Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Andhera
Neith
Level 145
God Stats
3W - 1L
1,214 SR
Queue Stats
32W - 24L
1,298 Elo+
Party 2
Scylla
Scylla
MagoDelCaos
Scylla
Level 143
God Stats
5W - 1L
1,677 SR
Queue Stats
42W - 17L
1,737 Elo+
Party 2
Chaac
Chaac
durexbucato19
Chaac
Level 42
God Stats
37W - 24L
1,758 SR
Queue Stats
84W - 46L
1,793 Elo+
Party 2
Serqet
Serqet
shun_saito02
Serqet
Level 123
God Stats
1W - 1L
1,343 SR
Queue Stats
64W - 40L
1,666 Elo+
Party 2
Team Averages
Level 116
1,498 SR
1,599 Elo+

VS

Team Averages
Level 111
1,494 SR
1,549 Elo+
Khepri
Khepri
Abrahamius
Khepri
Level 97
God Stats
1W - 2L
1,500 SR
Queue Stats
66W - 58L
1,586 Elo+
Party 3
Raijin
Raijin
Jeratos59
Raijin
Level 65
God Stats
2W - 3L
1,725 SR
Queue Stats
50W - 57L
1,523 Elo+
Party 1
Tyr
Tyr
MuralE278
Tyr
Level 159
God Stats
3W - 3L
1,294 SR
Queue Stats
268W - 325L
1,508 Elo+
Party 1
Tiamat
Tiamat
NEC FINLIP
Tiamat
Level 128
God Stats
5W - 6L
1,659 SR
Queue Stats
50W - 68L
1,542 Elo+
Party 1
Danzaburou
Danzaburou
moreha99
Danzaburou
Level 108
God Stats
2W - 3L
1,293 SR
Queue Stats
66W - 63L
1,586 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
19
4 / 3 / 8
11,832
740
21,628
8,697
3,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Neith
Andhera
Neith
18
4 / 4 / 12
12,032
752
10,407
11,069
4,502
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Scylla
20
9 / 3 / 10
13,668
854
26,005
15,069
5,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

19
2 / 5 / 14
11,730
733
16,489
20,804
18,603
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Serqet
19
9 / 4 / 9
12,688
793
13,909
16,803
6,244
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Abrahamius
Khepri
16
1 / 4 / 12
10,502
656
5,118
19,547
27,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Raijin
Jeratos59
Raijin
17
2 / 7 / 8
10,791
674
11,156
13,793
5,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
6 / 6 / 9
12,047
753
17,039
33,728
37,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
NEC FINLIP
Tiamat
18
5 / 5 / 8
11,325
708
11,044
18,945
10,700
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
moreha99
Danzaburou
19
4 / 6 / 8
11,598
725
11,768
19,717
7,580
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
63
28
Kills
18
19
Deaths
28
53
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
3
8
2.67
L
Khepri
Abrahamius
Khepri
1
4
12
1.75
W
Neith
Andhera
Neith
4
4
12
2.5
L
Raijin
Jeratos59
Raijin
2
7
8
0.86
W
Scylla
9
3
10
4.67
L
6
6
9
1.75
L
Tiamat
NEC FINLIP
Tiamat
5
5
8
1.8
W
2
5
14
1.8
L
Danzaburou
moreha99
Danzaburou
4
6
8
1.33
W
Serqet
9
4
9
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,438
Damage
56,125
72,442
Taken
105,730
37,622
Mitigated
88,979
15,783
Healing
21,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
21,628
4,242
0
2,532
8,697
3,188
1,901
2,408
6,047
49,200
0
L
Khepri
Abrahamius
Khepri
5,118
711
0
2,628
19,547
27,696
504
7,178
11,818
14,151
0
W
Neith
Andhera
Neith
10,407
3,343
0
4,228
11,069
4,502
1,775
4,131
6,613
0
26,403
L
Raijin
Jeratos59
Raijin
11,156
700
62
542
13,793
5,550
382
5,729
7,128
33,340
0
W
Scylla
26,005
5,226
0
2,759
15,069
5,085
3,119
5,858
8,923
71,590
0
L
17,039
2,841
0
9,926
33,728
37,453
570
12,370
19,821
0
43,364
L
Tiamat
NEC FINLIP
Tiamat
11,044
1,638
204
5,152
18,945
10,700
358
10,842
6,994
37,251
0
W
16,489
1,820
0
6,064
20,804
18,603
587
8,162
12,103
495
39,050
L
Danzaburou
moreha99
Danzaburou
11,768
3,370
0
3,268
19,717
7,580
1,506
9,708
8,798
0
51,592
W
Serqet
13,909
3,485
0
200
16,803
6,244
589
5,876
10,340
0
37,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,950
Gold Earned
56,263
294
Minions Killed
265
0
Camps Cleared
0
1,675,137
Distance Traveled
1,472,285
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,832
740
71
4
0
315,249
0
L
Khepri
10,502
656
13
1
0
297,592
1
W
Neith
12,032
752
40
3
0
289,945
4
L
Raijin
10,791
674
54
3
0
283,656
2
W
Scylla
13,668
854
97
6
0
337,265
3
L
Tyr
12,047
753
45
3
0
319,740
2
L
Tiamat
11,325
708
72
5
0
282,163
1
W
Chaac
11,730
733
55
3
0
330,409
2
L
Danzaburou
11,598
725
81
5
0
289,134
1
W
Serqet
12,688
793
31
2
0
402,269
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role