Player Matchup

Merlin
Merlin
Magnadramon
Merlin
Level 160
God Stats
10W - 1L
1,774 SR
Queue Stats
425W - 117L
1,963 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SebDevil
Cu Chulainn
Level 155
God Stats
3W - 1L
1,264 SR
Queue Stats
85W - 29L
1,836 Elo+
Party 1
Shiva
Shiva
Tyr4x
Shiva
Level 160
God Stats
29W - 3L
1,900 SR
Queue Stats
567W - 144L
1,929 Elo+
Party 1
Team Averages
Level 158
1,646 SR
1,909 Elo+

VS

Team Averages
Level 107
1,569 SR
1,479 Elo+
Atlas
Atlas
 
Atlas
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Firestormzii
Chiron
Level 106
God Stats
3W - 4L
1,500 SR
Queue Stats
17W - 17L
1,497 Elo+
Party 2
Sol
Sol
Hazlely
Sol
Level 89
God Stats
0W - 1L
1,707 SR
Queue Stats
1W - 6L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
3 / 0 / 7
7,968
797
11,165
6,371
2,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
SebDevil
Cu Chulainn
11
2 / 1 / 6
6,935
694
2,834
6,691
3,202
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Shiva
Tyr4x
Shiva
12
6 / 0 / 4
7,785
779
8,327
7,531
6,933
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
0 / 2 / 1
6,408
641
5,434
8,554
4,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chiron
11
0 / 4 / 1
6,150
615
4,157
8,492
1,946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sol
9
1 / 5 / 0
6,058
606
6,045
8,782
2,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
11
Kills
1
1
Deaths
11
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
2
1
0.25
L
Chiron
0
4
1
0.13
L
Sol
1
5
0
0.2
W
Merlin
3
0
7
6.5
W
Cu Chulainn
SebDevil
Cu Chulainn
2
1
6
5
W
Shiva
Tyr4x
Shiva
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,326
Damage
15,636
20,593
Taken
25,828
12,425
Mitigated
8,401
6,238
Healing
5,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
5,434
1,860
0
1,493
8,554
4,250
0
2,796
5,530
14,967
0
L
Chiron
4,157
1,407
504
2,081
8,492
1,946
0
3,934
4,303
0
21,161
L
Sol
6,045
946
0
1,664
8,782
2,205
0
3,946
4,533
18,977
1,195
W
Merlin
11,165
1,020
0
3,172
6,371
2,290
846
3,890
2,481
43,419
0
W
Cu Chulainn
SebDevil
Cu Chulainn
2,834
590
264
491
6,691
3,202
0
4,684
2,007
287
8,433
W
Shiva
Tyr4x
Shiva
8,327
1,334
825
1,486
7,531
6,933
208
2,994
4,537
0
18,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,688
Gold Earned
18,616
123
Minions Killed
96
6
Camps Cleared
3
586,174
Distance Traveled
486,109
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,408
641
16
2
1
152,024
2
L
Chiron
6,150
615
43
4
1
177,847
0
L
Sol
6,058
606
37
4
1
156,238
3
W
Merlin
7,968
797
79
8
6
182,145
2
W
Cu Chulainn
6,935
694
18
2
0
207,945
1
W
Shiva
7,785
779
26
3
0
196,084
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role