Player Matchup

Olorun
Olorun
Anarkiadoss
Olorun
Level 107
God Stats
2W - 3L
1,500 SR
Queue Stats
53W - 72L
1,440 Elo+
Party 2
Shiva
Shiva
ElhionPrime
Shiva
Level 119
God Stats
10W - 6L
1,662 SR
Queue Stats
93W - 101L
1,538 Elo+
Solo
Neith
Neith
MoonBearUwU
Neith
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,673 Elo+
Solo
Kali
Kali
TheBlueDog-
Kali
Level 148
God Stats
3W - 0L
1,498 SR
Queue Stats
237W - 270L
1,471 Elo+
Solo
Merlin
Merlin
ZepitusDread
Merlin
Level 78
God Stats
25W - 24L
1,412 SR
Queue Stats
72W - 94L
1,402 Elo+
Party 2
Team Averages
Level 109
1,514 SR
1,505 Elo+

VS

Team Averages
Level 95
1,518 SR
1,495 Elo+
Susano
Susano
Anhur-_4
Susano
Level 77
God Stats
2W - 6L
1,489 SR
Queue Stats
21W - 29L
1,435 Elo+
Party 1
Bacchus
Bacchus
Bucarone_
Bacchus
Level 121
God Stats
1W - 1L
1,340 SR
Queue Stats
19W - 16L
1,626 Elo+
Party 3
Nemesis
Nemesis
IIx-DONT-IIxCRYX
Nemesis
Level 52
God Stats
7W - 8L
1,459 SR
Queue Stats
8W - 12L
1,424 Elo+
Party 1
Hel
Hel
JeffCrr
Hel
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 41L
1,509 Elo+
Party 3
Loki
Loki
X_Dazai--Osamu_X
Loki
Level 67
God Stats
1W - 1L
1,803 SR
Queue Stats
4W - 8L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
20
11 / 1 / 11
13,802
1,255
14,811
6,833
2,985
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
8 / 0 / 15
13,565
1,233
15,413
11,093
14,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

19
5 / 3 / 14
12,251
1,114
10,865
7,378
3,217
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

19
8 / 2 / 17
13,895
1,263
20,220
14,355
7,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
20
3 / 2 / 21
13,382
1,217
13,967
7,369
3,096
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

301

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Anhur-_4
Susano
18
7 / 9 / 1
14,274
1,298
20,467
25,463
10,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
Bucarone_
Bacchus
15
0 / 0 / 1
10,594
963
2,342
4,167
3,385
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
0 / 8 / 3
11,690
1,063
11,889
22,269
12,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hel
15
0 / 2 / 0
10,369
943
1,796
4,354
1,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
1 / 17 / 1
11,305
1,028
2,776
25,729
8,957

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
14
35
Kills
8
8
Deaths
36
78
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Olorun
11
1
11
16.5
L
Susano
Anhur-_4
Susano
7
9
1
0.83
L
Bacchus
Bucarone_
Bacchus
0
0
1
0.5
W
8
0
15
15.5
L
0
8
3
0.19
L
Hel
0
2
0
0
W
5
3
14
4
W
8
2
17
8.25
L
1
17
1
0.09
W
Merlin
3
2
21
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,276
Damage
39,270
47,028
Taken
81,982
31,497
Mitigated
35,832
11,405
Healing
7,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
14,811
8,476
796
1,547
6,833
2,985
0
979
5,824
29,480
0
L
Susano
Anhur-_4
Susano
20,467
4,180
0
780
25,463
10,190
0
8,701
16,524
0
56,000
L
Bacchus
Bucarone_
Bacchus
2,342
0
0
250
4,167
3,385
0
1,490
2,638
4,135
0
W
15,413
3,698
626
1,835
11,093
14,430
0
902
10,128
0
32,979
L
11,889
4,976
0
2,574
22,269
12,059
0
8,869
13,300
0
20,189
L
Hel
1,796
110
1,875
1,682
4,354
1,241
0
1,188
3,072
12,253
0
W
10,865
6,011
0
746
7,378
3,217
0
779
6,547
0
22,135
W
20,220
10,129
0
4,453
14,355
7,769
0
446
13,867
0
29,717
L
2,776
670
0
112
25,729
8,957
0
8,530
16,124
0
10,042
W
Merlin
13,967
578
271
1,131
7,369
3,096
0
801
6,524
45,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,895
Gold Earned
58,232
208
Minions Killed
144
12
Camps Cleared
4
1,089,624
Distance Traveled
835,704
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
13,802
1,255
30
3
2
232,496
0
L
Susano
14,274
1,298
84
8
3
244,604
0
L
Bacchus
10,594
963
5
0
0
120,334
0
W
Shiva
13,565
1,233
37
3
4
247,727
0
L
Nemesis
11,690
1,063
22
2
0
213,127
0
L
Hel
10,369
943
26
2
1
74,567
0
W
Neith
12,251
1,114
35
3
1
169,901
0
W
Kali
13,895
1,263
16
1
5
219,947
5
L
Loki
11,305
1,028
7
1
0
183,072
0
W
Merlin
13,382
1,217
90
8
0
219,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role