists
79
Player
Kills
Deaths
Assists
KDA
W
6
3
22
5.67
L
Cernunnos
Bereverent
Cernunnos
6
4
12
3
W
Serqet
LemonDraco
Serqet
4
8
16
1.5
L
8
6
9
2.08
W
Medusa
Veretth
Medusa
8
5
13
2.9
L
Kukulkan
XUREQUY_GAMES
Kukulkan
6
3
10
3.67
L
2
11
6
0.45
L
Nike
2
5
14
1.8
W
Loki
3
7
10
1.14
W
Raijin
8
4
18
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,378
Damage
64,949
68,333
Taken
74,061
32,392
Mitigated
52,506
19,932
Healing
22,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,743
1,531
3,447
3,475
15,355
16,375
989
6,030
9,325
34,770
0
L
Cernunnos
Bereverent
Cernunnos
15,561
3,146
1,827
3,834
13,548
5,151
618
7,678
4,800
0
34,737
W
Serqet
LemonDraco
Serqet
9,556
602
2,207
2,146
17,197
14,416
245
8,856
8,341
82
12,533
L
16,219
686
1,601
1,862
12,406
4,095
360
5,083
6,828
28,584
0
W
Medusa
Veretth
Medusa
11,131
2,852
3,130
1,810
16,100
6,850
1,887
5,674
10,426
0
37,409
L
Kukulkan
XUREQUY_GAMES
Kukulkan
12,735
460
3,087
4,212
11,552
4,571
333
7,615
3,177
41,193
0
L
3,442
420
177
517
14,589
4,387
0
9,287
4,866
11,959
0
L
Nike
9,421
1,359
963
1,852
16,238
14,188
288
7,549
8,245
765
14,688
W
Loki
5,585
1,057
1,546
686
13,025
10,003
1,037
7,060
5,965
0
24,991
W
Raijin
21,934
1,398
2,292
1,969
12,384
4,862
893
5,506
6,878
35,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,639
Gold Earned
61,197
172
Minions Killed
166
0
Camps Cleared
0
1,413,591
Distance Traveled
1,530,242
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
13,249
828
38
2
0
299,246
0
L
Cernunnos
11,685
730
45
3
0
283,601
1
W
Serqet
12,072
755
7
0
0
310,826
1
L
Janus
12,298
769
40
3
0
249,071
0
W
Medusa
13,250
828
59
4
0
330,275
1
L
Kukulkan
11,344
709
53
3
0
334,338
0
L
Raijin
9,557
597
21
1
0
247,362
0
L
Nike
10,755
672
13
1
0
299,219
0
W
Loki
10,617
664
39
2
0
296,392
0
W
Raijin
12,009
751
23
1
0
293,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role