Player Matchup

Hercules
Hercules
 
Hercules
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Jubzlol
Merlin
Level 136
God Stats
28W - 17L
1,630 SR
Queue Stats
133W - 96L
1,677 Elo+
Party 1
Neith
Neith
NeithBodyPillow
Neith
Level 129
God Stats
46W - 27L
1,443 SR
Queue Stats
123W - 108L
1,612 Elo+
Party 1
Team Averages
Level 140
1,524 SR
1,596 Elo+

VS

Team Averages
Level 84
1,377 SR
1,500 Elo+
Chaac
Chaac
 
Chaac
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Ficamecaípô
Tiamat
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Charybdis
Charybdis
iscarafolha
Charybdis
Level 69
God Stats
0W - 2L
1,131 SR
Queue Stats
5W - 17L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
9 / 1 / 11
9,244
924
12,693
15,752
13,361
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
Jubzlol
Merlin
14
3 / 0 / 14
8,677
868
9,482
4,039
1,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
9 / 0 / 9
8,862
886
8,166
6,398
2,056
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
0 / 4 / 1
6,124
612
4,581
12,152
7,446
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 9 / 0
6,383
638
4,901
11,849
5,946
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
iscarafolha
Charybdis
10
0 / 9 / 1
6,004
600
3,355
10,930
3,118
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
3
21
Kills
1
1
Deaths
22
34
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
9
1
11
14.5
L
Chaac
 
Chaac
0
4
1
0.13
L
1
9
0
0.11
W
Merlin
Jubzlol
Merlin
3
0
14
10
W
9
0
9
13.5
L
Charybdis
iscarafolha
Charybdis
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,341
Damage
12,837
26,189
Taken
34,931
16,723
Mitigated
16,510
8,585
Healing
4,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
12,693
5,606
0
5,974
15,752
13,361
471
1,811
13,941
0
19,349
L
Chaac
 
Chaac
4,581
640
148
3,489
12,152
7,446
0
3,800
8,352
0
18,703
L
4,901
1,293
0
1,026
11,849
5,946
0
3,749
8,100
15,332
0
W
Merlin
Jubzlol
Merlin
9,482
609
0
961
4,039
1,306
905
1,356
2,683
43,857
0
W
8,166
3,391
0
1,650
6,398
2,056
869
2,089
4,309
0
28,658
L
Charybdis
iscarafolha
Charybdis
3,355
2,096
0
0
10,930
3,118
0
2,201
8,729
0
8,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,783
Gold Earned
18,511
128
Minions Killed
76
8
Camps Cleared
1
603,421
Distance Traveled
518,066
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,244
924
14
1
0
228,953
1
L
Chaac
6,124
612
40
4
1
198,170
1
L
Tiamat
6,383
638
19
2
0
151,411
0
W
Merlin
8,677
868
71
7
5
197,829
2
W
Neith
8,862
886
43
4
3
176,639
3
L
Charybdis
6,004
600
17
2
0
168,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role