Player Matchup

Neith
Neith
 
Neith
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
Athémix
Eset
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 9L
1,687 Elo+
Solo
Guan Yu
Guan Yu
sqAAr
Guan Yu
Level 25
God Stats
2W - 2L
1,484 SR
Queue Stats
27W - 27L
1,435 Elo+
Party 2
Team Averages
Level 58
1,495 SR
1,541 Elo+

VS

Team Averages
Level 54
1,516 SR
1,500 Elo+
Persephone
Persephone
 
Persephone
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Alectorus
Bacchus
Level 47
God Stats
0W - 1L
1,549 SR
Queue Stats
11W - 17L
1,500 Elo+
Party 1
Charybdis
Charybdis
Njegos
Charybdis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
3 / 1 / 3
7,713
771
5,662
4,520
1,593
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Eset
12
3 / 2 / 5
7,787
779
4,718
4,699
1,800
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
sqAAr
Guan Yu
12
2 / 3 / 6
7,523
752
7,332
9,130
9,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
10
0 / 2 / 5
6,817
682
8,123
7,163
1,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Alectorus
Bacchus
10
2 / 1 / 4
7,237
724
2,752
9,026
8,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Njegos
Charybdis
10
4 / 5 / 2
6,952
695
3,704
6,771
1,749
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
17
8
Kills
6
6
Deaths
8
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
1
3
4.5
L
Persephone
 
Persephone
0
2
5
1.25
L
Bacchus
Alectorus
Bacchus
2
1
4
4
W
Eset
3
2
5
2.75
L
Charybdis
Njegos
Charybdis
4
5
2
1
W
Guan Yu
sqAAr
Guan Yu
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,712
Damage
14,579
18,349
Taken
22,960
13,159
Mitigated
11,669
5,269
Healing
3,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,662
2,107
0
1,145
4,520
1,593
1,432
3,047
1,351
0
21,929
L
Persephone
 
Persephone
8,123
505
126
1,284
7,163
1,626
104
1,654
5,405
31,883
0
L
Bacchus
Alectorus
Bacchus
2,752
588
42
1,450
9,026
8,294
0
1,685
7,131
6,580
0
W
Eset
4,718
699
530
1,180
4,699
1,800
722
2,528
2,042
18,959
0
L
Charybdis
Njegos
Charybdis
3,704
1,534
232
774
6,771
1,749
0
1,639
5,064
0
7,217
W
Guan Yu
sqAAr
Guan Yu
7,332
824
312
2,102
9,130
9,766
117
5,010
3,780
0
18,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,023
Gold Earned
21,006
97
Minions Killed
76
7
Camps Cleared
2
609,086
Distance Traveled
538,920
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,713
771
49
5
3
205,750
3
L
Persephone
6,817
682
54
5
0
178,459
3
L
Bacchus
7,237
724
11
1
1
180,041
1
W
Eset
7,787
779
26
3
3
198,768
4
L
Charybdis
6,952
695
11
1
1
180,420
4
W
Guan Yu
7,523
752
22
2
1
204,568
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role