Player Matchup

Chiron
Chiron
RankedArena
Chiron
Level 18
God Stats
1W - 0L
1,317 SR
Queue Stats
20W - 12L
1,523 Elo+
Party 1
Shiva
Shiva
ZombieGxT
Shiva
Level 119
God Stats
2W - 0L
1,822 SR
Queue Stats
84W - 42L
1,740 Elo+
Party 1
Sol
Sol
jollyblondegiant
Sol
Level 115
God Stats
2W - 1L
1,606 SR
Queue Stats
79W - 52L
1,565 Elo+
Party 1
Team Averages
Level 84
1,582 SR
1,609 Elo+

VS

Team Averages
Level 74
1,574 SR
1,376 Elo+
Danzaburou
Danzaburou
Fleezusz
Danzaburou
Level 57
God Stats
13W - 7L
1,510 SR
Queue Stats
167W - 143L
1,485 Elo+
Party 2
Bacchus
Bacchus
GoliathDS
Bacchus
Level 81
God Stats
4W - 2L
1,713 SR
Queue Stats
115W - 115L
1,285 Elo+
Party 2
Ra
Ra
Y4suk3
Ra
Level 83
God Stats
4W - 2L
1,500 SR
Queue Stats
39W - 48L
1,359 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
13
10 / 4 / 8
9,017
902
13,580
9,741
4,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shiva
ZombieGxT
Shiva
13
8 / 1 / 15
9,288
929
13,588
12,656
7,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
5 / 2 / 16
8,809
881
9,645
6,518
2,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fleezusz
Danzaburou
11
2 / 8 / 2
7,420
742
6,827
12,012
4,040
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
GoliathDS
Bacchus
11
4 / 7 / 2
8,732
873
7,088
18,722
20,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ra
11
1 / 8 / 4
7,853
785
6,991
9,935
3,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
15
23
Kills
7
7
Deaths
23
39
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Fleezusz
Danzaburou
2
8
2
0.38
L
Bacchus
GoliathDS
Bacchus
4
7
2
0.71
W
Chiron
10
4
8
3.5
L
Ra
1
8
4
0.38
W
Shiva
ZombieGxT
Shiva
8
1
15
15.5
W
5
2
16
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,813
Damage
20,906
28,915
Taken
40,669
14,260
Mitigated
27,951
8,275
Healing
5,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Fleezusz
Danzaburou
6,827
2,336
0
1,002
12,012
4,040
58
3,601
8,195
0
12,925
L
Bacchus
GoliathDS
Bacchus
7,088
1,214
269
2,906
18,722
20,224
168
4,725
13,536
10,511
0
W
Chiron
13,580
6,253
456
2,221
9,741
4,136
505
3,931
5,660
0
33,605
L
Ra
6,991
611
642
1,177
9,935
3,687
140
1,801
7,999
29,611
0
W
Shiva
ZombieGxT
Shiva
13,588
3,516
775
2,508
12,656
7,538
390
7,877
4,357
3,080
21,359
W
9,645
3,575
0
2,315
6,518
2,586
1,757
1,978
4,466
18,121
2,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,114
Gold Earned
24,005
94
Minions Killed
64
8
Camps Cleared
1
537,686
Distance Traveled
505,329
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,420
742
14
1
0
169,854
1
L
Bacchus
8,732
873
2
0
0
178,319
1
W
Chiron
9,017
902
42
4
3
180,464
2
L
Ra
7,853
785
48
5
1
157,156
1
W
Shiva
9,288
929
29
3
3
210,677
1
W
Sol
8,809
881
23
2
2
146,545
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role