Player Matchup

Vamana
Vamana
 
Vamana
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
Alter99
Agni
Level 86
God Stats
6W - 7L
1,323 SR
Queue Stats
31W - 34L
1,433 Elo+
Solo
Cthulhu
Cthulhu
Mordekai_DKR
Cthulhu
Level 31
God Stats
0W - 2L
1,306 SR
Queue Stats
3W - 5L
1,053 Elo+
Solo
Arachne
Arachne
juanchomm
Arachne
Level 65
God Stats
11W - 12L
1,648 SR
Queue Stats
49W - 51L
1,474 Elo+
Party 1
Danzaburou
Danzaburou
tomipaladino11
Danzaburou
Level 40
God Stats
4W - 4L
1,611 SR
Queue Stats
44W - 44L
1,503 Elo+
Party 1
Team Averages
Level 65
1,477 SR
1,392 Elo+

VS

Team Averages
Level 108
1,519 SR
1,470 Elo+
Izanami
Izanami
 
Izanami
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
 
Shiva
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Lorsa
Nu Wa
Level 127
God Stats
19W - 13L
1,570 SR
Queue Stats
179W - 203L
1,451 Elo+
Solo
Bakasura
Bakasura
Paladiino
Bakasura
Level 128
God Stats
45W - 45L
1,523 SR
Queue Stats
309W - 294L
1,401 Elo+
Solo
Merlin
Merlin
matirulo55
Merlin
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 25L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
1 / 0 / 0
6,523
652
2,379
6,015
3,384
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Agni
Alter99
Agni
10
2 / 1 / 0
5,828
583
3,386
4,483
1,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Mordekai_DKR
Cthulhu
7
0 / 4 / 1
4,611
461
2,148
7,984
2,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Arachne
juanchomm
Arachne
9
1 / 2 / 0
5,353
535
2,367
6,796
1,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
tomipaladino11
Danzaburou
6
0 / 7 / 1
4,500
450
2,769
7,375
1,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
7 / 1 / 3
6,205
621
6,336
4,563
1,205
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
 
Shiva
9
3 / 0 / 7
5,884
588
5,112
7,499
3,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
Lorsa
Nu Wa
11
1 / 1 / 2
5,957
596
3,912
3,931
1,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Paladiino
Bakasura
12
3 / 0 / 2
6,155
616
4,052
5,611
2,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Merlin
matirulo55
Merlin
9
0 / 2 / 0
4,965
497
1,566
3,582
1,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
4
Kills
14
14
Deaths
4
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
1
0
0
1
W
Izanami
 
Izanami
7
1
3
8.5
W
Shiva
 
Shiva
3
0
7
6.5
L
Agni
Alter99
Agni
2
1
0
2
W
Nu Wa
Lorsa
Nu Wa
1
1
2
2
L
Cthulhu
Mordekai_DKR
Cthulhu
0
4
1
0.13
W
Bakasura
Paladiino
Bakasura
3
0
2
4
L
Arachne
juanchomm
Arachne
1
2
0
0.5
W
Merlin
matirulo55
Merlin
0
2
0
0
L
Danzaburou
tomipaladino11
Danzaburou
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,049
Damage
20,978
32,653
Taken
25,186
10,780
Mitigated
8,687
6,541
Healing
7,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
2,379
885
0
1,546
6,015
3,384
0
2,349
3,260
0
47,767
W
Izanami
 
Izanami
6,336
5,041
0
833
4,563
1,205
828
984
3,559
0
32,717
W
Shiva
 
Shiva
5,112
1,658
328
3,130
7,499
3,241
36
2,114
5,275
0
17,650
L
Agni
Alter99
Agni
3,386
37
0
653
4,483
1,291
0
1,076
3,157
26,817
0
W
Nu Wa
Lorsa
Nu Wa
3,912
1,296
0
1,515
3,931
1,007
36
0
3,931
33,751
0
L
Cthulhu
Mordekai_DKR
Cthulhu
2,148
133
0
908
7,984
2,970
0
518
7,322
8,558
0
W
Bakasura
Paladiino
Bakasura
4,052
2,660
0
1,214
5,611
2,057
0
447
5,120
0
37,347
L
Arachne
juanchomm
Arachne
2,367
1,934
0
2,410
6,796
1,760
0
497
5,934
0
23,845
W
Merlin
matirulo55
Merlin
1,566
0
0
750
3,582
1,177
0
1,727
1,767
19,819
0
L
Danzaburou
tomipaladino11
Danzaburou
2,769
914
0
1,024
7,375
1,375
0
342
6,937
0
17,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,815
Gold Earned
29,166
285
Minions Killed
305
0
Camps Cleared
0
1,030,020
Distance Traveled
980,340
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,523
652
115
12
0
204,616
1
W
Izanami
6,205
621
57
6
0
198,047
5
W
Shiva
5,884
588
23
2
0
218,319
2
L
Agni
5,828
583
70
7
0
205,713
4
W
Nu Wa
5,957
596
86
9
0
145,809
3
L
Cthulhu
4,611
461
11
1
0
197,976
3
W
Bakasura
6,155
616
91
9
0
231,426
2
L
Arachne
5,353
535
60
6
0
231,074
0
W
Merlin
4,965
497
48
5
0
186,739
1
L
Danzaburou
4,500
450
29
3
0
190,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role