Player Matchup

Shiva
Shiva
 
Shiva
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
AmdNig
Ravana
Level 89
God Stats
10W - 4L
1,507 SR
Queue Stats
35W - 22L
1,529 Elo+
Party 2
Gilgamesh
Gilgamesh
Lekaveli
Gilgamesh
Level 66
God Stats
2W - 0L
995 SR
Queue Stats
9W - 10L
1,187 Elo+
Party 2
Hades
Hades
bibamann
Hades
Level 82
God Stats
4W - 0L
1,837 SR
Queue Stats
15W - 7L
1,575 Elo+
Party 2
Neith
Neith
zzzXelloszzz
Neith
Level 126
God Stats
6W - 3L
1,803 SR
Queue Stats
16W - 33L
1,282 Elo+
Solo
Team Averages
Level 98
1,528 SR
1,415 Elo+

VS

Team Averages
Level 85
1,433 SR
1,429 Elo+
King Arthur
King Arthur
 
King Arthur
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Osiris
Osiris
 
Osiris
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
DeathStrike96
Geb
Level 88
God Stats
10W - 5L
1,410 SR
Queue Stats
115W - 122L
1,418 Elo+
Party 1
Danzaburou
Danzaburou
Extratarestru
Danzaburou
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 54L
1,337 Elo+
Party 3
Chronos
Chronos
OlssoNs
Chronos
Level 67
God Stats
2W - 5L
1,255 SR
Queue Stats
269W - 291L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
1 / 2 / 8
6,566
505
5,584
9,422
8,303
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ravana
AmdNig
Ravana
12
4 / 2 / 5
7,098
546
5,766
9,082
3,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Gilgamesh
Lekaveli
Gilgamesh
12
6 / 1 / 3
7,443
573
7,687
8,390
4,033
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hades
bibamann
Hades
14
3 / 0 / 4
8,179
629
9,463
10,157
4,768
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
4 / 1 / 5
7,234
556
8,348
5,004
1,588
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
2 / 4 / 0
6,333
487
5,713
11,156
4,021
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Osiris
 
Osiris
10
1 / 6 / 1
6,069
467
4,964
11,353
5,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

9
0 / 3 / 2
5,856
450
2,315
12,904
6,819
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
Extratarestru
Danzaburou
11
3 / 3 / 1
6,239
480
4,959
6,992
2,079
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chronos
OlssoNs
Chronos
11
0 / 2 / 1
6,240
480
3,775
8,652
3,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
18
Kills
6
6
Deaths
18
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
1
2
8
2.5
L
King Arthur
 
King Arthur
2
4
0
0.5
L
Osiris
 
Osiris
1
6
1
0.25
W
Ravana
AmdNig
Ravana
4
2
5
3.25
L
0
3
2
0.33
L
Danzaburou
Extratarestru
Danzaburou
3
3
1
1.17
W
Gilgamesh
Lekaveli
Gilgamesh
6
1
3
7.5
L
Chronos
OlssoNs
Chronos
0
2
1
0.25
W
Hades
bibamann
Hades
3
0
4
5
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,848
Damage
21,726
42,055
Taken
51,057
21,794
Mitigated
21,685
16,629
Healing
11,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
5,584
769
652
2,668
9,422
8,303
95
1,572
7,850
0
20,379
L
King Arthur
 
King Arthur
5,713
461
0
3,573
11,156
4,021
0
269
10,472
0
30,537
L
Osiris
 
Osiris
4,964
1,182
0
502
11,353
5,611
0
1,286
9,922
0
35,537
W
Ravana
AmdNig
Ravana
5,766
1,551
0
2,039
9,082
3,102
204
438
8,644
0
37,529
L
2,315
255
1,493
2,496
12,904
6,819
0
1,601
11,259
12,167
0
L
Danzaburou
Extratarestru
Danzaburou
4,959
1,172
426
1,270
6,992
2,079
290
714
6,278
0
32,291
W
Gilgamesh
Lekaveli
Gilgamesh
7,687
1,881
0
1,355
8,390
4,033
0
330
8,060
0
32,652
L
Chronos
OlssoNs
Chronos
3,775
1,555
0
2,145
8,652
3,155
0
5,593
3,059
36,772
4,044
W
Hades
bibamann
Hades
9,463
2,127
553
7,965
10,157
4,768
618
2,275
7,882
59,492
0
W
8,348
2,999
0
1,397
5,004
1,588
417
940
4,064
0
42,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,520
Gold Earned
30,737
347
Minions Killed
286
0
Camps Cleared
0
1,295,549
Distance Traveled
1,174,823
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,566
505
32
2
0
270,587
3
L
King Arthur
6,333
487
68
5
0
213,497
3
L
Osiris
6,069
467
65
5
0
224,712
1
W
Ravana
7,098
546
53
4
0
271,033
3
L
Geb
5,856
450
17
1
0
242,389
2
L
Danzaburou
6,239
480
52
4
0
251,609
1
W
Gilgamesh
7,443
573
59
5
0
275,326
0
L
Chronos
6,240
480
84
6
0
242,616
3
W
Hades
8,179
629
126
10
0
253,339
2
W
Neith
7,234
556
77
6
0
225,264
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role