Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
AmigoAngelyoh
Nu Wa
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
63W - 60L
1,536 Elo+
Solo
Medusa
Medusa
BrandynMccomb
Medusa
Level 83
God Stats
9W - 4L
1,601 SR
Queue Stats
126W - 108L
1,550 Elo+
Party 3
Chronos
Chronos
HackneyRM
Chronos
Level 88
God Stats
3W - 1L
1,720 SR
Queue Stats
51W - 26L
1,332 Elo+
Party 3
Horus
Horus
wulsonn
Horus
Level 86
God Stats
5W - 3L
1,661 SR
Queue Stats
87W - 71L
1,479 Elo+
Party 3
Team Averages
Level 78
1,596 SR
1,479 Elo+

VS

Team Averages
Level 84
1,491 SR
1,491 Elo+
Arachne
Arachne
Iwatch-k9
Arachne
Level 67
God Stats
11W - 12L
1,376 SR
Queue Stats
66W - 73L
1,452 Elo+
Party 2
Chronos
Chronos
Megadok31
Chronos
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Scylla
Scylla
SyLoveYou
Scylla
Level 67
God Stats
21W - 29L
1,444 SR
Queue Stats
100W - 110L
1,499 Elo+
Party 2
Osiris
Osiris
bionic1988
Osiris
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
202W - 245L
1,502 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
blackshadow351
Morgan Le Fay
Level 119
God Stats
6W - 4L
1,637 SR
Queue Stats
75W - 73L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
2 / 3 / 4
5,699
570
3,308
6,945
2,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 0 / 0
6,518
652
5,543
3,134
736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
5 / 0 / 1
7,181
718
4,058
5,073
1,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chronos
HackneyRM
Chronos
11
5 / 0 / 3
6,281
628
4,668
4,309
1,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Horus
wulsonn
Horus
10
4 / 1 / 5
6,310
631
2,387
5,706
4,342
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Iwatch-k9
Arachne
11
1 / 4 / 2
5,924
592
4,847
8,513
2,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chronos
Megadok31
Chronos
6
0 / 7 / 1
4,479
448
1,093
6,518
1,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Scylla
SyLoveYou
Scylla
9
2 / 3 / 0
5,458
546
1,880
5,391
1,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
bionic1988
Osiris
9
0 / 3 / 1
5,291
529
1,956
8,217
3,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
blackshadow351
Morgan Le Fay
5
1 / 1 / 0
4,315
432
905
2,357
562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
18
Kills
4
4
Deaths
18
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
2
3
4
1.33
W
2
0
0
2
W
5
0
1
5.5
W
Chronos
HackneyRM
Chronos
5
0
3
6.5
L
Arachne
Iwatch-k9
Arachne
1
4
2
0.5
L
Chronos
Megadok31
Chronos
0
7
1
0.07
L
Scylla
SyLoveYou
Scylla
2
3
0
0.67
L
Osiris
bionic1988
Osiris
0
3
1
0.17
L
Morgan Le Fay
blackshadow351
Morgan Le Fay
1
1
0
1
W
Horus
wulsonn
Horus
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,964
Damage
10,681
25,167
Taken
30,996
11,012
Mitigated
9,762
10,133
Healing
8,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
3,308
884
0
2,366
6,945
2,319
0
1,004
5,941
0
27,296
W
5,543
2,680
0
1,332
3,134
736
453
0
3,134
33,273
0
W
4,058
1,407
0
1,654
5,073
1,787
2,130
746
4,327
0
49,674
W
Chronos
HackneyRM
Chronos
4,668
1,577
0
1,696
4,309
1,828
0
1,208
3,101
27,588
5,670
L
Arachne
Iwatch-k9
Arachne
4,847
2,556
0
3,141
8,513
2,917
0
1,256
7,213
0
34,864
L
Chronos
Megadok31
Chronos
1,093
248
0
186
6,518
1,446
0
2,878
3,624
13,182
0
L
Scylla
SyLoveYou
Scylla
1,880
170
0
1,551
5,391
1,008
0
118
5,257
28,800
0
L
Osiris
bionic1988
Osiris
1,956
870
0
3,212
8,217
3,829
0
4,236
3,681
0
31,177
L
Morgan Le Fay
blackshadow351
Morgan Le Fay
905
37
0
470
2,357
562
0
913
1,428
12,962
0
W
Horus
wulsonn
Horus
2,387
941
1,653
1,432
5,706
4,342
0
920
4,786
0
17,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,989
Gold Earned
25,467
325
Minions Killed
249
0
Camps Cleared
0
959,167
Distance Traveled
894,427
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,699
570
59
6
0
210,169
3
W
Nu Wa
6,518
652
69
7
0
183,605
2
W
Medusa
7,181
718
88
9
0
191,302
3
W
Chronos
6,281
628
74
7
0
184,252
0
L
Arachne
5,924
592
78
8
0
227,248
2
L
Chronos
4,479
448
33
3
0
173,435
1
L
Scylla
5,458
546
46
5
0
187,443
6
L
Osiris
5,291
529
71
7
0
150,229
1
L
Morgan Le Fay
4,315
432
21
2
0
156,072
1
W
Horus
6,310
631
35
4
0
189,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role