Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
Azsthetics
Shiva
Level 68
God Stats
6W - 10L
1,378 SR
Queue Stats
52W - 66L
1,586 Elo+
Party 2
Nox
Nox
YESTINGAMER
Nox
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,593 Elo+
Solo
Team Averages
Level 104
1,459 SR
1,560 Elo+

VS

Team Averages
Level 115
1,648 SR
1,540 Elo+
Serqet
Serqet
Dragon496000
Serqet
Level 116
God Stats
3W - 5L
1,666 SR
Queue Stats
73W - 47L
1,538 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
UnholyGoD999
Morgan Le Fay
Level 100
God Stats
1W - 2L
1,927 SR
Queue Stats
39W - 40L
1,470 Elo+
Solo
Shiva
Shiva
punisher 1197
Shiva
Level 129
God Stats
3W - 4L
1,351 SR
Queue Stats
24W - 27L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
5 / 3 / 12
11,865
791
12,366
12,213
4,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shiva
14
3 / 4 / 13
10,683
712
8,795
17,857
8,167
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
9 / 2 / 6
11,915
794
8,536
11,910
3,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
13
2 / 7 / 5
9,117
608
7,605
11,529
3,322
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
UnholyGoD999
Morgan Le Fay
15
5 / 5 / 4
10,557
704
16,687
15,448
5,037
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 5 / 7
8,903
594
4,705
10,696
6,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
24
17
Kills
8
9
Deaths
17
31
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
3
12
3.67
W
Shiva
3
4
13
2.38
L
Serqet
2
7
5
0.64
L
Morgan Le Fay
UnholyGoD999
Morgan Le Fay
5
5
4
1.4
W
9
2
6
6
L
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,697
Damage
28,997
41,980
Taken
37,673
16,173
Mitigated
15,181
9,655
Healing
4,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
12,366
4,937
711
3,260
12,213
4,008
1,927
3,783
8,160
0
42,183
W
Shiva
8,795
2,154
1,941
1,796
17,857
8,167
518
6,547
11,022
0
21,385
L
Serqet
7,605
1,079
0
0
11,529
3,322
240
2,114
9,415
0
18,660
L
Morgan Le Fay
UnholyGoD999
Morgan Le Fay
16,687
1,682
281
2,690
15,448
5,037
175
3,459
11,989
54,334
0
W
8,536
1,241
0
1,947
11,910
3,998
887
6,848
4,912
51,182
0
L
4,705
574
999
811
10,696
6,822
236
3,339
7,357
0
16,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,463
Gold Earned
28,577
177
Minions Killed
116
10
Camps Cleared
3
790,381
Distance Traveled
577,798
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,865
791
68
5
3
242,348
0
W
Shiva
10,683
712
21
1
1
280,390
0
L
Serqet
9,117
608
26
2
1
170,395
3
L
Morgan Le Fay
10,557
704
57
4
1
250,726
2
W
Nox
11,915
794
88
6
6
267,643
2
L
Shiva
8,903
594
33
2
1
156,677
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role