Player Matchup

Achilles
Achilles
Platinum IV
CreamCookiess
Achilles
Platinum IV
Level 122
God Stats
9W - 5L
1,798 SR
Queue Stats
25W - 15L
2,092 MMR
Party 1
Nu Wa
Nu Wa
Platinum IV
ccjjm1
Nu Wa
Platinum IV
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 15L
2,092 MMR
Party 1
Atlas
Atlas
Platinum IV
kayman747
Atlas
Platinum IV
Level 128
God Stats
11W - 4L
1,788 SR
Queue Stats
25W - 15L
2,092 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 121
1,695 SR
2,092 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 133
1,618 SR
1,859 MMR
Cupid
Cupid
Platinum I
 
Cupid
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Diamond IV
GHOSTROP
Hercules
Diamond IV
Level 160
God Stats
21W - 16L
1,755 SR
Queue Stats
379W - 430L
2,120 MMR
Solo
Zeus
Zeus
Platinum II
k1ng__sh4bz
Zeus
Platinum II
Level 78
God Stats
55W - 57L
1,599 SR
Queue Stats
115W - 137L
1,956 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CreamCookiess
Achilles
18
8 / 2 / 3
13,012
685
16,831
21,691
24,596
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
ccjjm1
Nu Wa
16
1 / 5 / 8
11,774
620
19,639
11,957
4,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
kayman747
Atlas
17
2 / 5 / 8
12,915
680
11,967
22,987
29,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bans
ArtioFenrirKumbhakarnaAh Muzen CabBastet

VS

Bans
PersephoneBacchusScyllaGebSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
18
3 / 3 / 8
12,768
672
12,449
17,226
4,745
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
GHOSTROP
Hercules
19
4 / 4 / 6
13,294
700
12,898
30,087
28,512
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

19
5 / 4 / 3
13,014
685
22,700
9,874
2,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
29
11
Kills
12
12
Deaths
11
19
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
3
3
8
2.33
L
Achilles
CreamCookiess
Achilles
8
2
3
4.75
W
Hercules
GHOSTROP
Hercules
4
4
6
1.75
L
Nu Wa
ccjjm1
Nu Wa
1
5
8
1
W
5
4
3
1.63
L
Atlas
kayman747
Atlas
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,437
Damage
48,047
56,635
Taken
57,187
58,004
Mitigated
35,473
9,120
Healing
19,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
12,449
5,247
1,723
6,416
17,226
4,745
628
9,794
6,920
0
64,029
L
Achilles
CreamCookiess
Achilles
16,831
4,383
0
2,646
21,691
24,596
161
6,148
15,057
0
41,695
W
Hercules
GHOSTROP
Hercules
12,898
5,943
142
8,191
30,087
28,512
0
13,468
14,580
0
32,677
L
Nu Wa
ccjjm1
Nu Wa
19,639
3,716
0
1,576
11,957
4,134
0
5,493
6,180
59,755
0
W
22,700
1,092
309
2,530
9,874
2,216
483
6,137
3,401
70,666
0
L
Atlas
kayman747
Atlas
11,967
3,576
749
4,149
22,987
29,274
173
9,834
12,507
32,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,701
Gold Earned
39,076
190
Minions Killed
252
7
Camps Cleared
11
1,037,285
Distance Traveled
1,086,188
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
12,768
672
109
6
4
362,973
1
L
Achilles
13,012
685
56
3
3
380,536
3
W
Hercules
13,294
700
30
2
0
367,731
0
L
Nu Wa
11,774
620
105
6
3
318,799
2
W
Zeus
13,014
685
113
6
7
355,484
12
L
Atlas
12,915
680
29
2
1
337,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role