Player Matchup

Loki
Loki
jaytay4life_
Loki
Level 149
God Stats
1W - 0L
1,734 SR
Queue Stats
5W - 16L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
morejos
Baron Samedi
Level 102
God Stats
3W - 1L
1,500 SR
Queue Stats
149W - 64L
1,651 Elo+
Party 1
Hercules
Hercules
wildchasm
Hercules
Level 156
God Stats
3W - 1L
1,728 SR
Queue Stats
327W - 192L
1,687 Elo+
Party 1
Team Averages
Level 136
1,654 SR
1,612 Elo+

VS

Team Averages
Level 120
1,733 SR
1,474 Elo+
Ne Zha
Ne Zha
Amaetus
Ne Zha
Level 128
God Stats
16W - 16L
1,738 SR
Queue Stats
317W - 294L
1,577 Elo+
Solo
Sobek
Sobek
Lights Out 965
Sobek
Level 85
God Stats
2W - 2L
1,826 SR
Queue Stats
15W - 21L
1,459 Elo+
Solo
Agni
Agni
TheDisrespect72
Agni
Level 146
God Stats
1W - 2L
1,635 SR
Queue Stats
7W - 14L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 7
8,178
743
5,783
7,085
2,183
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
morejos
Baron Samedi
13
3 / 3 / 7
8,409
764
8,582
7,820
3,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
wildchasm
Hercules
15
8 / 0 / 5
9,508
864
9,501
11,082
8,178
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Amaetus
Ne Zha
11
0 / 2 / 3
6,585
599
3,513
5,917
2,912
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 5 / 4
7,274
661
4,208
15,719
12,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
3 / 6 / 1
7,542
686
6,735
7,015
2,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
13
Kills
3
4
Deaths
13
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Amaetus
Ne Zha
0
2
3
0.75
L
0
5
4
0.4
L
3
6
1
0.58
W
2
1
7
5.5
W
Baron Samedi
morejos
Baron Samedi
3
3
7
2.17
W
Hercules
wildchasm
Hercules
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,866
Damage
14,456
25,987
Taken
28,651
13,837
Mitigated
17,836
11,113
Healing
5,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Amaetus
Ne Zha
3,513
983
169
1,392
5,917
2,912
0
2,612
3,305
0
11,073
L
4,208
428
0
3,369
15,719
12,913
0
5,274
10,445
14,252
0
L
6,735
212
0
121
7,015
2,011
0
696
6,319
20,292
0
W
5,783
670
0
1,815
7,085
2,183
768
2,260
4,825
0
33,249
W
Baron Samedi
morejos
Baron Samedi
8,582
1,058
1,279
2,851
7,820
3,476
156
3,975
3,845
29,986
0
W
Hercules
wildchasm
Hercules
9,501
2,997
267
4,901
11,082
8,178
1,276
5,063
6,019
0
23,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,095
Gold Earned
21,401
130
Minions Killed
65
10
Camps Cleared
0
647,741
Distance Traveled
586,263
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,585
599
16
1
0
196,279
2
L
Sobek
7,274
661
26
2
0
194,451
4
L
Agni
7,542
686
23
2
0
195,533
1
W
Loki
8,178
743
49
4
6
224,454
1
W
Baron Samedi
8,409
764
48
4
2
182,825
3
W
Hercules
9,508
864
33
3
2
240,462
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role