Player Matchup

Gilgamesh
Gilgamesh
ChrisundKira
Gilgamesh
Level 156
God Stats
13W - 14L
1,509 SR
Queue Stats
885W - 945L
1,481 Elo+
Party 1
Danzaburou
Danzaburou
Dante_aka_Chaos
Danzaburou
Level 152
God Stats
4W - 3L
1,491 SR
Queue Stats
137W - 146L
1,472 Elo+
Party 1
Nox
Nox
Duese197
Nox
Level 20
God Stats
4W - 0L
1,792 SR
Queue Stats
68W - 82L
1,448 Elo+
Party 1
Anubis
Anubis
HenkelDTD
Anubis
Level 155
God Stats
1W - 5L
1,155 SR
Queue Stats
286W - 309L
1,499 Elo+
Party 1
Geb
Geb
YagamiD89
Geb
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 53L
1,453 Elo+
Party 1
Team Averages
Level 122
1,489 SR
1,471 Elo+

VS

Team Averages
Level 91
1,455 SR
1,466 Elo+
Tyr
Tyr
LzTk-Pimousse_
Tyr
Level 128
God Stats
1W - 2L
1,509 SR
Queue Stats
53W - 38L
1,552 Elo+
Solo
Chiron
Chiron
iceman8900
Chiron
Level 101
God Stats
3W - 3L
1,263 SR
Queue Stats
69W - 75L
1,412 Elo+
Party 2
Sol
Sol
labandchickendip
Sol
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
He Bo
He Bo
limp_q
He Bo
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 190L
1,520 Elo+
Solo
Fenrir
Fenrir
nighter333
Fenrir
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 117L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChrisundKira
Gilgamesh
18
4 / 2 / 18
10,611
758
13,768
23,229
17,960
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
Dante_aka_Chaos
Danzaburou
18
10 / 3 / 10
11,735
838
13,908
10,824
4,674
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
2 / 2 / 11
10,026
716
9,045
5,096
2,676
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anubis
HenkelDTD
Anubis
19
9 / 2 / 9
11,805
843
13,566
5,978
3,101
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
0 / 3 / 19
9,747
696
5,497
14,247
17,064
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 7
9,505
679
8,148
18,718
14,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chiron
iceman8900
Chiron
16
5 / 7 / 6
9,872
705
14,571
13,801
5,319
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 3 / 4
8,404
600
7,907
6,973
3,201
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

He Bo
limp_q
He Bo
16
2 / 6 / 7
9,295
664
10,189
10,874
3,982
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
nighter333
Fenrir
14
2 / 6 / 7
8,473
605
7,044
13,781
15,201
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
42
25
Kills
11
12
Deaths
25
67
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ChrisundKira
Gilgamesh
4
2
18
6.5
W
Danzaburou
Dante_aka_Chaos
Danzaburou
10
3
10
5
W
2
2
11
3.75
W
Anubis
HenkelDTD
Anubis
9
2
9
6.75
L
2
3
7
1.83
W
0
3
19
3.17
L
Chiron
iceman8900
Chiron
5
7
6
1.14
L
0
3
4
0.67
L
He Bo
limp_q
He Bo
2
6
7
0.92
L
Fenrir
nighter333
Fenrir
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,784
Damage
47,859
59,374
Taken
64,147
45,475
Mitigated
42,080
27,144
Healing
18,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ChrisundKira
Gilgamesh
13,768
2,173
2,152
11,488
23,229
17,960
539
7,062
16,167
3,292
17,124
W
Danzaburou
Dante_aka_Chaos
Danzaburou
13,908
4,210
2,216
4,451
10,824
4,674
1,567
3,448
6,878
0
28,228
W
9,045
867
1,124
471
5,096
2,676
1,019
934
4,162
20,701
0
W
Anubis
HenkelDTD
Anubis
13,566
293
1,424
1,862
5,978
3,101
1,043
2,121
3,857
41,604
0
L
8,148
923
1,352
5,171
18,718
14,377
0
8,590
9,651
0
15,241
W
5,497
420
533
1,423
14,247
17,064
56
4,531
9,716
9,182
0
L
Chiron
iceman8900
Chiron
14,571
5,027
2,649
2,672
13,801
5,319
1,035
5,769
7,880
0
35,700
L
7,907
865
762
1,504
6,973
3,201
142
3,896
2,944
23,119
0
L
He Bo
limp_q
He Bo
10,189
305
342
1,880
10,874
3,982
0
5,066
5,619
25,135
0
L
Fenrir
nighter333
Fenrir
7,044
900
951
1,449
13,781
15,201
100
6,595
7,072
0
10,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,924
Gold Earned
45,549
147
Minions Killed
133
0
Camps Cleared
0
1,331,077
Distance Traveled
1,255,778
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,611
758
18
1
0
285,582
1
W
Danzaburou
11,735
838
37
3
0
253,224
1
W
Nox
10,026
716
30
2
0
268,314
2
W
Anubis
11,805
843
60
4
0
260,986
2
L
Tyr
9,505
679
21
2
0
295,596
0
W
Geb
9,747
696
2
0
0
262,971
3
L
Chiron
9,872
705
39
3
0
222,980
1
L
Sol
8,404
600
38
3
0
272,615
5
L
He Bo
9,295
664
27
2
0
237,874
3
L
Fenrir
8,473
605
8
1
0
226,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role